#ifndef GLAD_GL_H_
#define GLAD_GL_H_
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreserved-id-macro"
#endif
#ifdef __gl_h_
#error OpenGL (gl.h) header already included (API: gl), remove previous include!
#endif
#define __gl_h_ …
#ifdef __gl3_h_
#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
#endif
#define __gl3_h_ …
#ifdef __glext_h_
#error OpenGL (glext.h) header already included (API: gl), remove previous include!
#endif
#define __glext_h_ …
#ifdef __gl3ext_h_
#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
#endif
#define __gl3ext_h_ …
#ifdef __gl2_h_
#error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gl2_h_ …
#ifdef __gles2_gl2_h_
#error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gles2_gl2_h_ …
#ifdef __gles2_gl3_h_
#error OpenGL ES 3 header already included (API: gles2), remove previous include!
#endif
#define __gles2_gl3_h_ …
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define GLAD_GL
#define GLAD_GLES2
#define GLAD_OPTION_GL_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 …
#else
#define GLAD_PLATFORM_WIN32 …
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE …
#else
#define GLAD_PLATFORM_APPLE …
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN …
#else
#define GLAD_PLATFORM_EMSCRIPTEN …
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY …
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY …
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP …
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP …
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION …
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED …
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL …
#else
#define GLAD_API_CALL …
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL …
#else
#define GLAD_API_CALL …
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL …
#else
#define GLAD_API_CALL …
#endif
#else
#define GLAD_API_CALL …
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR …
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR …
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI …
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY …
#endif
#define GLAD_MAKE_VERSION …
#define GLAD_VERSION_MAJOR …
#define GLAD_VERSION_MINOR …
#define GLAD_GENERATOR_VERSION …
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif
#define GL_2D …
#define GL_2_BYTES …
#define GL_3D …
#define GL_3D_COLOR …
#define GL_3D_COLOR_TEXTURE …
#define GL_3_BYTES …
#define GL_4D_COLOR_TEXTURE …
#define GL_4_BYTES …
#define GL_ACCUM …
#define GL_ACCUM_ALPHA_BITS …
#define GL_ACCUM_BLUE_BITS …
#define GL_ACCUM_BUFFER_BIT …
#define GL_ACCUM_CLEAR_VALUE …
#define GL_ACCUM_GREEN_BITS …
#define GL_ACCUM_RED_BITS …
#define GL_ACTIVE_ATTRIBUTES …
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH …
#define GL_ACTIVE_TEXTURE …
#define GL_ACTIVE_UNIFORMS …
#define GL_ACTIVE_UNIFORM_BLOCKS …
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH …
#define GL_ACTIVE_UNIFORM_MAX_LENGTH …
#define GL_ADD …
#define GL_ADD_SIGNED …
#define GL_ALIASED_LINE_WIDTH_RANGE …
#define GL_ALIASED_POINT_SIZE_RANGE …
#define GL_ALL_ATTRIB_BITS …
#define GL_ALPHA …
#define GL_ALPHA12 …
#define GL_ALPHA16 …
#define GL_ALPHA4 …
#define GL_ALPHA8 …
#define GL_ALPHA_BIAS …
#define GL_ALPHA_BITS …
#define GL_ALPHA_INTEGER …
#define GL_ALPHA_SCALE …
#define GL_ALPHA_TEST …
#define GL_ALPHA_TEST_FUNC …
#define GL_ALPHA_TEST_REF …
#define GL_ALREADY_SIGNALED …
#define GL_ALWAYS …
#define GL_AMBIENT …
#define GL_AMBIENT_AND_DIFFUSE …
#define GL_AND …
#define GL_AND_INVERTED …
#define GL_AND_REVERSE …
#define GL_ANY_SAMPLES_PASSED …
#define GL_ARRAY_BUFFER …
#define GL_ARRAY_BUFFER_BINDING …
#define GL_ATTACHED_SHADERS …
#define GL_ATTRIB_STACK_DEPTH …
#define GL_AUTO_NORMAL …
#define GL_AUX0 …
#define GL_AUX1 …
#define GL_AUX2 …
#define GL_AUX3 …
#define GL_AUX_BUFFERS …
#define GL_BACK …
#define GL_BACK_LEFT …
#define GL_BACK_RIGHT …
#define GL_BGR …
#define GL_BGRA …
#define GL_BGRA_INTEGER …
#define GL_BGR_INTEGER …
#define GL_BITMAP …
#define GL_BITMAP_TOKEN …
#define GL_BLEND …
#define GL_BLEND_COLOR …
#define GL_BLEND_DST …
#define GL_BLEND_DST_ALPHA …
#define GL_BLEND_DST_RGB …
#define GL_BLEND_EQUATION …
#define GL_BLEND_EQUATION_ALPHA …
#define GL_BLEND_EQUATION_RGB …
#define GL_BLEND_SRC …
#define GL_BLEND_SRC_ALPHA …
#define GL_BLEND_SRC_RGB …
#define GL_BLUE …
#define GL_BLUE_BIAS …
#define GL_BLUE_BITS …
#define GL_BLUE_INTEGER …
#define GL_BLUE_SCALE …
#define GL_BOOL …
#define GL_BOOL_VEC2 …
#define GL_BOOL_VEC3 …
#define GL_BOOL_VEC4 …
#define GL_BUFFER_ACCESS …
#define GL_BUFFER_ACCESS_FLAGS …
#define GL_BUFFER_MAPPED …
#define GL_BUFFER_MAP_LENGTH …
#define GL_BUFFER_MAP_OFFSET …
#define GL_BUFFER_MAP_POINTER …
#define GL_BUFFER_SIZE …
#define GL_BUFFER_USAGE …
#define GL_BYTE …
#define GL_C3F_V3F …
#define GL_C4F_N3F_V3F …
#define GL_C4UB_V2F …
#define GL_C4UB_V3F …
#define GL_CCW …
#define GL_CLAMP …
#define GL_CLAMP_FRAGMENT_COLOR …
#define GL_CLAMP_READ_COLOR …
#define GL_CLAMP_TO_BORDER …
#define GL_CLAMP_TO_EDGE …
#define GL_CLAMP_VERTEX_COLOR …
#define GL_CLEAR …
#define GL_CLIENT_ACTIVE_TEXTURE …
#define GL_CLIENT_ALL_ATTRIB_BITS …
#define GL_CLIENT_ATTRIB_STACK_DEPTH …
#define GL_CLIENT_PIXEL_STORE_BIT …
#define GL_CLIENT_VERTEX_ARRAY_BIT …
#define GL_CLIP_DISTANCE0 …
#define GL_CLIP_DISTANCE1 …
#define GL_CLIP_DISTANCE2 …
#define GL_CLIP_DISTANCE3 …
#define GL_CLIP_DISTANCE4 …
#define GL_CLIP_DISTANCE5 …
#define GL_CLIP_DISTANCE6 …
#define GL_CLIP_DISTANCE7 …
#define GL_CLIP_PLANE0 …
#define GL_CLIP_PLANE1 …
#define GL_CLIP_PLANE2 …
#define GL_CLIP_PLANE3 …
#define GL_CLIP_PLANE4 …
#define GL_CLIP_PLANE5 …
#define GL_COEFF …
#define GL_COLOR …
#define GL_COLOR_ARRAY …
#define GL_COLOR_ARRAY_BUFFER_BINDING …
#define GL_COLOR_ARRAY_POINTER …
#define GL_COLOR_ARRAY_SIZE …
#define GL_COLOR_ARRAY_STRIDE …
#define GL_COLOR_ARRAY_TYPE …
#define GL_COLOR_ATTACHMENT0 …
#define GL_COLOR_ATTACHMENT0_EXT …
#define GL_COLOR_ATTACHMENT1 …
#define GL_COLOR_ATTACHMENT10 …
#define GL_COLOR_ATTACHMENT10_EXT …
#define GL_COLOR_ATTACHMENT11 …
#define GL_COLOR_ATTACHMENT11_EXT …
#define GL_COLOR_ATTACHMENT12 …
#define GL_COLOR_ATTACHMENT12_EXT …
#define GL_COLOR_ATTACHMENT13 …
#define GL_COLOR_ATTACHMENT13_EXT …
#define GL_COLOR_ATTACHMENT14 …
#define GL_COLOR_ATTACHMENT14_EXT …
#define GL_COLOR_ATTACHMENT15 …
#define GL_COLOR_ATTACHMENT15_EXT …
#define GL_COLOR_ATTACHMENT16 …
#define GL_COLOR_ATTACHMENT17 …
#define GL_COLOR_ATTACHMENT18 …
#define GL_COLOR_ATTACHMENT19 …
#define GL_COLOR_ATTACHMENT1_EXT …
#define GL_COLOR_ATTACHMENT2 …
#define GL_COLOR_ATTACHMENT20 …
#define GL_COLOR_ATTACHMENT21 …
#define GL_COLOR_ATTACHMENT22 …
#define GL_COLOR_ATTACHMENT23 …
#define GL_COLOR_ATTACHMENT24 …
#define GL_COLOR_ATTACHMENT25 …
#define GL_COLOR_ATTACHMENT26 …
#define GL_COLOR_ATTACHMENT27 …
#define GL_COLOR_ATTACHMENT28 …
#define GL_COLOR_ATTACHMENT29 …
#define GL_COLOR_ATTACHMENT2_EXT …
#define GL_COLOR_ATTACHMENT3 …
#define GL_COLOR_ATTACHMENT30 …
#define GL_COLOR_ATTACHMENT31 …
#define GL_COLOR_ATTACHMENT3_EXT …
#define GL_COLOR_ATTACHMENT4 …
#define GL_COLOR_ATTACHMENT4_EXT …
#define GL_COLOR_ATTACHMENT5 …
#define GL_COLOR_ATTACHMENT5_EXT …
#define GL_COLOR_ATTACHMENT6 …
#define GL_COLOR_ATTACHMENT6_EXT …
#define GL_COLOR_ATTACHMENT7 …
#define GL_COLOR_ATTACHMENT7_EXT …
#define GL_COLOR_ATTACHMENT8 …
#define GL_COLOR_ATTACHMENT8_EXT …
#define GL_COLOR_ATTACHMENT9 …
#define GL_COLOR_ATTACHMENT9_EXT …
#define GL_COLOR_BUFFER_BIT …
#define GL_COLOR_CLEAR_VALUE …
#define GL_COLOR_INDEX …
#define GL_COLOR_INDEXES …
#define GL_COLOR_LOGIC_OP …
#define GL_COLOR_MATERIAL …
#define GL_COLOR_MATERIAL_FACE …
#define GL_COLOR_MATERIAL_PARAMETER …
#define GL_COLOR_SUM …
#define GL_COLOR_WRITEMASK …
#define GL_COMBINE …
#define GL_COMBINE_ALPHA …
#define GL_COMBINE_RGB …
#define GL_COMPARE_REF_TO_TEXTURE …
#define GL_COMPARE_R_TO_TEXTURE …
#define GL_COMPILE …
#define GL_COMPILE_AND_EXECUTE …
#define GL_COMPILE_STATUS …
#define GL_COMPRESSED_ALPHA …
#define GL_COMPRESSED_INTENSITY …
#define GL_COMPRESSED_LUMINANCE …
#define GL_COMPRESSED_LUMINANCE_ALPHA …
#define GL_COMPRESSED_RED …
#define GL_COMPRESSED_RED_RGTC1 …
#define GL_COMPRESSED_RG …
#define GL_COMPRESSED_RGB …
#define GL_COMPRESSED_RGBA …
#define GL_COMPRESSED_RG_RGTC2 …
#define GL_COMPRESSED_SIGNED_RED_RGTC1 …
#define GL_COMPRESSED_SIGNED_RG_RGTC2 …
#define GL_COMPRESSED_SLUMINANCE …
#define GL_COMPRESSED_SLUMINANCE_ALPHA …
#define GL_COMPRESSED_SRGB …
#define GL_COMPRESSED_SRGB_ALPHA …
#define GL_COMPRESSED_TEXTURE_FORMATS …
#define GL_CONDITION_SATISFIED …
#define GL_CONSTANT …
#define GL_CONSTANT_ALPHA …
#define GL_CONSTANT_ATTENUATION …
#define GL_CONSTANT_COLOR …
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT …
#define GL_CONTEXT_CORE_PROFILE_BIT …
#define GL_CONTEXT_FLAGS …
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT …
#define GL_CONTEXT_PROFILE_MASK …
#define GL_COORD_REPLACE …
#define GL_COPY …
#define GL_COPY_INVERTED …
#define GL_COPY_PIXEL_TOKEN …
#define GL_COPY_READ_BUFFER …
#define GL_COPY_WRITE_BUFFER …
#define GL_CULL_FACE …
#define GL_CULL_FACE_MODE …
#define GL_CURRENT_BIT …
#define GL_CURRENT_COLOR …
#define GL_CURRENT_FOG_COORD …
#define GL_CURRENT_FOG_COORDINATE …
#define GL_CURRENT_INDEX …
#define GL_CURRENT_NORMAL …
#define GL_CURRENT_PROGRAM …
#define GL_CURRENT_QUERY …
#define GL_CURRENT_RASTER_COLOR …
#define GL_CURRENT_RASTER_DISTANCE …
#define GL_CURRENT_RASTER_INDEX …
#define GL_CURRENT_RASTER_POSITION …
#define GL_CURRENT_RASTER_POSITION_VALID …
#define GL_CURRENT_RASTER_SECONDARY_COLOR …
#define GL_CURRENT_RASTER_TEXTURE_COORDS …
#define GL_CURRENT_SECONDARY_COLOR …
#define GL_CURRENT_TEXTURE_COORDS …
#define GL_CURRENT_VERTEX_ATTRIB …
#define GL_CW …
#define GL_DEBUG_CALLBACK_FUNCTION_ARB …
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB …
#define GL_DEBUG_LOGGED_MESSAGES_ARB …
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB …
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB …
#define GL_DEBUG_SEVERITY_HIGH_ARB …
#define GL_DEBUG_SEVERITY_LOW_ARB …
#define GL_DEBUG_SEVERITY_MEDIUM_ARB …
#define GL_DEBUG_SOURCE_API_ARB …
#define GL_DEBUG_SOURCE_APPLICATION_ARB …
#define GL_DEBUG_SOURCE_OTHER_ARB …
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB …
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB …
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB …
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB …
#define GL_DEBUG_TYPE_ERROR_ARB …
#define GL_DEBUG_TYPE_OTHER_ARB …
#define GL_DEBUG_TYPE_PERFORMANCE_ARB …
#define GL_DEBUG_TYPE_PORTABILITY_ARB …
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB …
#define GL_DECAL …
#define GL_DECR …
#define GL_DECR_WRAP …
#define GL_DELETE_STATUS …
#define GL_DEPTH …
#define GL_DEPTH24_STENCIL8 …
#define GL_DEPTH32F_STENCIL8 …
#define GL_DEPTH_ATTACHMENT …
#define GL_DEPTH_ATTACHMENT_EXT …
#define GL_DEPTH_BIAS …
#define GL_DEPTH_BITS …
#define GL_DEPTH_BUFFER_BIT …
#define GL_DEPTH_CLAMP …
#define GL_DEPTH_CLEAR_VALUE …
#define GL_DEPTH_COMPONENT …
#define GL_DEPTH_COMPONENT16 …
#define GL_DEPTH_COMPONENT24 …
#define GL_DEPTH_COMPONENT32 …
#define GL_DEPTH_COMPONENT32F …
#define GL_DEPTH_FUNC …
#define GL_DEPTH_RANGE …
#define GL_DEPTH_SCALE …
#define GL_DEPTH_STENCIL …
#define GL_DEPTH_STENCIL_ATTACHMENT …
#define GL_DEPTH_TEST …
#define GL_DEPTH_TEXTURE_MODE …
#define GL_DEPTH_WRITEMASK …
#define GL_DIFFUSE …
#define GL_DITHER …
#define GL_DOMAIN …
#define GL_DONT_CARE …
#define GL_DOT3_RGB …
#define GL_DOT3_RGBA …
#define GL_DOUBLE …
#define GL_DOUBLEBUFFER …
#define GL_DRAW_BUFFER …
#define GL_DRAW_BUFFER0 …
#define GL_DRAW_BUFFER1 …
#define GL_DRAW_BUFFER10 …
#define GL_DRAW_BUFFER11 …
#define GL_DRAW_BUFFER12 …
#define GL_DRAW_BUFFER13 …
#define GL_DRAW_BUFFER14 …
#define GL_DRAW_BUFFER15 …
#define GL_DRAW_BUFFER2 …
#define GL_DRAW_BUFFER3 …
#define GL_DRAW_BUFFER4 …
#define GL_DRAW_BUFFER5 …
#define GL_DRAW_BUFFER6 …
#define GL_DRAW_BUFFER7 …
#define GL_DRAW_BUFFER8 …
#define GL_DRAW_BUFFER9 …
#define GL_DRAW_FRAMEBUFFER …
#define GL_DRAW_FRAMEBUFFER_BINDING …
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT …
#define GL_DRAW_FRAMEBUFFER_EXT …
#define GL_DRAW_PIXEL_TOKEN …
#define GL_DST_ALPHA …
#define GL_DST_COLOR …
#define GL_DYNAMIC_COPY …
#define GL_DYNAMIC_DRAW …
#define GL_DYNAMIC_READ …
#define GL_EDGE_FLAG …
#define GL_EDGE_FLAG_ARRAY …
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING …
#define GL_EDGE_FLAG_ARRAY_POINTER …
#define GL_EDGE_FLAG_ARRAY_STRIDE …
#define GL_ELEMENT_ARRAY_BUFFER …
#define GL_ELEMENT_ARRAY_BUFFER_BINDING …
#define GL_EMISSION …
#define GL_ENABLE_BIT …
#define GL_EQUAL …
#define GL_EQUIV …
#define GL_EVAL_BIT …
#define GL_EXP …
#define GL_EXP2 …
#define GL_EXTENSIONS …
#define GL_EYE_LINEAR …
#define GL_EYE_PLANE …
#define GL_FALSE …
#define GL_FASTEST …
#define GL_FEEDBACK …
#define GL_FEEDBACK_BUFFER_POINTER …
#define GL_FEEDBACK_BUFFER_SIZE …
#define GL_FEEDBACK_BUFFER_TYPE …
#define GL_FILL …
#define GL_FIRST_VERTEX_CONVENTION …
#define GL_FIXED_ONLY …
#define GL_FLAT …
#define GL_FLOAT …
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV …
#define GL_FLOAT_MAT2 …
#define GL_FLOAT_MAT2x3 …
#define GL_FLOAT_MAT2x4 …
#define GL_FLOAT_MAT3 …
#define GL_FLOAT_MAT3x2 …
#define GL_FLOAT_MAT3x4 …
#define GL_FLOAT_MAT4 …
#define GL_FLOAT_MAT4x2 …
#define GL_FLOAT_MAT4x3 …
#define GL_FLOAT_VEC2 …
#define GL_FLOAT_VEC3 …
#define GL_FLOAT_VEC4 …
#define GL_FOG …
#define GL_FOG_BIT …
#define GL_FOG_COLOR …
#define GL_FOG_COORD …
#define GL_FOG_COORDINATE …
#define GL_FOG_COORDINATE_ARRAY …
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING …
#define GL_FOG_COORDINATE_ARRAY_POINTER …
#define GL_FOG_COORDINATE_ARRAY_STRIDE …
#define GL_FOG_COORDINATE_ARRAY_TYPE …
#define GL_FOG_COORDINATE_SOURCE …
#define GL_FOG_COORD_ARRAY …
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING …
#define GL_FOG_COORD_ARRAY_POINTER …
#define GL_FOG_COORD_ARRAY_STRIDE …
#define GL_FOG_COORD_ARRAY_TYPE …
#define GL_FOG_COORD_SRC …
#define GL_FOG_DENSITY …
#define GL_FOG_END …
#define GL_FOG_HINT …
#define GL_FOG_INDEX …
#define GL_FOG_MODE …
#define GL_FOG_START …
#define GL_FRAGMENT_DEPTH …
#define GL_FRAGMENT_SHADER …
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT …
#define GL_FRAMEBUFFER …
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING …
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE …
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR …
#define GL_FRAMEBUFFER_BINDING …
#define GL_FRAMEBUFFER_BINDING_EXT …
#define GL_FRAMEBUFFER_COMPLETE …
#define GL_FRAMEBUFFER_COMPLETE_EXT …
#define GL_FRAMEBUFFER_DEFAULT …
#define GL_FRAMEBUFFER_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT …
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER …
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS …
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT …
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER …
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR …
#define GL_FRAMEBUFFER_SRGB …
#define GL_FRAMEBUFFER_UNDEFINED …
#define GL_FRAMEBUFFER_UNSUPPORTED …
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT …
#define GL_FRONT …
#define GL_FRONT_AND_BACK …
#define GL_FRONT_FACE …
#define GL_FRONT_LEFT …
#define GL_FRONT_RIGHT …
#define GL_FUNC_ADD …
#define GL_FUNC_REVERSE_SUBTRACT …
#define GL_FUNC_SUBTRACT …
#define GL_GENERATE_MIPMAP …
#define GL_GENERATE_MIPMAP_HINT …
#define GL_GEOMETRY_INPUT_TYPE …
#define GL_GEOMETRY_OUTPUT_TYPE …
#define GL_GEOMETRY_SHADER …
#define GL_GEOMETRY_VERTICES_OUT …
#define GL_GEQUAL …
#define GL_GREATER …
#define GL_GREEN …
#define GL_GREEN_BIAS …
#define GL_GREEN_BITS …
#define GL_GREEN_INTEGER …
#define GL_GREEN_SCALE …
#define GL_HALF_FLOAT …
#define GL_HINT_BIT …
#define GL_INCR …
#define GL_INCR_WRAP …
#define GL_INDEX …
#define GL_INDEX_ARRAY …
#define GL_INDEX_ARRAY_BUFFER_BINDING …
#define GL_INDEX_ARRAY_POINTER …
