#include "project_list.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/time.h"
#include "core/version.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/project_manager.h"
#include "editor/project_manager/project_tag.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/image_texture.h"
void ProjectListItemControl::_notification(int p_what) { … }
void ProjectListItemControl::_favorite_button_pressed() { … }
void ProjectListItemControl::_explore_button_pressed() { … }
void ProjectListItemControl::set_project_title(const String &p_title) { … }
void ProjectListItemControl::set_project_path(const String &p_path) { … }
void ProjectListItemControl::set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list) { … }
void ProjectListItemControl::set_project_icon(const Ref<Texture2D> &p_icon) { … }
void ProjectListItemControl::set_last_edited_info(const String &p_info) { … }
void ProjectListItemControl::set_project_version(const String &p_info) { … }
void ProjectListItemControl::set_unsupported_features(PackedStringArray p_features) { … }
bool ProjectListItemControl::should_load_project_icon() const { … }
void ProjectListItemControl::set_selected(bool p_selected) { … }
void ProjectListItemControl::set_is_favorite(bool p_favorite) { … }
void ProjectListItemControl::set_is_missing(bool p_missing) { … }
void ProjectListItemControl::set_is_grayed(bool p_grayed) { … }
void ProjectListItemControl::_bind_methods() { … }
ProjectListItemControl::ProjectListItemControl() { … }
struct ProjectListComparator { … };
const char *ProjectList::SIGNAL_LIST_CHANGED = …;
const char *ProjectList::SIGNAL_SELECTION_CHANGED = …;
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = …;
bool ProjectList::project_feature_looks_like_version(const String &p_feature) { … }
void ProjectList::_notification(int p_what) { … }
void ProjectList::_migrate_config() { … }
void ProjectList::save_config() { … }
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) { … }
void ProjectList::_update_icons_async() { … }
void ProjectList::_load_project_icon(int p_index) { … }
void ProjectList::update_project_list() { … }
void ProjectList::sort_projects() { … }
int ProjectList::get_project_count() const { … }
void ProjectList::find_projects(const String &p_path) { … }
void ProjectList::find_projects_multiple(const PackedStringArray &p_paths) { … }
void ProjectList::load_project_list() { … }
void ProjectList::_scan_folder_recursive(const String &p_path, List<String> *r_projects) { … }
void ProjectList::add_project(const String &dir_path, bool favorite) { … }
void ProjectList::set_project_version(const String &p_project_path, int p_version) { … }
int ProjectList::refresh_project(const String &dir_path) { … }
void ProjectList::ensure_project_visible(int p_index) { … }
void ProjectList::_create_project_item_control(int p_index) { … }
void ProjectList::_toggle_project(int p_index) { … }
void ProjectList::_remove_project(int p_index, bool p_update_config) { … }
void ProjectList::_list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb) { … }
void ProjectList::_on_favorite_pressed(Node *p_hb) { … }
void ProjectList::_on_explore_pressed(const String &p_path) { … }
void ProjectList::_clear_project_selection() { … }
void ProjectList::_select_project_nocheck(int p_index) { … }
void ProjectList::_deselect_project_nocheck(int p_index) { … }
inline void _sort_project_range(int &a, int &b) { … }
void ProjectList::_select_project_range(int p_begin, int p_end) { … }
void ProjectList::select_project(int p_index) { … }
void ProjectList::select_first_visible_project() { … }
Vector<ProjectList::Item> ProjectList::get_selected_projects() const { … }
const HashSet<String> &ProjectList::get_selected_project_keys() const { … }
int ProjectList::get_single_selected_index() const { … }
void ProjectList::erase_selected_projects(bool p_delete_project_contents) { … }
bool ProjectList::is_any_project_missing() const { … }
void ProjectList::erase_missing_projects() { … }
void ProjectList::set_search_term(String p_search_term) { … }
void ProjectList::add_search_tag(const String &p_tag) { … }
void ProjectList::set_order_option(int p_option) { … }
void ProjectList::update_dock_menu() { … }
void ProjectList::_global_menu_new_window(const Variant &p_tag) { … }
void ProjectList::_global_menu_open_project(const Variant &p_tag) { … }
void ProjectList::_bind_methods() { … }
ProjectList::ProjectList() { … }