godot/editor/editor_translation.cpp

/**************************************************************************/
/*  editor_translation.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor/editor_translation.h"

#include "core/io/compression.h"
#include "core/io/file_access_memory.h"
#include "core/io/translation_loader_po.h"
#include "core/string/translation_server.h"
#include "editor/doc_translations.gen.h"
#include "editor/editor_translations.gen.h"
#include "editor/extractable_translations.gen.h"
#include "editor/property_translations.gen.h"

Vector<String> get_editor_locales() {}

void load_editor_translations(const String &p_locale) {}

void load_property_translations(const String &p_locale) {}

void load_doc_translations(const String &p_locale) {}

void load_extractable_translations(const String &p_locale) {}

Vector<Vector<String>> get_extractable_message_list() {}