#define GL_INDEX_ARRAY_STRIDE …
#define GL_INDEX_ARRAY_TYPE …
#define GL_INDEX_BITS …
#define GL_INDEX_CLEAR_VALUE …
#define GL_INDEX_LOGIC_OP …
#define GL_INDEX_MODE …
#define GL_INDEX_OFFSET …
#define GL_INDEX_SHIFT …
#define GL_INDEX_WRITEMASK …
#define GL_INFO_LOG_LENGTH …
#define GL_INT …
#define GL_INTENSITY …
#define GL_INTENSITY12 …
#define GL_INTENSITY16 …
#define GL_INTENSITY4 …
#define GL_INTENSITY8 …
#define GL_INTERLEAVED_ATTRIBS …
#define GL_INTERPOLATE …
#define GL_INT_2_10_10_10_REV …
#define GL_INT_SAMPLER_1D …
#define GL_INT_SAMPLER_1D_ARRAY …
#define GL_INT_SAMPLER_2D …
#define GL_INT_SAMPLER_2D_ARRAY …
#define GL_INT_SAMPLER_2D_MULTISAMPLE …
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY …
#define GL_INT_SAMPLER_2D_RECT …
#define GL_INT_SAMPLER_3D …
#define GL_INT_SAMPLER_BUFFER …
#define GL_INT_SAMPLER_CUBE …
#define GL_INT_VEC2 …
#define GL_INT_VEC3 …
#define GL_INT_VEC4 …
#define GL_INVALID_ENUM …
#define GL_INVALID_FRAMEBUFFER_OPERATION …
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT …
#define GL_INVALID_INDEX …
#define GL_INVALID_OPERATION …
#define GL_INVALID_VALUE …
#define GL_INVERT …
#define GL_KEEP …
#define GL_LAST_VERTEX_CONVENTION …
#define GL_LEFT …
#define GL_LEQUAL …
#define GL_LESS …
#define GL_LIGHT0 …
#define GL_LIGHT1 …
#define GL_LIGHT2 …
#define GL_LIGHT3 …
#define GL_LIGHT4 …
#define GL_LIGHT5 …
#define GL_LIGHT6 …
#define GL_LIGHT7 …
#define GL_LIGHTING …
#define GL_LIGHTING_BIT …
#define GL_LIGHT_MODEL_AMBIENT …
#define GL_LIGHT_MODEL_COLOR_CONTROL …
#define GL_LIGHT_MODEL_LOCAL_VIEWER …
#define GL_LIGHT_MODEL_TWO_SIDE …
#define GL_LINE …
#define GL_LINEAR …
#define GL_LINEAR_ATTENUATION …
#define GL_LINEAR_MIPMAP_LINEAR …
#define GL_LINEAR_MIPMAP_NEAREST …
#define GL_LINES …
#define GL_LINES_ADJACENCY …
#define GL_LINE_BIT …
#define GL_LINE_LOOP …
#define GL_LINE_RESET_TOKEN …
#define GL_LINE_SMOOTH …
#define GL_LINE_SMOOTH_HINT …
#define GL_LINE_STIPPLE …
#define GL_LINE_STIPPLE_PATTERN …
#define GL_LINE_STIPPLE_REPEAT …
#define GL_LINE_STRIP …
#define GL_LINE_STRIP_ADJACENCY …
#define GL_LINE_TOKEN …
#define GL_LINE_WIDTH …
#define GL_LINE_WIDTH_GRANULARITY …
#define GL_LINE_WIDTH_RANGE …
#define GL_LINK_STATUS …
#define GL_LIST_BASE …
#define GL_LIST_BIT …
#define GL_LIST_INDEX …
#define GL_LIST_MODE …
#define GL_LOAD …
#define GL_LOGIC_OP …
#define GL_LOGIC_OP_MODE …
#define GL_LOWER_LEFT …
#define GL_LUMINANCE …
#define GL_LUMINANCE12 …
#define GL_LUMINANCE12_ALPHA12 …
#define GL_LUMINANCE12_ALPHA4 …
#define GL_LUMINANCE16 …
#define GL_LUMINANCE16_ALPHA16 …
#define GL_LUMINANCE4 …
#define GL_LUMINANCE4_ALPHA4 …
#define GL_LUMINANCE6_ALPHA2 …
#define GL_LUMINANCE8 …
#define GL_LUMINANCE8_ALPHA8 …
#define GL_LUMINANCE_ALPHA …
#define GL_MAJOR_VERSION …
#define GL_MAP1_COLOR_4 …
#define GL_MAP1_GRID_DOMAIN …
#define GL_MAP1_GRID_SEGMENTS …
#define GL_MAP1_INDEX …
#define GL_MAP1_NORMAL …
#define GL_MAP1_TEXTURE_COORD_1 …
#define GL_MAP1_TEXTURE_COORD_2 …
#define GL_MAP1_TEXTURE_COORD_3 …
#define GL_MAP1_TEXTURE_COORD_4 …
#define GL_MAP1_VERTEX_3 …
#define GL_MAP1_VERTEX_4 …
#define GL_MAP2_COLOR_4 …
#define GL_MAP2_GRID_DOMAIN …
#define GL_MAP2_GRID_SEGMENTS …
#define GL_MAP2_INDEX …
#define GL_MAP2_NORMAL …
#define GL_MAP2_TEXTURE_COORD_1 …
#define GL_MAP2_TEXTURE_COORD_2 …
#define GL_MAP2_TEXTURE_COORD_3 …
#define GL_MAP2_TEXTURE_COORD_4 …
#define GL_MAP2_VERTEX_3 …
#define GL_MAP2_VERTEX_4 …
#define GL_MAP_COLOR …
#define GL_MAP_FLUSH_EXPLICIT_BIT …
#define GL_MAP_INVALIDATE_BUFFER_BIT …
#define GL_MAP_INVALIDATE_RANGE_BIT …
#define GL_MAP_READ_BIT …
#define GL_MAP_STENCIL …
#define GL_MAP_UNSYNCHRONIZED_BIT …
#define GL_MAP_WRITE_BIT …
#define GL_MATRIX_MODE …
#define GL_MAX …
#define GL_MAX_3D_TEXTURE_SIZE …
#define GL_MAX_ARRAY_TEXTURE_LAYERS …
#define GL_MAX_ATTRIB_STACK_DEPTH …
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH …
#define GL_MAX_CLIP_DISTANCES …
#define GL_MAX_CLIP_PLANES …
#define GL_MAX_COLOR_ATTACHMENTS …
#define GL_MAX_COLOR_ATTACHMENTS_EXT …
#define GL_MAX_COLOR_TEXTURE_SAMPLES …
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS …
#define GL_MAX_COMBINED_UNIFORM_BLOCKS …
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS …
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE …
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB …
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB …
#define GL_MAX_DEPTH_TEXTURE_SAMPLES …
#define GL_MAX_DRAW_BUFFERS …
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS …
#define GL_MAX_ELEMENTS_INDICES …
#define GL_MAX_ELEMENTS_VERTICES …
#define GL_MAX_EVAL_ORDER …
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS …
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS …
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS …
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS …
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS …
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES …
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS …
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS …
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS …
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS …
#define GL_MAX_INTEGER_SAMPLES …
#define GL_MAX_LIGHTS …
#define GL_MAX_LIST_NESTING …
#define GL_MAX_MODELVIEW_STACK_DEPTH …
#define GL_MAX_NAME_STACK_DEPTH …
#define GL_MAX_PIXEL_MAP_TABLE …
#define GL_MAX_PROGRAM_TEXEL_OFFSET …
#define GL_MAX_PROJECTION_STACK_DEPTH …
#define GL_MAX_RECTANGLE_TEXTURE_SIZE …
#define GL_MAX_RENDERBUFFER_SIZE …
#define GL_MAX_RENDERBUFFER_SIZE_EXT …
#define GL_MAX_SAMPLES …
#define GL_MAX_SAMPLES_EXT …
#define GL_MAX_SAMPLE_MASK_WORDS …
#define GL_MAX_SERVER_WAIT_TIMEOUT …
#define GL_MAX_TEXTURE_BUFFER_SIZE …
#define GL_MAX_TEXTURE_COORDS …
#define GL_MAX_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TEXTURE_LOD_BIAS …
#define GL_MAX_TEXTURE_SIZE …
#define GL_MAX_TEXTURE_STACK_DEPTH …
#define GL_MAX_TEXTURE_UNITS …
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS …
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS …
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS …
#define GL_MAX_UNIFORM_BLOCK_SIZE …
#define GL_MAX_UNIFORM_BUFFER_BINDINGS …
#define GL_MAX_VARYING_COMPONENTS …
#define GL_MAX_VARYING_FLOATS …
#define GL_MAX_VERTEX_ATTRIBS …
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS …
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS …
#define GL_MAX_VERTEX_UNIFORM_BLOCKS …
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS …
#define GL_MAX_VIEWPORT_DIMS …
#define GL_MAX_VIEWS_OVR …
#define GL_MIN …
#define GL_MINOR_VERSION …
#define GL_MIN_PROGRAM_TEXEL_OFFSET …
#define GL_MIRRORED_REPEAT …
#define GL_MODELVIEW …
#define GL_MODELVIEW_MATRIX …
#define GL_MODELVIEW_STACK_DEPTH …
#define GL_MODULATE …
#define GL_MULT …
#define GL_MULTISAMPLE …
#define GL_MULTISAMPLE_BIT …
#define GL_N3F_V3F …
#define GL_NAME_STACK_DEPTH …
#define GL_NAND …
#define GL_NEAREST …
#define GL_NEAREST_MIPMAP_LINEAR …
#define GL_NEAREST_MIPMAP_NEAREST …
#define GL_NEVER …
#define GL_NICEST …
#define GL_NONE …
#define GL_NOOP …
#define GL_NOR …
#define GL_NORMALIZE …
#define GL_NORMAL_ARRAY …
#define GL_NORMAL_ARRAY_BUFFER_BINDING …
#define GL_NORMAL_ARRAY_POINTER …
#define GL_NORMAL_ARRAY_STRIDE …
#define GL_NORMAL_ARRAY_TYPE …
#define GL_NORMAL_MAP …
#define GL_NOTEQUAL …
#define GL_NO_ERROR …
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS …
#define GL_NUM_EXTENSIONS …
#define GL_NUM_PROGRAM_BINARY_FORMATS …
#define GL_OBJECT_LINEAR …
#define GL_OBJECT_PLANE …
#define GL_OBJECT_TYPE …
#define GL_ONE …
#define GL_ONE_MINUS_CONSTANT_ALPHA …
#define GL_ONE_MINUS_CONSTANT_COLOR …
#define GL_ONE_MINUS_DST_ALPHA …
#define GL_ONE_MINUS_DST_COLOR …
#define GL_ONE_MINUS_SRC1_ALPHA …
#define GL_ONE_MINUS_SRC1_COLOR …
#define GL_ONE_MINUS_SRC_ALPHA …
#define GL_ONE_MINUS_SRC_COLOR …
#define GL_OPERAND0_ALPHA …
#define GL_OPERAND0_RGB …
#define GL_OPERAND1_ALPHA …
#define GL_OPERAND1_RGB …
#define GL_OPERAND2_ALPHA …
#define GL_OPERAND2_RGB …
#define GL_OR …
#define GL_ORDER …
#define GL_OR_INVERTED …
#define GL_OR_REVERSE …
#define GL_OUT_OF_MEMORY …
#define GL_PACK_ALIGNMENT …
#define GL_PACK_IMAGE_HEIGHT …
#define GL_PACK_LSB_FIRST …
#define GL_PACK_ROW_LENGTH …
#define GL_PACK_SKIP_IMAGES …
#define GL_PACK_SKIP_PIXELS …
#define GL_PACK_SKIP_ROWS …
#define GL_PACK_SWAP_BYTES …
#define GL_PASS_THROUGH_TOKEN …
#define GL_PERSPECTIVE_CORRECTION_HINT …
#define GL_PIXEL_MAP_A_TO_A …
#define GL_PIXEL_MAP_A_TO_A_SIZE …
#define GL_PIXEL_MAP_B_TO_B …
#define GL_PIXEL_MAP_B_TO_B_SIZE …
#define GL_PIXEL_MAP_G_TO_G …
#define GL_PIXEL_MAP_G_TO_G_SIZE …
#define GL_PIXEL_MAP_I_TO_A …
#define GL_PIXEL_MAP_I_TO_A_SIZE …
#define GL_PIXEL_MAP_I_TO_B …
#define GL_PIXEL_MAP_I_TO_B_SIZE …
#define GL_PIXEL_MAP_I_TO_G …
#define GL_PIXEL_MAP_I_TO_G_SIZE …
#define GL_PIXEL_MAP_I_TO_I …
#define GL_PIXEL_MAP_I_TO_I_SIZE …
#define GL_PIXEL_MAP_I_TO_R …
#define GL_PIXEL_MAP_I_TO_R_SIZE …
#define GL_PIXEL_MAP_R_TO_R …
#define GL_PIXEL_MAP_R_TO_R_SIZE …
#define GL_PIXEL_MAP_S_TO_S …
#define GL_PIXEL_MAP_S_TO_S_SIZE …
#define GL_PIXEL_MODE_BIT …
#define GL_PIXEL_PACK_BUFFER …
#define GL_PIXEL_PACK_BUFFER_BINDING …
#define GL_PIXEL_UNPACK_BUFFER …
#define GL_PIXEL_UNPACK_BUFFER_BINDING …
#define GL_POINT …
#define GL_POINTS …
#define GL_POINT_BIT …
#define GL_POINT_DISTANCE_ATTENUATION …
#define GL_POINT_FADE_THRESHOLD_SIZE …
#define GL_POINT_SIZE …
#define GL_POINT_SIZE_GRANULARITY …
#define GL_POINT_SIZE_MAX …
#define GL_POINT_SIZE_MIN …
#define GL_POINT_SIZE_RANGE …
#define GL_POINT_SMOOTH …
#define GL_POINT_SMOOTH_HINT …
#define GL_POINT_SPRITE …
#define GL_POINT_SPRITE_COORD_ORIGIN …
#define GL_POINT_TOKEN …
#define GL_POLYGON …
#define GL_POLYGON_BIT …
#define GL_POLYGON_MODE …
#define GL_POLYGON_OFFSET_FACTOR …
#define GL_POLYGON_OFFSET_FILL …
#define GL_POLYGON_OFFSET_LINE …
#define GL_POLYGON_OFFSET_POINT …
#define GL_POLYGON_OFFSET_UNITS …
#define GL_POLYGON_SMOOTH …
#define GL_POLYGON_SMOOTH_HINT …
#define GL_POLYGON_STIPPLE …
#define GL_POLYGON_STIPPLE_BIT …
#define GL_POLYGON_TOKEN …
#define GL_POSITION …
#define GL_PREVIOUS …
#define GL_PRIMARY_COLOR …
#define GL_PRIMITIVES_GENERATED …
#define GL_PRIMITIVE_RESTART …
#define GL_PRIMITIVE_RESTART_INDEX …
#define GL_PROGRAM_BINARY_FORMATS …
#define GL_PROGRAM_BINARY_LENGTH …
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT …
#define GL_PROGRAM_POINT_SIZE …
#define GL_PROJECTION …
#define GL_PROJECTION_MATRIX …
#define GL_PROJECTION_STACK_DEPTH …
#define GL_PROVOKING_VERTEX …
#define GL_PROXY_TEXTURE_1D …
#define GL_PROXY_TEXTURE_1D_ARRAY …
#define GL_PROXY_TEXTURE_2D …
#define GL_PROXY_TEXTURE_2D_ARRAY …
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE …
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY …
#define GL_PROXY_TEXTURE_3D …
#define GL_PROXY_TEXTURE_CUBE_MAP …
#define GL_PROXY_TEXTURE_RECTANGLE …
#define GL_Q …
#define GL_QUADRATIC_ATTENUATION …
#define GL_QUADS …
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION …
#define GL_QUAD_STRIP …
#define GL_QUERY_BY_REGION_NO_WAIT …
#define GL_QUERY_BY_REGION_WAIT …
#define GL_QUERY_COUNTER_BITS …
#define GL_QUERY_NO_WAIT …
#define GL_QUERY_RESULT …
#define GL_QUERY_RESULT_AVAILABLE …
#define GL_QUERY_WAIT …
#define GL_R …
#define GL_R11F_G11F_B10F …
#define GL_R16 …
#define GL_R16F …
#define GL_R16I …
#define GL_R16UI …
#define GL_R16_SNORM …
#define GL_R32F …
#define GL_R32I …
#define GL_R32UI …
#define GL_R3_G3_B2 …
#define GL_R8 …
#define GL_R8I …
#define GL_R8UI …
#define GL_R8_SNORM …
#define GL_RASTERIZER_DISCARD …
#define GL_READ_BUFFER …
#define GL_READ_FRAMEBUFFER …
#define GL_READ_FRAMEBUFFER_BINDING …
#define GL_READ_FRAMEBUFFER_BINDING_EXT …
#define GL_READ_FRAMEBUFFER_EXT …
#define GL_READ_ONLY …
#define GL_READ_WRITE …
#define GL_RED …
#define GL_RED_BIAS …
#define GL_RED_BITS …
#define GL_RED_INTEGER …
#define GL_RED_SCALE …
#define GL_REFLECTION_MAP …
#define GL_RENDER …
#define GL_RENDERBUFFER …
#define GL_RENDERBUFFER_ALPHA_SIZE …
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT …
#define GL_RENDERBUFFER_BINDING …
#define GL_RENDERBUFFER_BINDING_EXT …
#define GL_RENDERBUFFER_BLUE_SIZE …
#define GL_RENDERBUFFER_BLUE_SIZE_EXT …
#define GL_RENDERBUFFER_DEPTH_SIZE …
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT …
#define GL_RENDERBUFFER_EXT …
#define GL_RENDERBUFFER_GREEN_SIZE …
#define GL_RENDERBUFFER_GREEN_SIZE_EXT …
#define GL_RENDERBUFFER_HEIGHT …
#define GL_RENDERBUFFER_HEIGHT_EXT …
#define GL_RENDERBUFFER_INTERNAL_FORMAT …
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT …
#define GL_RENDERBUFFER_RED_SIZE …
#define GL_RENDERBUFFER_RED_SIZE_EXT …
#define GL_RENDERBUFFER_SAMPLES …
#define GL_RENDERBUFFER_SAMPLES_EXT …
#define GL_RENDERBUFFER_STENCIL_SIZE …
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT …
#define GL_RENDERBUFFER_WIDTH …
#define GL_RENDERBUFFER_WIDTH_EXT …
#define GL_RENDERER …
#define GL_RENDER_MODE …
#define GL_REPEAT …
#define GL_REPLACE …
#define GL_RESCALE_NORMAL …
#define GL_RETURN …
#define GL_RG …
#define GL_RG16 …
#define GL_RG16F …
#define GL_RG16I …
#define GL_RG16UI …
#define GL_RG16_SNORM …
#define GL_RG32F …
#define GL_RG32I …
#define GL_RG32UI …
#define GL_RG8 …
#define GL_RG8I …
#define GL_RG8UI …
#define GL_RG8_SNORM …
#define GL_RGB …
#define GL_RGB10 …
#define GL_RGB10_A2 …
#define GL_RGB10_A2UI …
#define GL_RGB12 …
#define GL_RGB16 …
#define GL_RGB16F …
#define GL_RGB16I …
#define GL_RGB16UI …
#define GL_RGB16_SNORM …
#define GL_RGB32F …
#define GL_RGB32I …
#define GL_RGB32UI …
#define GL_RGB4 …
#define GL_RGB5 …
#define GL_RGB5_A1 …
#define GL_RGB8 …
#define GL_RGB8I …
#define GL_RGB8UI …
#define GL_RGB8_SNORM …
#define GL_RGB9_E5 …
#define GL_RGBA …
#define GL_RGBA12 …
#define GL_RGBA16 …
#define GL_RGBA16F …
#define GL_RGBA16I …
#define GL_RGBA16UI …
#define GL_RGBA16_SNORM …
#define GL_RGBA2 …
#define GL_RGBA32F …
#define GL_RGBA32I …
#define GL_RGBA32UI …
#define GL_RGBA4 …
#define GL_RGBA8 …
#define GL_RGBA8I …
#define GL_RGBA8UI …
#define GL_RGBA8_SNORM …
#define GL_RGBA_INTEGER …
#define GL_RGBA_MODE …
#define GL_RGB_INTEGER …
#define GL_RGB_SCALE …
#define GL_RG_INTEGER …
#define GL_RIGHT …
#define GL_S …
#define GL_SAMPLER_1D …
#define GL_SAMPLER_1D_ARRAY …
#define GL_SAMPLER_1D_ARRAY_SHADOW …
#define GL_SAMPLER_1D_SHADOW …
#define GL_SAMPLER_2D …
#define GL_SAMPLER_2D_ARRAY …
#define GL_SAMPLER_2D_ARRAY_SHADOW …
#define GL_SAMPLER_2D_MULTISAMPLE …
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY …
#define GL_SAMPLER_2D_RECT …
#define GL_SAMPLER_2D_RECT_SHADOW …
#define GL_SAMPLER_2D_SHADOW …
#define GL_SAMPLER_3D …
#define GL_SAMPLER_BINDING …
#define GL_SAMPLER_BUFFER …
#define GL_SAMPLER_CUBE …
#define GL_SAMPLER_CUBE_SHADOW …
#define GL_SAMPLES …
#define GL_SAMPLES_PASSED …
#define GL_SAMPLE_ALPHA_TO_COVERAGE …
#define GL_SAMPLE_ALPHA_TO_ONE …
#define GL_SAMPLE_BUFFERS …
#define GL_SAMPLE_COVERAGE …
#define GL_SAMPLE_COVERAGE_INVERT …
#define GL_SAMPLE_COVERAGE_VALUE …
#define GL_SAMPLE_MASK …
#define GL_SAMPLE_MASK_VALUE …
#define GL_SAMPLE_POSITION …
#define GL_SCISSOR_BIT …
#define GL_SCISSOR_BOX …
#define GL_SCISSOR_TEST …
#define GL_SECONDARY_COLOR_ARRAY …
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING …
#define GL_SECONDARY_COLOR_ARRAY_POINTER …
#define GL_SECONDARY_COLOR_ARRAY_SIZE …
#define GL_SECONDARY_COLOR_ARRAY_STRIDE …
#define GL_SECONDARY_COLOR_ARRAY_TYPE …
#define GL_SELECT …
#define GL_SELECTION_BUFFER_POINTER …
#define GL_SELECTION_BUFFER_SIZE …
#define GL_SEPARATE_ATTRIBS …
#define GL_SEPARATE_SPECULAR_COLOR …
#define GL_SET …
#define GL_SHADER_SOURCE_LENGTH …
#define GL_SHADER_TYPE …
#define GL_SHADE_MODEL …
#define GL_SHADING_LANGUAGE_VERSION …
#define GL_SHININESS …
#define GL_SHORT …
#define GL_SIGNALED …
#define GL_SIGNED_NORMALIZED …
#define GL_SINGLE_COLOR …
#define GL_SLUMINANCE …
#define GL_SLUMINANCE8 …
#define GL_SLUMINANCE8_ALPHA8 …
