godot/doc/classes/TCPServer.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TCPServer" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A TCP server.
	</brief_description>
	<description>
		A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection.
		[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_local_port" qualifiers="const">
			<return type="int" />
			<description>
				Returns the local port this server is listening to.
			</description>
		</method>
		<method name="is_connection_available" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if a connection is available for taking.
			</description>
		</method>
		<method name="is_listening" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if the server is currently listening for connections.
			</description>
		</method>
		<method name="listen">
			<return type="int" enum="Error" />
			<param index="0" name="port" type="int" />
			<param index="1" name="bind_address" type="String" default="&quot;*&quot;" />
			<description>
				Listen on the [param port] binding to [param bind_address].
				If [param bind_address] is set as [code]"*"[/code] (default), the server will listen on all available addresses (both IPv4 and IPv6).
				If [param bind_address] is set as [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the server will listen on all available addresses matching that IP type.
				If [param bind_address] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc.), the server will only listen on the interface with that address (or fail if no interface with the given address exists).
			</description>
		</method>
		<method name="stop">
			<return type="void" />
			<description>
				Stops listening.
			</description>
		</method>
		<method name="take_connection">
			<return type="StreamPeerTCP" />
			<description>
				If a connection is available, returns a StreamPeerTCP with the connection.
			</description>
		</method>
	</methods>
</class>