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/servers/rendering/renderer_rd/shaders/
../
effects/
environment/
forward_clustered/
forward_mobile/
S
SCsub
b
blit.glsl
blit.glsl.gen.h
c
canvas.glsl
canvas.glsl.gen.h
canvas_occlusion.glsl
canvas_occlusion.glsl.gen.h
canvas_sdf.glsl
canvas_sdf.glsl.gen.h
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_debug.glsl.gen.h
cluster_render.glsl
cluster_render.glsl.gen.h
cluster_store.glsl
cluster_store.glsl.gen.h
d
decal_data_inc.glsl
g
giprobe_write.glsl
l
light_data_inc.glsl
p
particles.glsl
particles.glsl.gen.h
particles_copy.glsl
particles_copy.glsl.gen.h
s
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
scene_forward_vertex_lights_inc.glsl
skeleton.glsl
skeleton.glsl.gen.h