#define GL_SLUMINANCE_ALPHA …
#define GL_SMOOTH …
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY …
#define GL_SMOOTH_LINE_WIDTH_RANGE …
#define GL_SMOOTH_POINT_SIZE_GRANULARITY …
#define GL_SMOOTH_POINT_SIZE_RANGE …
#define GL_SOURCE0_ALPHA …
#define GL_SOURCE0_RGB …
#define GL_SOURCE1_ALPHA …
#define GL_SOURCE1_RGB …
#define GL_SOURCE2_ALPHA …
#define GL_SOURCE2_RGB …
#define GL_SPECULAR …
#define GL_SPHERE_MAP …
#define GL_SPOT_CUTOFF …
#define GL_SPOT_DIRECTION …
#define GL_SPOT_EXPONENT …
#define GL_SRC0_ALPHA …
#define GL_SRC0_RGB …
#define GL_SRC1_ALPHA …
#define GL_SRC1_COLOR …
#define GL_SRC1_RGB …
#define GL_SRC2_ALPHA …
#define GL_SRC2_RGB …
#define GL_SRC_ALPHA …
#define GL_SRC_ALPHA_SATURATE …
#define GL_SRC_COLOR …
#define GL_SRGB …
#define GL_SRGB8 …
#define GL_SRGB8_ALPHA8 …
#define GL_SRGB_ALPHA …
#define GL_STACK_OVERFLOW …
#define GL_STACK_UNDERFLOW …
#define GL_STATIC_COPY …
#define GL_STATIC_DRAW …
#define GL_STATIC_READ …
#define GL_STENCIL …
#define GL_STENCIL_ATTACHMENT …
#define GL_STENCIL_ATTACHMENT_EXT …
#define GL_STENCIL_BACK_FAIL …
#define GL_STENCIL_BACK_FUNC …
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL …
#define GL_STENCIL_BACK_PASS_DEPTH_PASS …
#define GL_STENCIL_BACK_REF …
#define GL_STENCIL_BACK_VALUE_MASK …
#define GL_STENCIL_BACK_WRITEMASK …
#define GL_STENCIL_BITS …
#define GL_STENCIL_BUFFER_BIT …
#define GL_STENCIL_CLEAR_VALUE …
#define GL_STENCIL_FAIL …
#define GL_STENCIL_FUNC …
#define GL_STENCIL_INDEX …
#define GL_STENCIL_INDEX1 …
#define GL_STENCIL_INDEX16 …
#define GL_STENCIL_INDEX16_EXT …
#define GL_STENCIL_INDEX1_EXT …
#define GL_STENCIL_INDEX4 …
#define GL_STENCIL_INDEX4_EXT …
#define GL_STENCIL_INDEX8 …
#define GL_STENCIL_INDEX8_EXT …
#define GL_STENCIL_PASS_DEPTH_FAIL …
#define GL_STENCIL_PASS_DEPTH_PASS …
#define GL_STENCIL_REF …
#define GL_STENCIL_TEST …
#define GL_STENCIL_VALUE_MASK …
#define GL_STENCIL_WRITEMASK …
#define GL_STEREO …
#define GL_STREAM_COPY …
#define GL_STREAM_DRAW …
#define GL_STREAM_READ …
#define GL_SUBPIXEL_BITS …
#define GL_SUBTRACT …
#define GL_SYNC_CONDITION …
#define GL_SYNC_FENCE …
#define GL_SYNC_FLAGS …
#define GL_SYNC_FLUSH_COMMANDS_BIT …
#define GL_SYNC_GPU_COMMANDS_COMPLETE …
#define GL_SYNC_STATUS …
#define GL_T …
#define GL_T2F_C3F_V3F …
#define GL_T2F_C4F_N3F_V3F …
#define GL_T2F_C4UB_V3F …
#define GL_T2F_N3F_V3F …
#define GL_T2F_V3F …
#define GL_T4F_C4F_N3F_V4F …
#define GL_T4F_V4F …
#define GL_TEXTURE …
#define GL_TEXTURE0 …
#define GL_TEXTURE1 …
#define GL_TEXTURE10 …
#define GL_TEXTURE11 …
#define GL_TEXTURE12 …
#define GL_TEXTURE13 …
#define GL_TEXTURE14 …
#define GL_TEXTURE15 …
#define GL_TEXTURE16 …
#define GL_TEXTURE17 …
#define GL_TEXTURE18 …
#define GL_TEXTURE19 …
#define GL_TEXTURE2 …
#define GL_TEXTURE20 …
#define GL_TEXTURE21 …
#define GL_TEXTURE22 …
#define GL_TEXTURE23 …
#define GL_TEXTURE24 …
#define GL_TEXTURE25 …
#define GL_TEXTURE26 …
#define GL_TEXTURE27 …
#define GL_TEXTURE28 …
#define GL_TEXTURE29 …
#define GL_TEXTURE3 …
#define GL_TEXTURE30 …
#define GL_TEXTURE31 …
#define GL_TEXTURE4 …
#define GL_TEXTURE5 …
#define GL_TEXTURE6 …
#define GL_TEXTURE7 …
#define GL_TEXTURE8 …
#define GL_TEXTURE9 …
#define GL_TEXTURE_1D …
#define GL_TEXTURE_1D_ARRAY …
#define GL_TEXTURE_2D …
#define GL_TEXTURE_2D_ARRAY …
#define GL_TEXTURE_2D_MULTISAMPLE …
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY …
#define GL_TEXTURE_3D …
#define GL_TEXTURE_ALPHA_SIZE …
#define GL_TEXTURE_ALPHA_TYPE …
#define GL_TEXTURE_BASE_LEVEL …
#define GL_TEXTURE_BINDING_1D …
#define GL_TEXTURE_BINDING_1D_ARRAY …
#define GL_TEXTURE_BINDING_2D …
#define GL_TEXTURE_BINDING_2D_ARRAY …
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE …
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY …
#define GL_TEXTURE_BINDING_3D …
#define GL_TEXTURE_BINDING_BUFFER …
#define GL_TEXTURE_BINDING_CUBE_MAP …
#define GL_TEXTURE_BINDING_RECTANGLE …
#define GL_TEXTURE_BIT …
#define GL_TEXTURE_BLUE_SIZE …
#define GL_TEXTURE_BLUE_TYPE …
#define GL_TEXTURE_BORDER …
#define GL_TEXTURE_BORDER_COLOR …
#define GL_TEXTURE_BUFFER …
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING …
#define GL_TEXTURE_COMPARE_FUNC …
#define GL_TEXTURE_COMPARE_MODE …
#define GL_TEXTURE_COMPONENTS …
#define GL_TEXTURE_COMPRESSED …
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE …
#define GL_TEXTURE_COMPRESSION_HINT …
#define GL_TEXTURE_COORD_ARRAY …
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING …
#define GL_TEXTURE_COORD_ARRAY_POINTER …
#define GL_TEXTURE_COORD_ARRAY_SIZE …
#define GL_TEXTURE_COORD_ARRAY_STRIDE …
#define GL_TEXTURE_COORD_ARRAY_TYPE …
#define GL_TEXTURE_CUBE_MAP …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z …
#define GL_TEXTURE_CUBE_MAP_SEAMLESS …
#define GL_TEXTURE_DEPTH …
#define GL_TEXTURE_DEPTH_SIZE …
#define GL_TEXTURE_DEPTH_TYPE …
#define GL_TEXTURE_ENV …
#define GL_TEXTURE_ENV_COLOR …
#define GL_TEXTURE_ENV_MODE …
#define GL_TEXTURE_FILTER_CONTROL …
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS …
#define GL_TEXTURE_GEN_MODE …
#define GL_TEXTURE_GEN_Q …
#define GL_TEXTURE_GEN_R …
#define GL_TEXTURE_GEN_S …
#define GL_TEXTURE_GEN_T …
#define GL_TEXTURE_GREEN_SIZE …
#define GL_TEXTURE_GREEN_TYPE …
#define GL_TEXTURE_HEIGHT …
#define GL_TEXTURE_INTENSITY_SIZE …
#define GL_TEXTURE_INTENSITY_TYPE …
#define GL_TEXTURE_INTERNAL_FORMAT …
#define GL_TEXTURE_LOD_BIAS …
#define GL_TEXTURE_LUMINANCE_SIZE …
#define GL_TEXTURE_LUMINANCE_TYPE …
#define GL_TEXTURE_MAG_FILTER …
#define GL_TEXTURE_MATRIX …
#define GL_TEXTURE_MAX_LEVEL …
#define GL_TEXTURE_MAX_LOD …
#define GL_TEXTURE_MIN_FILTER …
#define GL_TEXTURE_MIN_LOD …
#define GL_TEXTURE_PRIORITY …
#define GL_TEXTURE_RECTANGLE …
#define GL_TEXTURE_RED_SIZE …
#define GL_TEXTURE_RED_TYPE …
#define GL_TEXTURE_RESIDENT …
#define GL_TEXTURE_SAMPLES …
#define GL_TEXTURE_SHARED_SIZE …
#define GL_TEXTURE_STACK_DEPTH …
#define GL_TEXTURE_STENCIL_SIZE …
#define GL_TEXTURE_SWIZZLE_A …
#define GL_TEXTURE_SWIZZLE_B …
#define GL_TEXTURE_SWIZZLE_G …
#define GL_TEXTURE_SWIZZLE_R …
#define GL_TEXTURE_SWIZZLE_RGBA …
#define GL_TEXTURE_WIDTH …
#define GL_TEXTURE_WRAP_R …
#define GL_TEXTURE_WRAP_S …
#define GL_TEXTURE_WRAP_T …
#define GL_TIMEOUT_EXPIRED …
#define GL_TIMEOUT_IGNORED …
#define GL_TIMESTAMP …
#define GL_TIME_ELAPSED …
#define GL_TRANSFORM_BIT …
#define GL_TRANSFORM_FEEDBACK_BUFFER …
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING …
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE …
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE …
#define GL_TRANSFORM_FEEDBACK_BUFFER_START …
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN …
#define GL_TRANSFORM_FEEDBACK_VARYINGS …
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH …
#define GL_TRANSPOSE_COLOR_MATRIX …
#define GL_TRANSPOSE_MODELVIEW_MATRIX …
#define GL_TRANSPOSE_PROJECTION_MATRIX …
#define GL_TRANSPOSE_TEXTURE_MATRIX …
#define GL_TRIANGLES …
#define GL_TRIANGLES_ADJACENCY …
#define GL_TRIANGLE_FAN …
#define GL_TRIANGLE_STRIP …
#define GL_TRIANGLE_STRIP_ADJACENCY …
#define GL_TRUE …
#define GL_UNIFORM_ARRAY_STRIDE …
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS …
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES …
#define GL_UNIFORM_BLOCK_BINDING …
#define GL_UNIFORM_BLOCK_DATA_SIZE …
#define GL_UNIFORM_BLOCK_INDEX …
#define GL_UNIFORM_BLOCK_NAME_LENGTH …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER …
#define GL_UNIFORM_BUFFER …
#define GL_UNIFORM_BUFFER_BINDING …
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT …
#define GL_UNIFORM_BUFFER_SIZE …
#define GL_UNIFORM_BUFFER_START …
#define GL_UNIFORM_IS_ROW_MAJOR …
#define GL_UNIFORM_MATRIX_STRIDE …
#define GL_UNIFORM_NAME_LENGTH …
#define GL_UNIFORM_OFFSET …
#define GL_UNIFORM_SIZE …
#define GL_UNIFORM_TYPE …
#define GL_UNPACK_ALIGNMENT …
#define GL_UNPACK_IMAGE_HEIGHT …
#define GL_UNPACK_LSB_FIRST …
#define GL_UNPACK_ROW_LENGTH …
#define GL_UNPACK_SKIP_IMAGES …
#define GL_UNPACK_SKIP_PIXELS …
#define GL_UNPACK_SKIP_ROWS …
#define GL_UNPACK_SWAP_BYTES …
#define GL_UNSIGNALED …
#define GL_UNSIGNED_BYTE …
#define GL_UNSIGNED_BYTE_2_3_3_REV …
#define GL_UNSIGNED_BYTE_3_3_2 …
#define GL_UNSIGNED_INT …
#define GL_UNSIGNED_INT_10F_11F_11F_REV …
#define GL_UNSIGNED_INT_10_10_10_2 …
#define GL_UNSIGNED_INT_24_8 …
#define GL_UNSIGNED_INT_2_10_10_10_REV …
#define GL_UNSIGNED_INT_5_9_9_9_REV …
#define GL_UNSIGNED_INT_8_8_8_8 …
#define GL_UNSIGNED_INT_8_8_8_8_REV …
#define GL_UNSIGNED_INT_SAMPLER_1D …
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_2D …
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE …
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT …
#define GL_UNSIGNED_INT_SAMPLER_3D …
#define GL_UNSIGNED_INT_SAMPLER_BUFFER …
#define GL_UNSIGNED_INT_SAMPLER_CUBE …
#define GL_UNSIGNED_INT_VEC2 …
#define GL_UNSIGNED_INT_VEC3 …
#define GL_UNSIGNED_INT_VEC4 …
#define GL_UNSIGNED_NORMALIZED …
#define GL_UNSIGNED_SHORT …
#define GL_UNSIGNED_SHORT_1_5_5_5_REV …
#define GL_UNSIGNED_SHORT_4_4_4_4 …
#define GL_UNSIGNED_SHORT_4_4_4_4_REV …
#define GL_UNSIGNED_SHORT_5_5_5_1 …
#define GL_UNSIGNED_SHORT_5_6_5 …
#define GL_UNSIGNED_SHORT_5_6_5_REV …
#define GL_UPPER_LEFT …
#define GL_V2F …
#define GL_V3F …
#define GL_VALIDATE_STATUS …
#define GL_VENDOR …
#define GL_VERSION …
#define GL_VERTEX_ARRAY …
#define GL_VERTEX_ARRAY_BINDING …
#define GL_VERTEX_ARRAY_BUFFER_BINDING …
#define GL_VERTEX_ARRAY_POINTER …
#define GL_VERTEX_ARRAY_SIZE …
#define GL_VERTEX_ARRAY_STRIDE …
#define GL_VERTEX_ARRAY_TYPE …
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING …
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR …
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED …
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER …
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED …
#define GL_VERTEX_ATTRIB_ARRAY_POINTER …
#define GL_VERTEX_ATTRIB_ARRAY_SIZE …
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE …
#define GL_VERTEX_ATTRIB_ARRAY_TYPE …
#define GL_VERTEX_PROGRAM_POINT_SIZE …
#define GL_VERTEX_PROGRAM_TWO_SIDE …
#define GL_VERTEX_SHADER …
#define GL_VIEWPORT …
#define GL_VIEWPORT_BIT …
#define GL_WAIT_FAILED …
#define GL_WEIGHT_ARRAY_BUFFER_BINDING …
#define GL_WRITE_ONLY …
#define GL_XOR …
#define GL_ZERO …
#define GL_ZOOM_X …
#define GL_ZOOM_Y …
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS …
#define GL_ACTIVE_PROGRAM …
#define GL_ACTIVE_RESOURCES …
#define GL_ACTIVE_VARIABLES …
#define GL_ALL_BARRIER_BITS …
#define GL_ALL_SHADER_BITS …
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE …
#define GL_ARRAY_SIZE …
#define GL_ARRAY_STRIDE …
#define GL_ATOMIC_COUNTER_BARRIER_BIT …
#define GL_ATOMIC_COUNTER_BUFFER …
#define GL_ATOMIC_COUNTER_BUFFER_BINDING …
#define GL_ATOMIC_COUNTER_BUFFER_INDEX …
#define GL_ATOMIC_COUNTER_BUFFER_SIZE …
#define GL_ATOMIC_COUNTER_BUFFER_START …
#define GL_BLOCK_INDEX …
#define GL_BUFFER …
#define GL_BUFFER_BINDING …
#define GL_BUFFER_DATA_SIZE …
#define GL_BUFFER_UPDATE_BARRIER_BIT …
#define GL_BUFFER_VARIABLE …
#define GL_COLORBURN …
#define GL_COLORDODGE …
#define GL_COMMAND_BARRIER_BIT …
#define GL_COMPRESSED_R11_EAC …
#define GL_COMPRESSED_RG11_EAC …
#define GL_COMPRESSED_RGB8_ETC2 …
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define GL_COMPRESSED_RGBA8_ETC2_EAC …
#define GL_COMPRESSED_RGBA_ASTC_10x10 …
#define GL_COMPRESSED_RGBA_ASTC_10x5 …
#define GL_COMPRESSED_RGBA_ASTC_10x6 …
#define GL_COMPRESSED_RGBA_ASTC_10x8 …
#define GL_COMPRESSED_RGBA_ASTC_12x10 …
#define GL_COMPRESSED_RGBA_ASTC_12x12 …
#define GL_COMPRESSED_RGBA_ASTC_4x4 …
#define GL_COMPRESSED_RGBA_ASTC_5x4 …
#define GL_COMPRESSED_RGBA_ASTC_5x5 …
#define GL_COMPRESSED_RGBA_ASTC_6x5 …
#define GL_COMPRESSED_RGBA_ASTC_6x6 …
#define GL_COMPRESSED_RGBA_ASTC_8x5 …
#define GL_COMPRESSED_RGBA_ASTC_8x6 …
#define GL_COMPRESSED_RGBA_ASTC_8x8 …
#define GL_COMPRESSED_SIGNED_R11_EAC …
#define GL_COMPRESSED_SIGNED_RG11_EAC …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC …
#define GL_COMPRESSED_SRGB8_ETC2 …
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define GL_COMPUTE_SHADER …
#define GL_COMPUTE_SHADER_BIT …
#define GL_COMPUTE_WORK_GROUP_SIZE …
#define GL_CONTEXT_FLAG_DEBUG_BIT …
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT …
#define GL_CONTEXT_LOST …
#define GL_COPY_READ_BUFFER_BINDING …
#define GL_COPY_WRITE_BUFFER_BINDING …
#define GL_DARKEN …
#define GL_DEBUG_CALLBACK_FUNCTION …
#define GL_DEBUG_CALLBACK_USER_PARAM …
#define GL_DEBUG_GROUP_STACK_DEPTH …
#define GL_DEBUG_LOGGED_MESSAGES …
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH …
#define GL_DEBUG_OUTPUT …
#define GL_DEBUG_OUTPUT_SYNCHRONOUS …
#define GL_DEBUG_SEVERITY_HIGH …
#define GL_DEBUG_SEVERITY_LOW …
#define GL_DEBUG_SEVERITY_MEDIUM …
#define GL_DEBUG_SEVERITY_NOTIFICATION …
#define GL_DEBUG_SOURCE_API …
#define GL_DEBUG_SOURCE_APPLICATION …
#define GL_DEBUG_SOURCE_OTHER …
#define GL_DEBUG_SOURCE_SHADER_COMPILER …
#define GL_DEBUG_SOURCE_THIRD_PARTY …
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM …
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR …
#define GL_DEBUG_TYPE_ERROR …
#define GL_DEBUG_TYPE_MARKER …
#define GL_DEBUG_TYPE_OTHER …
#define GL_DEBUG_TYPE_PERFORMANCE …
#define GL_DEBUG_TYPE_POP_GROUP …
#define GL_DEBUG_TYPE_PORTABILITY …
#define GL_DEBUG_TYPE_PUSH_GROUP …
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR …
#define GL_DEPTH_STENCIL_TEXTURE_MODE …
#define GL_DIFFERENCE …
#define GL_DISPATCH_INDIRECT_BUFFER …
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING …
#define GL_DRAW_INDIRECT_BUFFER …
#define GL_DRAW_INDIRECT_BUFFER_BINDING …
#define GL_ELEMENT_ARRAY_BARRIER_BIT …
#define GL_EXCLUSION …
#define GL_FIXED …
#define GL_FRACTIONAL_EVEN …
#define GL_FRACTIONAL_ODD …
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS …
#define GL_FRAGMENT_SHADER_BIT …
#define GL_FRAMEBUFFER_BARRIER_BIT …
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS …
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT …
#define GL_FRAMEBUFFER_DEFAULT_LAYERS …
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES …
#define GL_FRAMEBUFFER_DEFAULT_WIDTH …
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS …
#define GL_GEOMETRY_SHADER_BIT …
#define GL_GEOMETRY_SHADER_INVOCATIONS …
#define GL_GUILTY_CONTEXT_RESET …
#define GL_HARDLIGHT …
#define GL_HIGH_FLOAT …
#define GL_HIGH_INT …
#define GL_HSL_COLOR …
#define GL_HSL_HUE …
#define GL_HSL_LUMINOSITY …
#define GL_HSL_SATURATION …
#define GL_IMAGE_2D …
#define GL_IMAGE_2D_ARRAY …
#define GL_IMAGE_3D …
#define GL_IMAGE_BINDING_ACCESS …
#define GL_IMAGE_BINDING_FORMAT …
#define GL_IMAGE_BINDING_LAYER …
#define GL_IMAGE_BINDING_LAYERED …
#define GL_IMAGE_BINDING_LEVEL …
#define GL_IMAGE_BINDING_NAME …
#define GL_IMAGE_BUFFER …
#define GL_IMAGE_CUBE …
#define GL_IMAGE_CUBE_MAP_ARRAY …
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS …
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE …
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE …
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT …
#define GL_IMPLEMENTATION_COLOR_READ_TYPE …
#define GL_INNOCENT_CONTEXT_RESET …
#define GL_INT_IMAGE_2D …
#define GL_INT_IMAGE_2D_ARRAY …
#define GL_INT_IMAGE_3D …
#define GL_INT_IMAGE_BUFFER …
#define GL_INT_IMAGE_CUBE …
#define GL_INT_IMAGE_CUBE_MAP_ARRAY …
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY …
#define GL_ISOLINES …
#define GL_IS_PER_PATCH …
#define GL_IS_ROW_MAJOR …
#define GL_LAYER_PROVOKING_VERTEX …
#define GL_LIGHTEN …
#define GL_LOCATION …
#define GL_LOSE_CONTEXT_ON_RESET …
#define GL_LOW_FLOAT …
#define GL_LOW_INT …
#define GL_MATRIX_STRIDE …
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS …
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE …
#define GL_MAX_COMBINED_ATOMIC_COUNTERS …
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_IMAGE_UNIFORMS …
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS …
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES …
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS …
