#include "script_editor_debugger.h"
#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/remote_debugger.h"
#include "core/io/marshalls.h"
#include "core/string/ustring.h"
#include "core/version.h"
#include "editor/debugger/debug_adapter/debug_adapter_protocol.h"
#include "editor/debugger/editor_expression_evaluator.h"
#include "editor/debugger/editor_performance_profiler.h"
#include "editor/debugger/editor_profiler.h"
#include "editor/debugger/editor_visual_profiler.h"
#include "editor/editor_file_system.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
#include "scene/resources/packed_scene.h"
#include "servers/debugger/servers_debugger.h"
#include "servers/display_server.h"
CameraOverride;
void ScriptEditorDebugger::_put_msg(const String &p_message, const Array &p_data, uint64_t p_thread_id) { … }
void ScriptEditorDebugger::debug_copy() { … }
void ScriptEditorDebugger::debug_skip_breakpoints() { … }
void ScriptEditorDebugger::debug_next() { … }
void ScriptEditorDebugger::debug_step() { … }
void ScriptEditorDebugger::debug_break() { … }
void ScriptEditorDebugger::debug_continue() { … }
void ScriptEditorDebugger::update_tabs() { … }
void ScriptEditorDebugger::clear_style() { … }
void ScriptEditorDebugger::save_node(ObjectID p_id, const String &p_file) { … }
void ScriptEditorDebugger::_file_selected(const String &p_file) { … }
void ScriptEditorDebugger::request_remote_tree() { … }
const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() { … }
void ScriptEditorDebugger::request_remote_evaluate(const String &p_expression, int p_stack_frame) { … }
void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) { … }
void ScriptEditorDebugger::request_remote_object(ObjectID p_obj_id) { … }
Object *ScriptEditorDebugger::get_remote_object(ObjectID p_id) { … }
void ScriptEditorDebugger::_remote_object_selected(ObjectID p_id) { … }
void ScriptEditorDebugger::_remote_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) { … }
void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const String &p_property) { … }
void ScriptEditorDebugger::_video_mem_request() { … }
void ScriptEditorDebugger::_video_mem_export() { … }
Size2 ScriptEditorDebugger::get_minimum_size() const { … }
void ScriptEditorDebugger::_thread_debug_enter(uint64_t p_thread_id) { … }
void ScriptEditorDebugger::_select_thread(int p_index) { … }
void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread_id, const Array &p_data) { … }
void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) { … }
void ScriptEditorDebugger::_notification(int p_what) { … }
void ScriptEditorDebugger::_clear_execution() { … }
void ScriptEditorDebugger::_set_breakpoint(const String &p_file, const int &p_line, const bool &p_enabled) { … }
void ScriptEditorDebugger::_clear_breakpoints() { … }
void ScriptEditorDebugger::_breakpoint_tree_clicked() { … }
String ScriptEditorDebugger::_format_frame_text(const ScriptLanguage::StackInfo *info) { … }
void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { … }
void ScriptEditorDebugger::_update_buttons_state() { … }
void ScriptEditorDebugger::_stop_and_notify() { … }
void ScriptEditorDebugger::stop() { … }
void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) { … }
void ScriptEditorDebugger::_profiler_seeked() { … }
void ScriptEditorDebugger::_stack_dump_frame_selected() { … }
void ScriptEditorDebugger::_export_csv() { … }
String ScriptEditorDebugger::get_var_value(const String &p_var) const { … }
int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) { … }
int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) { … }
void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) { … }
void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) { … }
bool ScriptEditorDebugger::is_move_to_foreground() const { … }
void ScriptEditorDebugger::set_move_to_foreground(const bool &p_move_to_foreground) { … }
String ScriptEditorDebugger::get_stack_script_file() const { … }
int ScriptEditorDebugger::get_stack_script_line() const { … }
int ScriptEditorDebugger::get_stack_script_frame() const { … }
bool ScriptEditorDebugger::request_stack_dump(const int &p_frame) { … }
void ScriptEditorDebugger::set_live_debugging(bool p_enable) { … }
void ScriptEditorDebugger::_live_edit_set() { … }
void ScriptEditorDebugger::_live_edit_clear() { … }
void ScriptEditorDebugger::update_live_edit_root() { … }
void ScriptEditorDebugger::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) { … }
void ScriptEditorDebugger::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) { … }
void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) { … }
void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) { … }
void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { … }
void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) { … }
void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { … }
CameraOverride ScriptEditorDebugger::get_camera_override() const { … }
void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) { … }
void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) { … }
void ScriptEditorDebugger::reload_all_scripts() { … }
void ScriptEditorDebugger::reload_scripts(const Vector<String> &p_script_paths) { … }
bool ScriptEditorDebugger::is_skip_breakpoints() { … }
void ScriptEditorDebugger::_error_activated() { … }
void ScriptEditorDebugger::_error_selected() { … }
void ScriptEditorDebugger::_expand_errors_list() { … }
void ScriptEditorDebugger::_collapse_errors_list() { … }
void ScriptEditorDebugger::_clear_errors_list() { … }
void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) { … }
void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) { … }
void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { … }
void ScriptEditorDebugger::_tab_changed(int p_tab) { … }
void ScriptEditorDebugger::_bind_methods() { … }
void ScriptEditorDebugger::add_debugger_tab(Control *p_control) { … }
void ScriptEditorDebugger::remove_debugger_tab(Control *p_control) { … }
int ScriptEditorDebugger::get_current_debugger_tab() const { … }
void ScriptEditorDebugger::switch_to_debugger(int p_debugger_tab_idx) { … }
void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) { … }
void ScriptEditorDebugger::toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data) { … }
ScriptEditorDebugger::ScriptEditorDebugger() { … }
ScriptEditorDebugger::~ScriptEditorDebugger() { … }