#include "resource_importer_texture.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_toaster.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/resources/compressed_texture.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) { … }
void ResourceImporterTexture::_texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex) { … }
void ResourceImporterTexture::_texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex) { … }
void ResourceImporterTexture::update_imports() { … }
String ResourceImporterTexture::get_importer_name() const { … }
String ResourceImporterTexture::get_visible_name() const { … }
void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const { … }
String ResourceImporterTexture::get_save_extension() const { … }
String ResourceImporterTexture::get_resource_type() const { … }
bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { … }
int ResourceImporterTexture::get_preset_count() const { … }
String ResourceImporterTexture::get_preset_name(int p_idx) const { … }
void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { … }
void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) { … }
void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) { … }
void ResourceImporterTexture::_save_editor_meta(const Dictionary &p_metadata, const String &p_to_path) { … }
Dictionary ResourceImporterTexture::_load_editor_meta(const String &p_path) const { … }
Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { … }
const char *ResourceImporterTexture::compression_formats[] = …;
String ResourceImporterTexture::get_import_settings_string() const { … }
bool ResourceImporterTexture::are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const { … }
ResourceImporterTexture *ResourceImporterTexture::singleton = …;
ResourceImporterTexture::ResourceImporterTexture(bool p_singleton) { … }
ResourceImporterTexture::~ResourceImporterTexture() { … }