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS …
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS …
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS …
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS …
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE …
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS …
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS …
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS …
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT …
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS …
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE …
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH …
#define GL_MAX_DEBUG_LOGGED_MESSAGES …
#define GL_MAX_DEBUG_MESSAGE_LENGTH …
#define GL_MAX_ELEMENT_INDEX …
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS …
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS …
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET …
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS …
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS …
#define GL_MAX_FRAMEBUFFER_HEIGHT …
#define GL_MAX_FRAMEBUFFER_LAYERS …
#define GL_MAX_FRAMEBUFFER_SAMPLES …
#define GL_MAX_FRAMEBUFFER_WIDTH …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS …
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS …
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS …
#define GL_MAX_IMAGE_UNITS …
#define GL_MAX_LABEL_LENGTH …
#define GL_MAX_NAME_LENGTH …
#define GL_MAX_NUM_ACTIVE_VARIABLES …
#define GL_MAX_PATCH_VERTICES …
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET …
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE …
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS …
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS …
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS …
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS …
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS …
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS …
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS …
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS …
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS …
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS …
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS …
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS …
#define GL_MAX_TESS_GEN_LEVEL …
#define GL_MAX_TESS_PATCH_COMPONENTS …
#define GL_MAX_UNIFORM_LOCATIONS …
#define GL_MAX_VARYING_VECTORS …
#define GL_MAX_VERTEX_ATOMIC_COUNTERS …
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_VERTEX_ATTRIB_BINDINGS …
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET …
#define GL_MAX_VERTEX_ATTRIB_STRIDE …
#define GL_MAX_VERTEX_IMAGE_UNIFORMS …
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS …
#define GL_MAX_VERTEX_UNIFORM_VECTORS …
#define GL_MEDIUM_FLOAT …
#define GL_MEDIUM_INT …
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET …
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET …
#define GL_MIN_SAMPLE_SHADING_VALUE …
#define GL_MULTIPLY …
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY …
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE …
#define GL_NAME_LENGTH …
#define GL_NO_RESET_NOTIFICATION …
#define GL_NUM_ACTIVE_VARIABLES …
#define GL_NUM_SAMPLE_COUNTS …
#define GL_NUM_SHADER_BINARY_FORMATS …
#define GL_OFFSET …
#define GL_OVERLAY …
#define GL_PATCHES …
#define GL_PATCH_VERTICES …
#define GL_PIXEL_BUFFER_BARRIER_BIT …
#define GL_PRIMITIVE_BOUNDING_BOX …
#define GL_PRIMITIVE_RESTART_FIXED_INDEX …
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED …
#define GL_PROGRAM …
#define GL_PROGRAM_INPUT …
#define GL_PROGRAM_OUTPUT …
#define GL_PROGRAM_PIPELINE …
#define GL_PROGRAM_PIPELINE_BINDING …
#define GL_PROGRAM_SEPARABLE …
#define GL_QUERY …
#define GL_REFERENCED_BY_COMPUTE_SHADER …
#define GL_REFERENCED_BY_FRAGMENT_SHADER …
#define GL_REFERENCED_BY_GEOMETRY_SHADER …
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER …
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER …
#define GL_REFERENCED_BY_VERTEX_SHADER …
#define GL_RESET_NOTIFICATION_STRATEGY …
#define GL_RGB565 …
#define GL_SAMPLER …
#define GL_SAMPLER_CUBE_MAP_ARRAY …
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW …
#define GL_SAMPLE_SHADING …
#define GL_SCREEN …
#define GL_SHADER …
#define GL_SHADER_BINARY_FORMATS …
#define GL_SHADER_COMPILER …
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT …
#define GL_SHADER_STORAGE_BARRIER_BIT …
#define GL_SHADER_STORAGE_BLOCK …
#define GL_SHADER_STORAGE_BUFFER …
#define GL_SHADER_STORAGE_BUFFER_BINDING …
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT …
#define GL_SHADER_STORAGE_BUFFER_SIZE …
#define GL_SHADER_STORAGE_BUFFER_START …
#define GL_SOFTLIGHT …
#define GL_TESS_CONTROL_OUTPUT_VERTICES …
#define GL_TESS_CONTROL_SHADER …
#define GL_TESS_CONTROL_SHADER_BIT …
#define GL_TESS_EVALUATION_SHADER …
#define GL_TESS_EVALUATION_SHADER_BIT …
#define GL_TESS_GEN_MODE …
#define GL_TESS_GEN_POINT_MODE …
#define GL_TESS_GEN_SPACING …
#define GL_TESS_GEN_VERTEX_ORDER …
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY …
#define GL_TEXTURE_BUFFER_BINDING …
#define GL_TEXTURE_BUFFER_OFFSET …
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT …
#define GL_TEXTURE_BUFFER_SIZE …
#define GL_TEXTURE_CUBE_MAP_ARRAY …
#define GL_TEXTURE_FETCH_BARRIER_BIT …
#define GL_TEXTURE_IMMUTABLE_FORMAT …
#define GL_TEXTURE_IMMUTABLE_LEVELS …
#define GL_TEXTURE_UPDATE_BARRIER_BIT …
#define GL_TOP_LEVEL_ARRAY_SIZE …
#define GL_TOP_LEVEL_ARRAY_STRIDE …
#define GL_TRANSFORM_FEEDBACK …
#define GL_TRANSFORM_FEEDBACK_ACTIVE …
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT …
#define GL_TRANSFORM_FEEDBACK_BINDING …
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE …
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED …
#define GL_TRANSFORM_FEEDBACK_PAUSED …
#define GL_TRANSFORM_FEEDBACK_VARYING …
#define GL_TYPE …
#define GL_UNDEFINED_VERTEX …
#define GL_UNIFORM …
#define GL_UNIFORM_BARRIER_BIT …
#define GL_UNIFORM_BLOCK …
#define GL_UNKNOWN_CONTEXT_RESET …
#define GL_UNSIGNED_INT_ATOMIC_COUNTER …
#define GL_UNSIGNED_INT_IMAGE_2D …
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY …
#define GL_UNSIGNED_INT_IMAGE_3D …
#define GL_UNSIGNED_INT_IMAGE_BUFFER …
#define GL_UNSIGNED_INT_IMAGE_CUBE …
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY …
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT …
#define GL_VERTEX_ATTRIB_BINDING …
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET …
#define GL_VERTEX_BINDING_BUFFER …
#define GL_VERTEX_BINDING_DIVISOR …
#define GL_VERTEX_BINDING_OFFSET …
#define GL_VERTEX_BINDING_STRIDE …
#define GL_VERTEX_SHADER_BIT …
#include <KHR/khrplatform.h>
GLenum;
GLboolean;
GLbitfield;
GLvoid;
GLbyte;
GLubyte;
GLshort;
GLushort;
GLint;
GLuint;
GLclampx;
GLsizei;
GLfloat;
GLclampf;
GLdouble;
GLclampd;
GLeglClientBufferEXT;
GLeglImageOES;
GLchar;
GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
GLhandleARB;
#endif
GLhalf;
GLhalfARB;
GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
GLsizeiptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
GLsizeiptrARB;
#endif
GLint64;
GLint64EXT;
GLuint64;
GLuint64EXT;
GLsync;
struct _cl_context;
struct _cl_event;
GLDEBUGPROC;
GLDEBUGPROCARB;
GLDEBUGPROCKHR;
GLDEBUGPROCAMD;
GLhalfNV;
GLvdpauSurfaceNV;
GLVULKANPROCNV;
#define GL_VERSION_1_0 …
GLAD_API_CALL int GLAD_GL_VERSION_1_0;
#define GL_VERSION_1_1 …
GLAD_API_CALL int GLAD_GL_VERSION_1_1;
#define GL_VERSION_1_2 …
GLAD_API_CALL int GLAD_GL_VERSION_1_2;
#define GL_VERSION_1_3 …
GLAD_API_CALL int GLAD_GL_VERSION_1_3;
#define GL_VERSION_1_4 …
GLAD_API_CALL int GLAD_GL_VERSION_1_4;
#define GL_VERSION_1_5 …
GLAD_API_CALL int GLAD_GL_VERSION_1_5;
#define GL_VERSION_2_0 …
GLAD_API_CALL int GLAD_GL_VERSION_2_0;
#define GL_VERSION_2_1 …
GLAD_API_CALL int GLAD_GL_VERSION_2_1;
#define GL_VERSION_3_0 …
GLAD_API_CALL int GLAD_GL_VERSION_3_0;
#define GL_VERSION_3_1 …
GLAD_API_CALL int GLAD_GL_VERSION_3_1;
#define GL_VERSION_3_2 …
GLAD_API_CALL int GLAD_GL_VERSION_3_2;
#define GL_VERSION_3_3 …
GLAD_API_CALL int GLAD_GL_VERSION_3_3;
#define GL_ES_VERSION_2_0 …
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
#define GL_ES_VERSION_3_0 …
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
#define GL_ES_VERSION_3_1 …
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1;
#define GL_ES_VERSION_3_2 …
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2;
#define GL_ARB_debug_output …
GLAD_API_CALL int GLAD_GL_ARB_debug_output;
#define GL_ARB_framebuffer_object …
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
#define GL_ARB_get_program_binary …
GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
#define GL_EXT_framebuffer_blit …
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
#define GL_EXT_framebuffer_multisample …
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
#define GL_EXT_framebuffer_object …
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
#define GL_OVR_multiview …
GLAD_API_CALL int GLAD_GL_OVR_multiview;
#define GL_OVR_multiview2 …
GLAD_API_CALL int GLAD_GL_OVR_multiview2;
PFNGLACCUMPROC;
PFNGLACTIVETEXTUREPROC;
PFNGLALPHAFUNCPROC;
PFNGLARETEXTURESRESIDENTPROC;
PFNGLARRAYELEMENTPROC;
PFNGLATTACHSHADERPROC;
PFNGLBEGINPROC;
PFNGLBEGINCONDITIONALRENDERPROC;
PFNGLBEGINQUERYPROC;
PFNGLBEGINTRANSFORMFEEDBACKPROC;
PFNGLBINDATTRIBLOCATIONPROC;
PFNGLBINDBUFFERPROC;
PFNGLBINDBUFFERBASEPROC;
PFNGLBINDBUFFERRANGEPROC;
PFNGLBINDFRAGDATALOCATIONPROC;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC;
PFNGLBINDFRAMEBUFFERPROC;
PFNGLBINDFRAMEBUFFEREXTPROC;
PFNGLBINDRENDERBUFFERPROC;
PFNGLBINDRENDERBUFFEREXTPROC;
PFNGLBINDSAMPLERPROC;
PFNGLBINDTEXTUREPROC;
PFNGLBINDVERTEXARRAYPROC;
PFNGLBITMAPPROC;
PFNGLBLENDCOLORPROC;
PFNGLBLENDEQUATIONPROC;
PFNGLBLENDEQUATIONSEPARATEPROC;
PFNGLBLENDFUNCPROC;
PFNGLBLENDFUNCSEPARATEPROC;
PFNGLBLITFRAMEBUFFERPROC;
PFNGLBLITFRAMEBUFFEREXTPROC;
PFNGLBUFFERDATAPROC;
PFNGLBUFFERSUBDATAPROC;
PFNGLCALLLISTPROC;
PFNGLCALLLISTSPROC;
PFNGLCHECKFRAMEBUFFERSTATUSPROC;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC;
PFNGLCLAMPCOLORPROC;
PFNGLCLEARPROC;
PFNGLCLEARACCUMPROC;
PFNGLCLEARBUFFERFIPROC;
PFNGLCLEARBUFFERFVPROC;
PFNGLCLEARBUFFERIVPROC;
PFNGLCLEARBUFFERUIVPROC;
PFNGLCLEARCOLORPROC;
PFNGLCLEARDEPTHPROC;
PFNGLCLEARINDEXPROC;
PFNGLCLEARSTENCILPROC;
PFNGLCLIENTACTIVETEXTUREPROC;
PFNGLCLIENTWAITSYNCPROC;
PFNGLCLIPPLANEPROC;
PFNGLCOLOR3BPROC;
PFNGLCOLOR3BVPROC;
PFNGLCOLOR3DPROC;
PFNGLCOLOR3DVPROC;
PFNGLCOLOR3FPROC;
PFNGLCOLOR3FVPROC;
PFNGLCOLOR3IPROC;
PFNGLCOLOR3IVPROC;
PFNGLCOLOR3SPROC;
PFNGLCOLOR3SVPROC;
PFNGLCOLOR3UBPROC;
PFNGLCOLOR3UBVPROC;
PFNGLCOLOR3UIPROC;
PFNGLCOLOR3UIVPROC;
PFNGLCOLOR3USPROC;
PFNGLCOLOR3USVPROC;
PFNGLCOLOR4BPROC;
PFNGLCOLOR4BVPROC;
PFNGLCOLOR4DPROC;
PFNGLCOLOR4DVPROC;
PFNGLCOLOR4FPROC;
PFNGLCOLOR4FVPROC;
PFNGLCOLOR4IPROC;
PFNGLCOLOR4IVPROC;
PFNGLCOLOR4SPROC;
PFNGLCOLOR4SVPROC;
PFNGLCOLOR4UBPROC;
PFNGLCOLOR4UBVPROC;
PFNGLCOLOR4UIPROC;
PFNGLCOLOR4UIVPROC;
PFNGLCOLOR4USPROC;
PFNGLCOLOR4USVPROC;
PFNGLCOLORMASKPROC;
PFNGLCOLORMASKIPROC;
PFNGLCOLORMATERIALPROC;
PFNGLCOLORP3UIPROC;
PFNGLCOLORP3UIVPROC;
PFNGLCOLORP4UIPROC;
PFNGLCOLORP4UIVPROC;
PFNGLCOLORPOINTERPROC;
PFNGLCOMPILESHADERPROC;
PFNGLCOMPRESSEDTEXIMAGE1DPROC;
PFNGLCOMPRESSEDTEXIMAGE2DPROC;
PFNGLCOMPRESSEDTEXIMAGE3DPROC;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC;
PFNGLCOPYBUFFERSUBDATAPROC;
PFNGLCOPYPIXELSPROC;
PFNGLCOPYTEXIMAGE1DPROC;
PFNGLCOPYTEXIMAGE2DPROC;
PFNGLCOPYTEXSUBIMAGE1DPROC;
PFNGLCOPYTEXSUBIMAGE2DPROC;
PFNGLCOPYTEXSUBIMAGE3DPROC;
PFNGLCREATEPROGRAMPROC;
PFNGLCREATESHADERPROC;
PFNGLCULLFACEPROC;
PFNGLDEBUGMESSAGECALLBACKARBPROC;
PFNGLDEBUGMESSAGECONTROLARBPROC;
PFNGLDEBUGMESSAGEINSERTARBPROC;
PFNGLDELETEBUFFERSPROC;
PFNGLDELETEFRAMEBUFFERSPROC;
PFNGLDELETEFRAMEBUFFERSEXTPROC;
PFNGLDELETELISTSPROC;
PFNGLDELETEPROGRAMPROC;
PFNGLDELETEQUERIESPROC;
PFNGLDELETERENDERBUFFERSPROC;
PFNGLDELETERENDERBUFFERSEXTPROC;
PFNGLDELETESAMPLERSPROC;
PFNGLDELETESHADERPROC;
PFNGLDELETESYNCPROC;
PFNGLDELETETEXTURESPROC;
PFNGLDELETEVERTEXARRAYSPROC;
PFNGLDEPTHFUNCPROC;
PFNGLDEPTHMASKPROC;
PFNGLDEPTHRANGEPROC;
PFNGLDETACHSHADERPROC;
PFNGLDISABLEPROC;
PFNGLDISABLECLIENTSTATEPROC;
PFNGLDISABLEVERTEXATTRIBARRAYPROC;
PFNGLDISABLEIPROC;
PFNGLDRAWARRAYSPROC;
PFNGLDRAWARRAYSINSTANCEDPROC;
PFNGLDRAWBUFFERPROC;
PFNGLDRAWBUFFERSPROC;
PFNGLDRAWELEMENTSPROC;
PFNGLDRAWELEMENTSBASEVERTEXPROC;
PFNGLDRAWELEMENTSINSTANCEDPROC;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC;
PFNGLDRAWPIXELSPROC;
PFNGLDRAWRANGEELEMENTSPROC;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC;
PFNGLEDGEFLAGPROC;
PFNGLEDGEFLAGPOINTERPROC;
PFNGLEDGEFLAGVPROC;
PFNGLENABLEPROC;
PFNGLENABLECLIENTSTATEPROC;
PFNGLENABLEVERTEXATTRIBARRAYPROC;
PFNGLENABLEIPROC;
PFNGLENDPROC;
PFNGLENDCONDITIONALRENDERPROC;
PFNGLENDLISTPROC;
PFNGLENDQUERYPROC;
PFNGLENDTRANSFORMFEEDBACKPROC;
PFNGLEVALCOORD1DPROC;
PFNGLEVALCOORD1DVPROC;
PFNGLEVALCOORD1FPROC;
PFNGLEVALCOORD1FVPROC;
PFNGLEVALCOORD2DPROC;
PFNGLEVALCOORD2DVPROC;
PFNGLEVALCOORD2FPROC;
PFNGLEVALCOORD2FVPROC;
PFNGLEVALMESH1PROC;
PFNGLEVALMESH2PROC;
PFNGLEVALPOINT1PROC;
PFNGLEVALPOINT2PROC;
PFNGLFEEDBACKBUFFERPROC;
PFNGLFENCESYNCPROC;
PFNGLFINISHPROC;
PFNGLFLUSHPROC;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC;
PFNGLFOGCOORDPOINTERPROC;
PFNGLFOGCOORDDPROC;
PFNGLFOGCOORDDVPROC;
PFNGLFOGCOORDFPROC;
PFNGLFOGCOORDFVPROC;
PFNGLFOGFPROC;
PFNGLFOGFVPROC;
PFNGLFOGIPROC;
PFNGLFOGIVPROC;
PFNGLFRAMEBUFFERRENDERBUFFERPROC;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC;
PFNGLFRAMEBUFFERTEXTUREPROC;
PFNGLFRAMEBUFFERTEXTURE1DPROC;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC;
PFNGLFRAMEBUFFERTEXTURE2DPROC;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC;
PFNGLFRAMEBUFFERTEXTURE3DPROC;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC;
PFNGLFRAMEBUFFERTEXTURELAYERPROC;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC;
PFNGLFRONTFACEPROC;
PFNGLFRUSTUMPROC;
PFNGLGENBUFFERSPROC;
PFNGLGENFRAMEBUFFERSPROC;
PFNGLGENFRAMEBUFFERSEXTPROC;
PFNGLGENLISTSPROC;
PFNGLGENQUERIESPROC;
PFNGLGENRENDERBUFFERSPROC;
PFNGLGENRENDERBUFFERSEXTPROC;
PFNGLGENSAMPLERSPROC;
PFNGLGENTEXTURESPROC;
PFNGLGENVERTEXARRAYSPROC;
PFNGLGENERATEMIPMAPPROC;
PFNGLGENERATEMIPMAPEXTPROC;
PFNGLGETACTIVEATTRIBPROC;
PFNGLGETACTIVEUNIFORMPROC;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC;
PFNGLGETACTIVEUNIFORMNAMEPROC;
PFNGLGETACTIVEUNIFORMSIVPROC;
PFNGLGETATTACHEDSHADERSPROC;
PFNGLGETATTRIBLOCATIONPROC;
PFNGLGETBOOLEANI_VPROC;
PFNGLGETBOOLEANVPROC;
PFNGLGETBUFFERPARAMETERI64VPROC;
PFNGLGETBUFFERPARAMETERIVPROC;
PFNGLGETBUFFERPOINTERVPROC;
PFNGLGETBUFFERSUBDATAPROC;
PFNGLGETCLIPPLANEPROC;
PFNGLGETCOMPRESSEDTEXIMAGEPROC;
PFNGLGETDEBUGMESSAGELOGARBPROC;
PFNGLGETDOUBLEVPROC;
PFNGLGETERRORPROC;
PFNGLGETFLOATVPROC;
PFNGLGETFRAGDATAINDEXPROC;
PFNGLGETFRAGDATALOCATIONPROC;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC;
PFNGLGETINTEGER64I_VPROC;
PFNGLGETINTEGER64VPROC;
PFNGLGETINTEGERI_VPROC;
PFNGLGETINTEGERVPROC;
PFNGLGETLIGHTFVPROC;
PFNGLGETLIGHTIVPROC;
PFNGLGETMAPDVPROC;
PFNGLGETMAPFVPROC;
PFNGLGETMAPIVPROC;
PFNGLGETMATERIALFVPROC;
PFNGLGETMATERIALIVPROC;
PFNGLGETMULTISAMPLEFVPROC;
PFNGLGETPIXELMAPFVPROC;
PFNGLGETPIXELMAPUIVPROC;
PFNGLGETPIXELMAPUSVPROC;
PFNGLGETPOINTERVPROC;
PFNGLGETPOLYGONSTIPPLEPROC;
PFNGLGETPROGRAMBINARYPROC;
PFNGLGETPROGRAMINFOLOGPROC;
PFNGLGETPROGRAMIVPROC;
PFNGLGETQUERYOBJECTI64VPROC;
PFNGLGETQUERYOBJECTIVPROC;
PFNGLGETQUERYOBJECTUI64VPROC;
PFNGLGETQUERYOBJECTUIVPROC;
PFNGLGETQUERYIVPROC;
PFNGLGETRENDERBUFFERPARAMETERIVPROC;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC;
PFNGLGETSAMPLERPARAMETERIIVPROC;
PFNGLGETSAMPLERPARAMETERIUIVPROC;
PFNGLGETSAMPLERPARAMETERFVPROC;
PFNGLGETSAMPLERPARAMETERIVPROC;
PFNGLGETSHADERINFOLOGPROC;
PFNGLGETSHADERSOURCEPROC;
PFNGLGETSHADERIVPROC;
PFNGLGETSTRINGPROC;
PFNGLGETSTRINGIPROC;
PFNGLGETSYNCIVPROC;
PFNGLGETTEXENVFVPROC;
PFNGLGETTEXENVIVPROC;
PFNGLGETTEXGENDVPROC;
