<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D rectangle shape used for physics collision.
</brief_description>
<description>
A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D].
</description>
<tutorials>
<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/2728</link>
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2719</link>
</tutorials>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)">
The rectangle's width and height.
</member>
</members>
</class>