godot/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader helper node for multiplying position and rotation of particles.
	</brief_description>
	<description>
		This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
			If [code]true[/code], the angle will be interpreted in degrees instead of radians.
		</member>
	</members>
</class>