PFNGLGETTEXGENFVPROC;
PFNGLGETTEXGENIVPROC;
PFNGLGETTEXIMAGEPROC;
PFNGLGETTEXLEVELPARAMETERFVPROC;
PFNGLGETTEXLEVELPARAMETERIVPROC;
PFNGLGETTEXPARAMETERIIVPROC;
PFNGLGETTEXPARAMETERIUIVPROC;
PFNGLGETTEXPARAMETERFVPROC;
PFNGLGETTEXPARAMETERIVPROC;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC;
PFNGLGETUNIFORMBLOCKINDEXPROC;
PFNGLGETUNIFORMINDICESPROC;
PFNGLGETUNIFORMLOCATIONPROC;
PFNGLGETUNIFORMFVPROC;
PFNGLGETUNIFORMIVPROC;
PFNGLGETUNIFORMUIVPROC;
PFNGLGETVERTEXATTRIBIIVPROC;
PFNGLGETVERTEXATTRIBIUIVPROC;
PFNGLGETVERTEXATTRIBPOINTERVPROC;
PFNGLGETVERTEXATTRIBDVPROC;
PFNGLGETVERTEXATTRIBFVPROC;
PFNGLGETVERTEXATTRIBIVPROC;
PFNGLHINTPROC;
PFNGLINDEXMASKPROC;
PFNGLINDEXPOINTERPROC;
PFNGLINDEXDPROC;
PFNGLINDEXDVPROC;
PFNGLINDEXFPROC;
PFNGLINDEXFVPROC;
PFNGLINDEXIPROC;
PFNGLINDEXIVPROC;
PFNGLINDEXSPROC;
PFNGLINDEXSVPROC;
PFNGLINDEXUBPROC;
PFNGLINDEXUBVPROC;
PFNGLINITNAMESPROC;
PFNGLINTERLEAVEDARRAYSPROC;
PFNGLISBUFFERPROC;
PFNGLISENABLEDPROC;
PFNGLISENABLEDIPROC;
PFNGLISFRAMEBUFFERPROC;
PFNGLISFRAMEBUFFEREXTPROC;
PFNGLISLISTPROC;
PFNGLISPROGRAMPROC;
PFNGLISQUERYPROC;
PFNGLISRENDERBUFFERPROC;
PFNGLISRENDERBUFFEREXTPROC;
PFNGLISSAMPLERPROC;
PFNGLISSHADERPROC;
PFNGLISSYNCPROC;
PFNGLISTEXTUREPROC;
PFNGLISVERTEXARRAYPROC;
PFNGLLIGHTMODELFPROC;
PFNGLLIGHTMODELFVPROC;
PFNGLLIGHTMODELIPROC;
PFNGLLIGHTMODELIVPROC;
PFNGLLIGHTFPROC;
PFNGLLIGHTFVPROC;
PFNGLLIGHTIPROC;
PFNGLLIGHTIVPROC;
PFNGLLINESTIPPLEPROC;
PFNGLLINEWIDTHPROC;
PFNGLLINKPROGRAMPROC;
PFNGLLISTBASEPROC;
PFNGLLOADIDENTITYPROC;
PFNGLLOADMATRIXDPROC;
PFNGLLOADMATRIXFPROC;
PFNGLLOADNAMEPROC;
PFNGLLOADTRANSPOSEMATRIXDPROC;
PFNGLLOADTRANSPOSEMATRIXFPROC;
PFNGLLOGICOPPROC;
PFNGLMAP1DPROC;
PFNGLMAP1FPROC;
PFNGLMAP2DPROC;
PFNGLMAP2FPROC;
PFNGLMAPBUFFERPROC;
PFNGLMAPBUFFERRANGEPROC;
PFNGLMAPGRID1DPROC;
PFNGLMAPGRID1FPROC;
PFNGLMAPGRID2DPROC;
PFNGLMAPGRID2FPROC;
PFNGLMATERIALFPROC;
PFNGLMATERIALFVPROC;
PFNGLMATERIALIPROC;
PFNGLMATERIALIVPROC;
PFNGLMATRIXMODEPROC;
PFNGLMULTMATRIXDPROC;
PFNGLMULTMATRIXFPROC;
PFNGLMULTTRANSPOSEMATRIXDPROC;
PFNGLMULTTRANSPOSEMATRIXFPROC;
PFNGLMULTIDRAWARRAYSPROC;
PFNGLMULTIDRAWELEMENTSPROC;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC;
PFNGLMULTITEXCOORD1DPROC;
PFNGLMULTITEXCOORD1DVPROC;
PFNGLMULTITEXCOORD1FPROC;
PFNGLMULTITEXCOORD1FVPROC;
PFNGLMULTITEXCOORD1IPROC;
PFNGLMULTITEXCOORD1IVPROC;
PFNGLMULTITEXCOORD1SPROC;
PFNGLMULTITEXCOORD1SVPROC;
PFNGLMULTITEXCOORD2DPROC;
PFNGLMULTITEXCOORD2DVPROC;
PFNGLMULTITEXCOORD2FPROC;
PFNGLMULTITEXCOORD2FVPROC;
PFNGLMULTITEXCOORD2IPROC;
PFNGLMULTITEXCOORD2IVPROC;
PFNGLMULTITEXCOORD2SPROC;
PFNGLMULTITEXCOORD2SVPROC;
PFNGLMULTITEXCOORD3DPROC;
PFNGLMULTITEXCOORD3DVPROC;
PFNGLMULTITEXCOORD3FPROC;
PFNGLMULTITEXCOORD3FVPROC;
PFNGLMULTITEXCOORD3IPROC;
PFNGLMULTITEXCOORD3IVPROC;
PFNGLMULTITEXCOORD3SPROC;
PFNGLMULTITEXCOORD3SVPROC;
PFNGLMULTITEXCOORD4DPROC;
PFNGLMULTITEXCOORD4DVPROC;
PFNGLMULTITEXCOORD4FPROC;
PFNGLMULTITEXCOORD4FVPROC;
PFNGLMULTITEXCOORD4IPROC;
PFNGLMULTITEXCOORD4IVPROC;
PFNGLMULTITEXCOORD4SPROC;
PFNGLMULTITEXCOORD4SVPROC;
PFNGLMULTITEXCOORDP1UIPROC;
PFNGLMULTITEXCOORDP1UIVPROC;
PFNGLMULTITEXCOORDP2UIPROC;
PFNGLMULTITEXCOORDP2UIVPROC;
PFNGLMULTITEXCOORDP3UIPROC;
PFNGLMULTITEXCOORDP3UIVPROC;
PFNGLMULTITEXCOORDP4UIPROC;
PFNGLMULTITEXCOORDP4UIVPROC;
PFNGLNEWLISTPROC;
PFNGLNORMAL3BPROC;
PFNGLNORMAL3BVPROC;
PFNGLNORMAL3DPROC;
PFNGLNORMAL3DVPROC;
PFNGLNORMAL3FPROC;
PFNGLNORMAL3FVPROC;
PFNGLNORMAL3IPROC;
PFNGLNORMAL3IVPROC;
PFNGLNORMAL3SPROC;
PFNGLNORMAL3SVPROC;
PFNGLNORMALP3UIPROC;
PFNGLNORMALP3UIVPROC;
PFNGLNORMALPOINTERPROC;
PFNGLORTHOPROC;
PFNGLPASSTHROUGHPROC;
PFNGLPIXELMAPFVPROC;
PFNGLPIXELMAPUIVPROC;
PFNGLPIXELMAPUSVPROC;
PFNGLPIXELSTOREFPROC;
PFNGLPIXELSTOREIPROC;
PFNGLPIXELTRANSFERFPROC;
PFNGLPIXELTRANSFERIPROC;
PFNGLPIXELZOOMPROC;
PFNGLPOINTPARAMETERFPROC;
PFNGLPOINTPARAMETERFVPROC;
PFNGLPOINTPARAMETERIPROC;
PFNGLPOINTPARAMETERIVPROC;
PFNGLPOINTSIZEPROC;
PFNGLPOLYGONMODEPROC;
PFNGLPOLYGONOFFSETPROC;
PFNGLPOLYGONSTIPPLEPROC;
PFNGLPOPATTRIBPROC;
PFNGLPOPCLIENTATTRIBPROC;
PFNGLPOPMATRIXPROC;
PFNGLPOPNAMEPROC;
PFNGLPRIMITIVERESTARTINDEXPROC;
PFNGLPRIORITIZETEXTURESPROC;
PFNGLPROGRAMBINARYPROC;
PFNGLPROGRAMPARAMETERIPROC;
PFNGLPROVOKINGVERTEXPROC;
PFNGLPUSHATTRIBPROC;
PFNGLPUSHCLIENTATTRIBPROC;
PFNGLPUSHMATRIXPROC;
PFNGLPUSHNAMEPROC;
PFNGLQUERYCOUNTERPROC;
PFNGLRASTERPOS2DPROC;
PFNGLRASTERPOS2DVPROC;
PFNGLRASTERPOS2FPROC;
PFNGLRASTERPOS2FVPROC;
PFNGLRASTERPOS2IPROC;
PFNGLRASTERPOS2IVPROC;
PFNGLRASTERPOS2SPROC;
PFNGLRASTERPOS2SVPROC;
PFNGLRASTERPOS3DPROC;
PFNGLRASTERPOS3DVPROC;
PFNGLRASTERPOS3FPROC;
PFNGLRASTERPOS3FVPROC;
PFNGLRASTERPOS3IPROC;
PFNGLRASTERPOS3IVPROC;
PFNGLRASTERPOS3SPROC;
PFNGLRASTERPOS3SVPROC;
PFNGLRASTERPOS4DPROC;
PFNGLRASTERPOS4DVPROC;
PFNGLRASTERPOS4FPROC;
PFNGLRASTERPOS4FVPROC;
PFNGLRASTERPOS4IPROC;
PFNGLRASTERPOS4IVPROC;
PFNGLRASTERPOS4SPROC;
PFNGLRASTERPOS4SVPROC;
PFNGLREADBUFFERPROC;
PFNGLREADPIXELSPROC;
PFNGLRECTDPROC;
PFNGLRECTDVPROC;
PFNGLRECTFPROC;
PFNGLRECTFVPROC;
PFNGLRECTIPROC;
PFNGLRECTIVPROC;
PFNGLRECTSPROC;
PFNGLRECTSVPROC;
PFNGLRENDERMODEPROC;
PFNGLRENDERBUFFERSTORAGEPROC;
PFNGLRENDERBUFFERSTORAGEEXTPROC;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC;
PFNGLROTATEDPROC;
PFNGLROTATEFPROC;
PFNGLSAMPLECOVERAGEPROC;
PFNGLSAMPLEMASKIPROC;
PFNGLSAMPLERPARAMETERIIVPROC;
PFNGLSAMPLERPARAMETERIUIVPROC;
PFNGLSAMPLERPARAMETERFPROC;
PFNGLSAMPLERPARAMETERFVPROC;
PFNGLSAMPLERPARAMETERIPROC;
PFNGLSAMPLERPARAMETERIVPROC;
PFNGLSCALEDPROC;
PFNGLSCALEFPROC;
PFNGLSCISSORPROC;
PFNGLSECONDARYCOLOR3BPROC;
PFNGLSECONDARYCOLOR3BVPROC;
PFNGLSECONDARYCOLOR3DPROC;
PFNGLSECONDARYCOLOR3DVPROC;
PFNGLSECONDARYCOLOR3FPROC;
PFNGLSECONDARYCOLOR3FVPROC;
PFNGLSECONDARYCOLOR3IPROC;
PFNGLSECONDARYCOLOR3IVPROC;
PFNGLSECONDARYCOLOR3SPROC;
PFNGLSECONDARYCOLOR3SVPROC;
PFNGLSECONDARYCOLOR3UBPROC;
PFNGLSECONDARYCOLOR3UBVPROC;
PFNGLSECONDARYCOLOR3UIPROC;
PFNGLSECONDARYCOLOR3UIVPROC;
PFNGLSECONDARYCOLOR3USPROC;
PFNGLSECONDARYCOLOR3USVPROC;
PFNGLSECONDARYCOLORP3UIPROC;
PFNGLSECONDARYCOLORP3UIVPROC;
PFNGLSECONDARYCOLORPOINTERPROC;
PFNGLSELECTBUFFERPROC;
PFNGLSHADEMODELPROC;
PFNGLSHADERSOURCEPROC;
PFNGLSTENCILFUNCPROC;
PFNGLSTENCILFUNCSEPARATEPROC;
PFNGLSTENCILMASKPROC;
PFNGLSTENCILMASKSEPARATEPROC;
PFNGLSTENCILOPPROC;
PFNGLSTENCILOPSEPARATEPROC;
PFNGLTEXBUFFERPROC;
PFNGLTEXCOORD1DPROC;
PFNGLTEXCOORD1DVPROC;
PFNGLTEXCOORD1FPROC;
PFNGLTEXCOORD1FVPROC;
PFNGLTEXCOORD1IPROC;
PFNGLTEXCOORD1IVPROC;
PFNGLTEXCOORD1SPROC;
PFNGLTEXCOORD1SVPROC;
PFNGLTEXCOORD2DPROC;
PFNGLTEXCOORD2DVPROC;
PFNGLTEXCOORD2FPROC;
PFNGLTEXCOORD2FVPROC;
PFNGLTEXCOORD2IPROC;
PFNGLTEXCOORD2IVPROC;
PFNGLTEXCOORD2SPROC;
PFNGLTEXCOORD2SVPROC;
PFNGLTEXCOORD3DPROC;
PFNGLTEXCOORD3DVPROC;
PFNGLTEXCOORD3FPROC;
PFNGLTEXCOORD3FVPROC;
PFNGLTEXCOORD3IPROC;
PFNGLTEXCOORD3IVPROC;
PFNGLTEXCOORD3SPROC;
PFNGLTEXCOORD3SVPROC;
PFNGLTEXCOORD4DPROC;
PFNGLTEXCOORD4DVPROC;
PFNGLTEXCOORD4FPROC;
PFNGLTEXCOORD4FVPROC;
PFNGLTEXCOORD4IPROC;
PFNGLTEXCOORD4IVPROC;
PFNGLTEXCOORD4SPROC;
PFNGLTEXCOORD4SVPROC;
PFNGLTEXCOORDP1UIPROC;
PFNGLTEXCOORDP1UIVPROC;
PFNGLTEXCOORDP2UIPROC;
PFNGLTEXCOORDP2UIVPROC;
PFNGLTEXCOORDP3UIPROC;
PFNGLTEXCOORDP3UIVPROC;
PFNGLTEXCOORDP4UIPROC;
PFNGLTEXCOORDP4UIVPROC;
PFNGLTEXCOORDPOINTERPROC;
PFNGLTEXENVFPROC;
PFNGLTEXENVFVPROC;
PFNGLTEXENVIPROC;
PFNGLTEXENVIVPROC;
PFNGLTEXGENDPROC;
PFNGLTEXGENDVPROC;
PFNGLTEXGENFPROC;
PFNGLTEXGENFVPROC;
PFNGLTEXGENIPROC;
PFNGLTEXGENIVPROC;
PFNGLTEXIMAGE1DPROC;
PFNGLTEXIMAGE2DPROC;
PFNGLTEXIMAGE2DMULTISAMPLEPROC;
PFNGLTEXIMAGE3DPROC;
PFNGLTEXIMAGE3DMULTISAMPLEPROC;
PFNGLTEXPARAMETERIIVPROC;
PFNGLTEXPARAMETERIUIVPROC;
PFNGLTEXPARAMETERFPROC;
PFNGLTEXPARAMETERFVPROC;
PFNGLTEXPARAMETERIPROC;
PFNGLTEXPARAMETERIVPROC;
PFNGLTEXSUBIMAGE1DPROC;
PFNGLTEXSUBIMAGE2DPROC;
PFNGLTEXSUBIMAGE3DPROC;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC;
PFNGLTRANSLATEDPROC;
PFNGLTRANSLATEFPROC;
PFNGLUNIFORM1FPROC;
PFNGLUNIFORM1FVPROC;
PFNGLUNIFORM1IPROC;
PFNGLUNIFORM1IVPROC;
PFNGLUNIFORM1UIPROC;
PFNGLUNIFORM1UIVPROC;
PFNGLUNIFORM2FPROC;
PFNGLUNIFORM2FVPROC;
PFNGLUNIFORM2IPROC;
PFNGLUNIFORM2IVPROC;
PFNGLUNIFORM2UIPROC;
PFNGLUNIFORM2UIVPROC;
PFNGLUNIFORM3FPROC;
PFNGLUNIFORM3FVPROC;
PFNGLUNIFORM3IPROC;
PFNGLUNIFORM3IVPROC;
PFNGLUNIFORM3UIPROC;
PFNGLUNIFORM3UIVPROC;
PFNGLUNIFORM4FPROC;
PFNGLUNIFORM4FVPROC;
PFNGLUNIFORM4IPROC;
PFNGLUNIFORM4IVPROC;
PFNGLUNIFORM4UIPROC;
PFNGLUNIFORM4UIVPROC;
PFNGLUNIFORMBLOCKBINDINGPROC;
PFNGLUNIFORMMATRIX2FVPROC;
PFNGLUNIFORMMATRIX2X3FVPROC;
PFNGLUNIFORMMATRIX2X4FVPROC;
PFNGLUNIFORMMATRIX3FVPROC;
PFNGLUNIFORMMATRIX3X2FVPROC;
PFNGLUNIFORMMATRIX3X4FVPROC;
PFNGLUNIFORMMATRIX4FVPROC;
PFNGLUNIFORMMATRIX4X2FVPROC;
PFNGLUNIFORMMATRIX4X3FVPROC;
PFNGLUNMAPBUFFERPROC;
PFNGLUSEPROGRAMPROC;
PFNGLVALIDATEPROGRAMPROC;
PFNGLVERTEX2DPROC;
PFNGLVERTEX2DVPROC;
PFNGLVERTEX2FPROC;
PFNGLVERTEX2FVPROC;
PFNGLVERTEX2IPROC;
PFNGLVERTEX2IVPROC;
PFNGLVERTEX2SPROC;
PFNGLVERTEX2SVPROC;
PFNGLVERTEX3DPROC;
PFNGLVERTEX3DVPROC;
PFNGLVERTEX3FPROC;
PFNGLVERTEX3FVPROC;
PFNGLVERTEX3IPROC;
PFNGLVERTEX3IVPROC;
PFNGLVERTEX3SPROC;
PFNGLVERTEX3SVPROC;
PFNGLVERTEX4DPROC;
PFNGLVERTEX4DVPROC;
PFNGLVERTEX4FPROC;
PFNGLVERTEX4FVPROC;
PFNGLVERTEX4IPROC;
PFNGLVERTEX4IVPROC;
PFNGLVERTEX4SPROC;
PFNGLVERTEX4SVPROC;
PFNGLVERTEXATTRIB1DPROC;
PFNGLVERTEXATTRIB1DVPROC;
PFNGLVERTEXATTRIB1FPROC;
PFNGLVERTEXATTRIB1FVPROC;
PFNGLVERTEXATTRIB1SPROC;
PFNGLVERTEXATTRIB1SVPROC;
PFNGLVERTEXATTRIB2DPROC;
PFNGLVERTEXATTRIB2DVPROC;
PFNGLVERTEXATTRIB2FPROC;
PFNGLVERTEXATTRIB2FVPROC;
PFNGLVERTEXATTRIB2SPROC;
PFNGLVERTEXATTRIB2SVPROC;
PFNGLVERTEXATTRIB3DPROC;
PFNGLVERTEXATTRIB3DVPROC;
PFNGLVERTEXATTRIB3FPROC;
PFNGLVERTEXATTRIB3FVPROC;
PFNGLVERTEXATTRIB3SPROC;
PFNGLVERTEXATTRIB3SVPROC;
PFNGLVERTEXATTRIB4NBVPROC;
PFNGLVERTEXATTRIB4NIVPROC;
PFNGLVERTEXATTRIB4NSVPROC;
PFNGLVERTEXATTRIB4NUBPROC;
PFNGLVERTEXATTRIB4NUBVPROC;
PFNGLVERTEXATTRIB4NUIVPROC;
PFNGLVERTEXATTRIB4NUSVPROC;
PFNGLVERTEXATTRIB4BVPROC;
PFNGLVERTEXATTRIB4DPROC;
PFNGLVERTEXATTRIB4DVPROC;
PFNGLVERTEXATTRIB4FPROC;
PFNGLVERTEXATTRIB4FVPROC;
PFNGLVERTEXATTRIB4IVPROC;
PFNGLVERTEXATTRIB4SPROC;
PFNGLVERTEXATTRIB4SVPROC;
PFNGLVERTEXATTRIB4UBVPROC;
PFNGLVERTEXATTRIB4UIVPROC;
PFNGLVERTEXATTRIB4USVPROC;
PFNGLVERTEXATTRIBDIVISORPROC;
PFNGLVERTEXATTRIBI1IPROC;
PFNGLVERTEXATTRIBI1IVPROC;
PFNGLVERTEXATTRIBI1UIPROC;
PFNGLVERTEXATTRIBI1UIVPROC;
PFNGLVERTEXATTRIBI2IPROC;
PFNGLVERTEXATTRIBI2IVPROC;
PFNGLVERTEXATTRIBI2UIPROC;
PFNGLVERTEXATTRIBI2UIVPROC;
PFNGLVERTEXATTRIBI3IPROC;
PFNGLVERTEXATTRIBI3IVPROC;
PFNGLVERTEXATTRIBI3UIPROC;
PFNGLVERTEXATTRIBI3UIVPROC;
PFNGLVERTEXATTRIBI4BVPROC;
PFNGLVERTEXATTRIBI4IPROC;
PFNGLVERTEXATTRIBI4IVPROC;
PFNGLVERTEXATTRIBI4SVPROC;
PFNGLVERTEXATTRIBI4UBVPROC;
PFNGLVERTEXATTRIBI4UIPROC;
PFNGLVERTEXATTRIBI4UIVPROC;
PFNGLVERTEXATTRIBI4USVPROC;
PFNGLVERTEXATTRIBIPOINTERPROC;
PFNGLVERTEXATTRIBP1UIPROC;
PFNGLVERTEXATTRIBP1UIVPROC;
PFNGLVERTEXATTRIBP2UIPROC;
PFNGLVERTEXATTRIBP2UIVPROC;
PFNGLVERTEXATTRIBP3UIPROC;
PFNGLVERTEXATTRIBP3UIVPROC;
PFNGLVERTEXATTRIBP4UIPROC;
PFNGLVERTEXATTRIBP4UIVPROC;
PFNGLVERTEXATTRIBPOINTERPROC;
PFNGLVERTEXP2UIPROC;
PFNGLVERTEXP2UIVPROC;
PFNGLVERTEXP3UIPROC;
PFNGLVERTEXP3UIVPROC;
PFNGLVERTEXP4UIPROC;
PFNGLVERTEXP4UIVPROC;
PFNGLVERTEXPOINTERPROC;
PFNGLVIEWPORTPROC;
PFNGLWAITSYNCPROC;
PFNGLWINDOWPOS2DPROC;
PFNGLWINDOWPOS2DVPROC;
PFNGLWINDOWPOS2FPROC;
PFNGLWINDOWPOS2FVPROC;
PFNGLWINDOWPOS2IPROC;
PFNGLWINDOWPOS2IVPROC;
PFNGLWINDOWPOS2SPROC;
PFNGLWINDOWPOS2SVPROC;
PFNGLWINDOWPOS3DPROC;
PFNGLWINDOWPOS3DVPROC;
PFNGLWINDOWPOS3FPROC;
PFNGLWINDOWPOS3FVPROC;
PFNGLWINDOWPOS3IPROC;
PFNGLWINDOWPOS3IVPROC;
PFNGLWINDOWPOS3SPROC;
PFNGLWINDOWPOS3SVPROC;
PFNGLACTIVESHADERPROGRAMPROC;
PFNGLBINDIMAGETEXTUREPROC;
PFNGLBINDPROGRAMPIPELINEPROC;
PFNGLBINDTRANSFORMFEEDBACKPROC;
PFNGLBINDVERTEXBUFFERPROC;
PFNGLBLENDBARRIERPROC;
PFNGLBLENDEQUATIONSEPARATEIPROC;
PFNGLBLENDEQUATIONIPROC;
PFNGLBLENDFUNCSEPARATEIPROC;
PFNGLBLENDFUNCIPROC;
PFNGLCLEARDEPTHFPROC;
PFNGLCOPYIMAGESUBDATAPROC;
PFNGLCREATESHADERPROGRAMVPROC;
PFNGLDEBUGMESSAGECALLBACKPROC;
PFNGLDEBUGMESSAGECONTROLPROC;
PFNGLDEBUGMESSAGEINSERTPROC;
PFNGLDELETEPROGRAMPIPELINESPROC;
PFNGLDELETETRANSFORMFEEDBACKSPROC;
PFNGLDEPTHRANGEFPROC;
PFNGLDISPATCHCOMPUTEPROC;
PFNGLDISPATCHCOMPUTEINDIRECTPROC;
PFNGLDRAWARRAYSINDIRECTPROC;
PFNGLDRAWELEMENTSINDIRECTPROC;
PFNGLFRAMEBUFFERPARAMETERIPROC;
PFNGLGENPROGRAMPIPELINESPROC;
PFNGLGENTRANSFORMFEEDBACKSPROC;
PFNGLGETDEBUGMESSAGELOGPROC;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC;
PFNGLGETGRAPHICSRESETSTATUSPROC;
PFNGLGETINTERNALFORMATIVPROC;
PFNGLGETOBJECTLABELPROC;
PFNGLGETOBJECTPTRLABELPROC;
PFNGLGETPROGRAMINTERFACEIVPROC;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC;
PFNGLGETPROGRAMPIPELINEIVPROC;
PFNGLGETPROGRAMRESOURCEINDEXPROC;
PFNGLGETPROGRAMRESOURCELOCATIONPROC;
PFNGLGETPROGRAMRESOURCENAMEPROC;
PFNGLGETPROGRAMRESOURCEIVPROC;
PFNGLGETSHADERPRECISIONFORMATPROC;
PFNGLGETNUNIFORMFVPROC;
PFNGLGETNUNIFORMIVPROC;
PFNGLGETNUNIFORMUIVPROC;
PFNGLINVALIDATEFRAMEBUFFERPROC;
PFNGLINVALIDATESUBFRAMEBUFFERPROC;
PFNGLISPROGRAMPIPELINEPROC;
PFNGLISTRANSFORMFEEDBACKPROC;
PFNGLMEMORYBARRIERPROC;
PFNGLMEMORYBARRIERBYREGIONPROC;
PFNGLMINSAMPLESHADINGPROC;
PFNGLOBJECTLABELPROC;
PFNGLOBJECTPTRLABELPROC;
PFNGLPATCHPARAMETERIPROC;
PFNGLPAUSETRANSFORMFEEDBACKPROC;
PFNGLPOPDEBUGGROUPPROC;
PFNGLPRIMITIVEBOUNDINGBOXPROC;
PFNGLPROGRAMUNIFORM1FPROC;
PFNGLPROGRAMUNIFORM1FVPROC;
PFNGLPROGRAMUNIFORM1IPROC;
PFNGLPROGRAMUNIFORM1IVPROC;
PFNGLPROGRAMUNIFORM1UIPROC;
PFNGLPROGRAMUNIFORM1UIVPROC;
PFNGLPROGRAMUNIFORM2FPROC;
PFNGLPROGRAMUNIFORM2FVPROC;
PFNGLPROGRAMUNIFORM2IPROC;
PFNGLPROGRAMUNIFORM2IVPROC;
PFNGLPROGRAMUNIFORM2UIPROC;
PFNGLPROGRAMUNIFORM2UIVPROC;
PFNGLPROGRAMUNIFORM3FPROC;
PFNGLPROGRAMUNIFORM3FVPROC;
PFNGLPROGRAMUNIFORM3IPROC;
PFNGLPROGRAMUNIFORM3IVPROC;
PFNGLPROGRAMUNIFORM3UIPROC;
PFNGLPROGRAMUNIFORM3UIVPROC;
PFNGLPROGRAMUNIFORM4FPROC;
PFNGLPROGRAMUNIFORM4FVPROC;
PFNGLPROGRAMUNIFORM4IPROC;
PFNGLPROGRAMUNIFORM4IVPROC;
PFNGLPROGRAMUNIFORM4UIPROC;
PFNGLPROGRAMUNIFORM4UIVPROC;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC;
PFNGLPUSHDEBUGGROUPPROC;
PFNGLREADNPIXELSPROC;
PFNGLRELEASESHADERCOMPILERPROC;
PFNGLRESUMETRANSFORMFEEDBACKPROC;
PFNGLSHADERBINARYPROC;
PFNGLTEXBUFFERRANGEPROC;
PFNGLTEXSTORAGE2DPROC;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC;
PFNGLTEXSTORAGE3DPROC;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC;
PFNGLUSEPROGRAMSTAGESPROC;
PFNGLVALIDATEPROGRAMPIPELINEPROC;
PFNGLVERTEXATTRIBBINDINGPROC;
PFNGLVERTEXATTRIBFORMATPROC;
PFNGLVERTEXATTRIBIFORMATPROC;
PFNGLVERTEXBINDINGDIVISORPROC;
GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
#define glAccum …
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture …
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
#define glAlphaFunc …
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
#define glAreTexturesResident …
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
#define glArrayElement …
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader …
GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
#define glBegin …
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender …
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery …
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback …
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation …
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer …
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase …
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange …
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation …
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
#define glBindFragDataLocationIndexed …
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer …
GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
#define glBindFramebufferEXT …
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer …
GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
#define glBindRenderbufferEXT …
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
#define glBindSampler …
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture …
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray …
GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
#define glBitmap …
