godot/editor/project_manager/project_dialog.cpp

/**************************************************************************/
/*  project_dialog.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "project_dialog.h"

#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_vcs_interface.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_icons.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"

void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType p_input_type) {}

static bool is_zip_file(Ref<DirAccess> p_d, const String &p_path) {}

void ProjectDialog::_validate_path() {}

String ProjectDialog::_get_target_path() {}
void ProjectDialog::_set_target_path(const String &p_text) {}

void ProjectDialog::_update_target_auto_dir() {}

void ProjectDialog::_create_dir_toggled(bool p_pressed) {}

void ProjectDialog::_project_name_changed() {}

void ProjectDialog::_project_path_changed() {}

void ProjectDialog::_install_path_changed() {}

void ProjectDialog::_browse_project_path() {}

void ProjectDialog::_browse_install_path() {}

void ProjectDialog::_project_path_selected(const String &p_path) {}

void ProjectDialog::_install_path_selected(const String &p_path) {}

void ProjectDialog::_reset_name() {}

void ProjectDialog::_renderer_selected() {}

void ProjectDialog::_nonempty_confirmation_ok_pressed() {}

void ProjectDialog::ok_pressed() {}

void ProjectDialog::set_zip_path(const String &p_path) {}

void ProjectDialog::set_zip_title(const String &p_title) {}

void ProjectDialog::set_mode(Mode p_mode) {}

void ProjectDialog::set_project_name(const String &p_name) {}

void ProjectDialog::set_project_path(const String &p_path) {}

void ProjectDialog::ask_for_path_and_show() {}

void ProjectDialog::show_dialog(bool p_reset_name) {}

void ProjectDialog::_notification(int p_what) {}

void ProjectDialog::_bind_methods() {}

ProjectDialog::ProjectDialog() {}