godot/editor/themes/editor_theme.cpp

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/*  editor_theme.cpp                                                      */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_theme.h"

#include "editor/editor_string_names.h"
#include "scene/theme/theme_db.h"

Vector<StringName> EditorTheme::editor_theme_types;

// TODO: Refactor these and corresponding Theme methods to use the bool get_xxx(r_value) pattern internally.

// Keep in sync with Theme::get_color.
Color EditorTheme::get_color(const StringName &p_name, const StringName &p_theme_type) const {}

// Keep in sync with Theme::get_constant.
int EditorTheme::get_constant(const StringName &p_name, const StringName &p_theme_type) const {}

// Keep in sync with Theme::get_font.
Ref<Font> EditorTheme::get_font(const StringName &p_name, const StringName &p_theme_type) const {}

// Keep in sync with Theme::get_font_size.
int EditorTheme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {}

// Keep in sync with Theme::get_icon.
Ref<Texture2D> EditorTheme::get_icon(const StringName &p_name, const StringName &p_theme_type) const {}

// Keep in sync with Theme::get_stylebox.
Ref<StyleBox> EditorTheme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const {}

void EditorTheme::initialize() {}

void EditorTheme::finalize() {}