#include "project_settings_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = …;
void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) { … }
void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) { … }
void ProjectSettingsEditor::queue_save() { … }
void ProjectSettingsEditor::set_plugins_page() { … }
void ProjectSettingsEditor::set_general_page(const String &p_category) { … }
void ProjectSettingsEditor::update_plugins() { … }
void ProjectSettingsEditor::init_autoloads() { … }
void ProjectSettingsEditor::_setting_edited(const String &p_name) { … }
void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) { … }
void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) { … }
void ProjectSettingsEditor::_setting_selected(const String &p_path) { … }
void ProjectSettingsEditor::_add_setting() { … }
void ProjectSettingsEditor::_delete_setting() { … }
void ProjectSettingsEditor::_property_box_changed(const String &p_text) { … }
void ProjectSettingsEditor::_feature_selected(int p_index) { … }
void ProjectSettingsEditor::_update_property_box() { … }
void ProjectSettingsEditor::_select_type(Variant::Type p_type) { … }
void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) { … }
String ProjectSettingsEditor::_get_setting_name() const { … }
void ProjectSettingsEditor::_add_feature_overrides() { … }
void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) { … }
void ProjectSettingsEditor::_focus_current_search_box() { … }
void ProjectSettingsEditor::_focus_current_path_box() { … }
void ProjectSettingsEditor::_editor_restart() { … }
void ProjectSettingsEditor::_editor_restart_request() { … }
void ProjectSettingsEditor::_editor_restart_close() { … }
void ProjectSettingsEditor::_action_added(const String &p_name) { … }
void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) { … }
void ProjectSettingsEditor::_action_removed(const String &p_name) { … }
void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) { … }
void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) { … }
void ProjectSettingsEditor::_update_action_map_editor() { … }
void ProjectSettingsEditor::_update_theme() { … }
void ProjectSettingsEditor::_notification(int p_what) { … }
void ProjectSettingsEditor::_bind_methods() { … }
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { … }