#ifndef AUDIO_DRIVER_COREAUDIO_H
#define AUDIO_DRIVER_COREAUDIO_H
#ifdef COREAUDIO_ENABLED
#include "servers/audio_server.h"
#import <AudioUnit/AudioUnit.h>
#ifdef MACOS_ENABLED
#import <CoreAudio/AudioHardware.h>
#endif
class AudioDriverCoreAudio : public AudioDriver {
AudioComponentInstance audio_unit = nullptr;
AudioComponentInstance input_unit = nullptr;
bool active = false;
Mutex mutex;
String output_device_name = "Default";
String input_device_name = "Default";
int mix_rate = 0;
unsigned int channels = 2;
unsigned int capture_channels = 2;
unsigned int buffer_frames = 0;
Vector<int32_t> samples_in;
Vector<int16_t> input_buf;
#ifdef MACOS_ENABLED
PackedStringArray _get_device_list(bool capture = false);
void _set_device(const String &output_device, bool capture = false);
static OSStatus input_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData);
static OSStatus output_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData);
#endif
static OSStatus output_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
static OSStatus input_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
Error init_input_device();
void finish_input_device();
public:
virtual const char *get_name() const override {
return "CoreAudio";
};
virtual Error init() override;
virtual void start() override;
virtual int get_mix_rate() const override;
virtual SpeakerMode get_speaker_mode() const override;
virtual void lock() override;
virtual void unlock() override;
virtual void finish() override;
#ifdef MACOS_ENABLED
virtual PackedStringArray get_output_device_list() override;
virtual String get_output_device() override;
virtual void set_output_device(const String &p_name) override;
virtual PackedStringArray get_input_device_list() override;
virtual String get_input_device() override;
virtual void set_input_device(const String &p_name) override;
#endif
virtual Error input_start() override;
virtual Error input_stop() override;
bool try_lock();
void stop();
AudioDriverCoreAudio();
~AudioDriverCoreAudio() {}
};
#endif
#endif