#include "group_settings_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/packed_scene.h"
void GroupSettingsEditor::_notification(int p_what) { … }
void GroupSettingsEditor::_item_edited() { … }
void GroupSettingsEditor::_item_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { … }
String GroupSettingsEditor::_check_new_group_name(const String &p_name) { … }
void GroupSettingsEditor::_check_rename() { … }
void GroupSettingsEditor::_bind_methods() { … }
void GroupSettingsEditor::_add_group(const String &p_name, const String &p_description) { … }
void GroupSettingsEditor::_add_group() { … }
void GroupSettingsEditor::_text_submitted(const String &p_text) { … }
void GroupSettingsEditor::_group_name_text_changed(const String &p_name) { … }
void GroupSettingsEditor::_modify_references(const StringName &p_name, const StringName &p_new_name, bool p_is_rename) { … }
void GroupSettingsEditor::remove_references(const StringName &p_name) { … }
void GroupSettingsEditor::rename_references(const StringName &p_old_name, const StringName &p_new_name) { … }
bool GroupSettingsEditor::remove_node_references(Node *p_node, const StringName &p_name) { … }
bool GroupSettingsEditor::rename_node_references(Node *p_node, const StringName &p_old_name, const StringName &p_new_name) { … }
void GroupSettingsEditor::update_groups() { … }
void GroupSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) { … }
void GroupSettingsEditor::_confirm_rename() { … }
void GroupSettingsEditor::_confirm_delete() { … }
void GroupSettingsEditor::show_message(const String &p_message) { … }
void GroupSettingsEditor::_show_remove_dialog() { … }
void GroupSettingsEditor::_show_rename_dialog() { … }
LineEdit *GroupSettingsEditor::get_name_box() const { … }
GroupSettingsEditor::GroupSettingsEditor() { … }