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor …
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation …
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate …
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc …
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate …
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer …
GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
#define glBlitFramebufferEXT …
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData …
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData …
GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
#define glCallList …
GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
#define glCallLists …
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus …
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
#define glCheckFramebufferStatusEXT …
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
#define glClampColor …
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
#define glClear …
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
#define glClearAccum …
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi …
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv …
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv …
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv …
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor …
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth …
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
#define glClearIndex …
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil …
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
#define glClientActiveTexture …
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync …
GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
#define glClipPlane …
GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
#define glColor3b …
GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
#define glColor3bv …
GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
#define glColor3d …
GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
#define glColor3dv …
GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
#define glColor3f …
GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
#define glColor3fv …
GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
#define glColor3i …
GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
#define glColor3iv …
GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
#define glColor3s …
GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
#define glColor3sv …
GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
#define glColor3ub …
GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
#define glColor3ubv …
GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
#define glColor3ui …
GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
#define glColor3uiv …
GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
#define glColor3us …
GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
#define glColor3usv …
GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
#define glColor4b …
GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
#define glColor4bv …
GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
#define glColor4d …
GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
#define glColor4dv …
GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
#define glColor4f …
GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
#define glColor4fv …
GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
#define glColor4i …
GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
#define glColor4iv …
GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
#define glColor4s …
GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
#define glColor4sv …
GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
#define glColor4ub …
GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
#define glColor4ubv …
GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
#define glColor4ui …
GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
#define glColor4uiv …
GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
#define glColor4us …
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
#define glColor4usv …
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask …
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski …
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
#define glColorMaterial …
GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
#define glColorP3ui …
GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
#define glColorP3uiv …
GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
#define glColorP4ui …
GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
#define glColorP4uiv …
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
#define glColorPointer …
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader …
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D …
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D …
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D …
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D …
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D …
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D …
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData …
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
#define glCopyPixels …
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D …
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D …
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D …
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D …
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D …
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram …
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader …
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace …
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
#define glDebugMessageCallbackARB …
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
#define glDebugMessageControlARB …
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
#define glDebugMessageInsertARB …
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers …
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers …
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
#define glDeleteFramebuffersEXT …
GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
#define glDeleteLists …
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram …
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries …
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers …
GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
#define glDeleteRenderbuffersEXT …
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
#define glDeleteSamplers …
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader …
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync …
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures …
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays …
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc …
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask …
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange …
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader …
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
#define glDisable …
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
#define glDisableClientState …
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray …
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei …
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays …
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced …
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer …
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers …
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements …
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex …
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced …
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex …
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
#define glDrawPixels …
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements …
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex …
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
#define glEdgeFlag …
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
#define glEdgeFlagPointer …
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
#define glEdgeFlagv …
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
#define glEnable …
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
#define glEnableClientState …
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray …
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei …
GLAD_API_CALL PFNGLENDPROC glad_glEnd;
#define glEnd …
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender …
GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
#define glEndList …
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery …
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback …
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
#define glEvalCoord1d …
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
#define glEvalCoord1dv …
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
#define glEvalCoord1f …
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
#define glEvalCoord1fv …
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
#define glEvalCoord2d …
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
#define glEvalCoord2dv …
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
#define glEvalCoord2f …
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
#define glEvalCoord2fv …
GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
#define glEvalMesh1 …
GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
#define glEvalMesh2 …
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
#define glEvalPoint1 …
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
#define glEvalPoint2 …
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
#define glFeedbackBuffer …
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync …
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
#define glFinish …
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
#define glFlush …
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange …
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
#define glFogCoordPointer …
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
#define glFogCoordd …
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
#define glFogCoorddv …
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
#define glFogCoordf …
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
#define glFogCoordfv …
GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
#define glFogf …
GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
#define glFogfv …
GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
#define glFogi …
GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
#define glFogiv …
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer …
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
#define glFramebufferRenderbufferEXT …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
#define glFramebufferTexture …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
#define glFramebufferTexture1D …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
#define glFramebufferTexture1DEXT …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
#define glFramebufferTexture2DEXT …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
#define glFramebufferTexture3D …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
#define glFramebufferTexture3DEXT …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer …
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
#define glFramebufferTextureMultiviewOVR …
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace …
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
#define glFrustum …
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers …
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers …
GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
#define glGenFramebuffersEXT …
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
#define glGenLists …
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries …
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers …
GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
#define glGenRenderbuffersEXT …
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
#define glGenSamplers …
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures …
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays …
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap …
GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
#define glGenerateMipmapEXT …
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib …
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform …
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName …
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv …
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
#define glGetActiveUniformName …
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv …
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders …
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation …
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v …
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv …
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
#define glGetBufferParameteri64v …
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv …
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv …
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData …
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
#define glGetClipPlane …
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage …
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
#define glGetDebugMessageLogARB …
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev …
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
#define glGetError …
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv …
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
#define glGetFragDataIndex …
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation …
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv …
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
#define glGetFramebufferAttachmentParameterivEXT …
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
#define glGetInteger64i_v …
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v …
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v …
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv …
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
#define glGetLightfv …
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
#define glGetLightiv …
GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
#define glGetMapdv …
GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
#define glGetMapfv …
GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
#define glGetMapiv …
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
#define glGetMaterialfv …
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
#define glGetMaterialiv …
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
#define glGetMultisamplefv …
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
#define glGetPixelMapfv …
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
#define glGetPixelMapuiv …
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
#define glGetPixelMapusv …
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv …
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
#define glGetPolygonStipple …
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
#define glGetProgramBinary …
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog …
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv …
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
#define glGetQueryObjecti64v …
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv …
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
