godot/editor/rename_dialog.cpp

/**************************************************************************/
/*  rename_dialog.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "rename_dialog.h"

#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED

#include "core/string/print_string.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "modules/regex/regex.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/control.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"

RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor) {}

void RenameDialog::_bind_methods() {}

void RenameDialog::_update_substitute() {}

void RenameDialog::_post_popup() {}

void RenameDialog::_update_preview_int(int new_value) {}

void RenameDialog::_update_preview(const String &new_text) {}

String RenameDialog::_apply_rename(const Node *node, int count) {}

String RenameDialog::_substitute(const String &subject, const Node *node, int count) {}

void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {}

String RenameDialog::_regex(const String &pattern, const String &subject, const String &replacement) {}

String RenameDialog::_postprocess(const String &subject) {}

void RenameDialog::_iterate_scene(const Node *node, const Array &selection, int *counter) {}

void RenameDialog::rename() {}

void RenameDialog::reset() {}

bool RenameDialog::_is_main_field(LineEdit *line_edit) {}

void RenameDialog::_insert_text(const String &text) {}

void RenameDialog::_features_toggled(bool pressed) {}

#endif // MODULE_REGEX_ENABLED