godot/doc/classes/TextureCubemapArrayRD.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureCubemapArrayRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture Array for Cubemaps that is bound to a texture created on the [RenderingDevice].
	</brief_description>
	<description>
		This texture class allows you to use a cubemap array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
	</description>
	<tutorials>
	</tutorials>
</class>