#define glGetQueryObjectui64v …
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv …
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv …
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv …
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
#define glGetRenderbufferParameterivEXT …
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
#define glGetSamplerParameterIiv …
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv …
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
#define glGetSamplerParameterfv …
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
#define glGetSamplerParameteriv …
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog …
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource …
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv …
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString …
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi …
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv …
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
#define glGetTexEnvfv …
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
#define glGetTexEnviv …
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
#define glGetTexGendv …
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
#define glGetTexGenfv …
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
#define glGetTexGeniv …
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage …
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv …
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv …
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv …
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv …
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv …
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv …
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying …
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex …
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices …
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation …
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv …
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv …
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv …
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv …
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv …
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv …
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv …
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv …
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv …
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
#define glHint …
GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
#define glIndexMask …
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
#define glIndexPointer …
GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
#define glIndexd …
GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
#define glIndexdv …
GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
#define glIndexf …
GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
#define glIndexfv …
GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
#define glIndexi …
GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
#define glIndexiv …
GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
#define glIndexs …
GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
#define glIndexsv …
GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
#define glIndexub …
GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
#define glIndexubv …
GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
#define glInitNames …
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
#define glInterleavedArrays …
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer …
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled …
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi …
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer …
GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
#define glIsFramebufferEXT …
GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
#define glIsList …
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram …
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery …
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer …
GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
#define glIsRenderbufferEXT …
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
#define glIsSampler …
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader …
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync …
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture …
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray …
GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
#define glLightModelf …
GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
#define glLightModelfv …
GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
#define glLightModeli …
GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
#define glLightModeliv …
GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
#define glLightf …
GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
#define glLightfv …
GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
#define glLighti …
GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
#define glLightiv …
GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
#define glLineStipple …
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth …
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram …
GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
#define glListBase …
GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
#define glLoadIdentity …
GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
#define glLoadMatrixd …
GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
#define glLoadMatrixf …
GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
#define glLoadName …
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd …
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf …
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp …
GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
#define glMap1d …
GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
#define glMap1f …
GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
#define glMap2d …
GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
#define glMap2f …
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer …
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange …
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
#define glMapGrid1d …
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
#define glMapGrid1f …
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
#define glMapGrid2d …
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
#define glMapGrid2f …
GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
#define glMaterialf …
GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
#define glMaterialfv …
GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
#define glMateriali …
GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
#define glMaterialiv …
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
#define glMatrixMode …
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
#define glMultMatrixd …
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
#define glMultMatrixf …
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
#define glMultTransposeMatrixd …
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
#define glMultTransposeMatrixf …
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays …
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements …
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex …
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
#define glMultiTexCoord1d …
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv …
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
#define glMultiTexCoord1f …
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv …
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
#define glMultiTexCoord1i …
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv …
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
#define glMultiTexCoord1s …
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv …
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
#define glMultiTexCoord2d …
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv …
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
#define glMultiTexCoord2f …
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv …
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
#define glMultiTexCoord2i …
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv …
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
#define glMultiTexCoord2s …
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv …
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
#define glMultiTexCoord3d …
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv …
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
#define glMultiTexCoord3f …
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv …
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
#define glMultiTexCoord3i …
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv …
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
#define glMultiTexCoord3s …
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv …
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
#define glMultiTexCoord4d …
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv …
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
#define glMultiTexCoord4f …
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv …
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
#define glMultiTexCoord4i …
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv …
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
#define glMultiTexCoord4s …
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv …
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
#define glMultiTexCoordP1ui …
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
#define glMultiTexCoordP1uiv …
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
#define glMultiTexCoordP2ui …
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
#define glMultiTexCoordP2uiv …
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
#define glMultiTexCoordP3ui …
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
#define glMultiTexCoordP3uiv …
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
#define glMultiTexCoordP4ui …
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
#define glMultiTexCoordP4uiv …
GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
#define glNewList …
GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
#define glNormal3b …
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
#define glNormal3bv …
GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
#define glNormal3d …
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
#define glNormal3dv …
GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
#define glNormal3f …
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
#define glNormal3fv …
GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
#define glNormal3i …
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
#define glNormal3iv …
GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
#define glNormal3s …
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
#define glNormal3sv …
GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
#define glNormalP3ui …
GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
#define glNormalP3uiv …
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
#define glNormalPointer …
GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
#define glOrtho …
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
#define glPassThrough …
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
#define glPixelMapfv …
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
#define glPixelMapuiv …
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
#define glPixelMapusv …
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref …
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei …
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
#define glPixelTransferf …
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
#define glPixelTransferi …
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
#define glPixelZoom …
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf …
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv …
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri …
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv …
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize …
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode …
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset …
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
#define glPolygonStipple …
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
#define glPopAttrib …
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
#define glPopClientAttrib …
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
#define glPopMatrix …
GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
#define glPopName …
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex …
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
#define glPrioritizeTextures …
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
#define glProgramBinary …
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
#define glProgramParameteri …
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
#define glProvokingVertex …
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
#define glPushAttrib …
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
#define glPushClientAttrib …
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
#define glPushMatrix …
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
#define glPushName …
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
#define glQueryCounter …
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
#define glRasterPos2d …
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
#define glRasterPos2dv …
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
#define glRasterPos2f …
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
#define glRasterPos2fv …
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
#define glRasterPos2i …
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
#define glRasterPos2iv …
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
#define glRasterPos2s …
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
#define glRasterPos2sv …
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
#define glRasterPos3d …
GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
#define glRasterPos3dv …
GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
#define glRasterPos3f …
GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
#define glRasterPos3fv …
GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
#define glRasterPos3i …
GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
#define glRasterPos3iv …
GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
#define glRasterPos3s …
GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
#define glRasterPos3sv …
GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
#define glRasterPos4d …
GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
#define glRasterPos4dv …
GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
#define glRasterPos4f …
GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
#define glRasterPos4fv …
GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
#define glRasterPos4i …
GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
#define glRasterPos4iv …
GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
#define glRasterPos4s …
GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
#define glRasterPos4sv …
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer …
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels …
GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
#define glRectd …
GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
#define glRectdv …
GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
#define glRectf …
GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
#define glRectfv …
GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
#define glRecti …
GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
#define glRectiv …
GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
#define glRects …
GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
#define glRectsv …
GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
#define glRenderMode …
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage …
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
#define glRenderbufferStorageEXT …
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample …
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
#define glRenderbufferStorageMultisampleEXT …
GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
#define glRotated …
GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
#define glRotatef …
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage …
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
#define glSampleMaski …
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
#define glSamplerParameterIiv …
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
#define glSamplerParameterIuiv …
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
#define glSamplerParameterf …
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
#define glSamplerParameterfv …
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
#define glSamplerParameteri …
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
#define glSamplerParameteriv …
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
#define glScaled …
GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
#define glScalef …
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
#define glScissor …
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
#define glSecondaryColor3b …
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
#define glSecondaryColor3bv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
#define glSecondaryColor3d …
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
#define glSecondaryColor3dv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
#define glSecondaryColor3f …
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
#define glSecondaryColor3fv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
#define glSecondaryColor3i …
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
#define glSecondaryColor3iv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
#define glSecondaryColor3s …
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
#define glSecondaryColor3sv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
#define glSecondaryColor3ub …
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
#define glSecondaryColor3ubv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
#define glSecondaryColor3ui …
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
#define glSecondaryColor3uiv …
GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
#define glSecondaryColor3us …
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
#define glSecondaryColor3usv …
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
#define glSecondaryColorP3ui …
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv …
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
#define glSecondaryColorPointer …
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
#define glSelectBuffer …
GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
#define glShadeModel …
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource …
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc …
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate …
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask …
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate …
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp …
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate …
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
#define glTexBuffer …
GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
#define glTexCoord1d …
GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
#define glTexCoord1dv …
GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
#define glTexCoord1f …
GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
#define glTexCoord1fv …
GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
#define glTexCoord1i …
GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
#define glTexCoord1iv …
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
#define glTexCoord1s …
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
#define glTexCoord1sv …
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
#define glTexCoord2d …
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
#define glTexCoord2dv …
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
#define glTexCoord2f …
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
#define glTexCoord2fv …
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
#define glTexCoord2i …
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
#define glTexCoord2iv …
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
#define glTexCoord2s …
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
#define glTexCoord2sv …
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
#define glTexCoord3d …
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
#define glTexCoord3dv …
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
#define glTexCoord3f …
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
#define glTexCoord3fv …
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
#define glTexCoord3i …
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
#define glTexCoord3iv …
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
#define glTexCoord3s …
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
#define glTexCoord3sv …
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
#define glTexCoord4d …
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
#define glTexCoord4dv …
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
#define glTexCoord4f …
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
#define glTexCoord4fv …
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
#define glTexCoord4i …
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
#define glTexCoord4iv …
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
#define glTexCoord4s …
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
#define glTexCoord4sv …
GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
#define glTexCoordP1ui …
GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
#define glTexCoordP1uiv …
GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
#define glTexCoordP2ui …
GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
#define glTexCoordP2uiv …
GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
#define glTexCoordP3ui …
GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
#define glTexCoordP3uiv …
GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
#define glTexCoordP4ui …
GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
#define glTexCoordP4uiv …
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
#define glTexCoordPointer …
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
#define glTexEnvf …
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
#define glTexEnvfv …
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
#define glTexEnvi …
GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
#define glTexEnviv …
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
#define glTexGend …
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
#define glTexGendv …
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
#define glTexGenf …
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
#define glTexGenfv …
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
#define glTexGeni …
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
#define glTexGeniv …
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D …
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D …
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
#define glTexImage2DMultisample …
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D …
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
#define glTexImage3DMultisample …
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv …
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv …
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf …
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv …
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri …
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv …
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D …
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D …
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D …
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings …
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
#define glTranslated …
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
#define glTranslatef …
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f …
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv …
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i …
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv …
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui …
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv …
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f …
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv …
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i …
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv …
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui …
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv …
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f …
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv …
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i …
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv …
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui …
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv …
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f …
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv …
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i …
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv …
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui …
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv …
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding …
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv …
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv …
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer …
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram …
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram …
GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
#define glVertex2d …
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
#define glVertex2dv …
GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
#define glVertex2f …
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
#define glVertex2fv …
GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
#define glVertex2i …
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
#define glVertex2iv …
GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
#define glVertex2s …
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
#define glVertex2sv …
GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
#define glVertex3d …
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
#define glVertex3dv …
GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
#define glVertex3f …
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
#define glVertex3fv …
GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
#define glVertex3i …
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
#define glVertex3iv …
GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
#define glVertex3s …
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
#define glVertex3sv …
GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
#define glVertex4d …
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
#define glVertex4dv …
GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
#define glVertex4f …
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
#define glVertex4fv …
GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
#define glVertex4i …
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
#define glVertex4iv …
GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
#define glVertex4s …
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
#define glVertex4sv …
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d …
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv …
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f …
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv …
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s …
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv …
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d …
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv …
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f …
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv …
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s …
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv …
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d …
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv …
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f …
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv …
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s …
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv …
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv …
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv …
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv …
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub …
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv …
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv …
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv …
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv …
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d …
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv …
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f …
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv …
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv …
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s …
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv …
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv …
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv …
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv …
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
#define glVertexAttribDivisor …
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
#define glVertexAttribI1i …
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
#define glVertexAttribI1iv …
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
#define glVertexAttribI1ui …
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
#define glVertexAttribI1uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
#define glVertexAttribI2i …
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
#define glVertexAttribI2iv …
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
#define glVertexAttribI2ui …
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
#define glVertexAttribI2uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
#define glVertexAttribI3i …
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
#define glVertexAttribI3iv …
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
#define glVertexAttribI3ui …
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
#define glVertexAttribI3uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
#define glVertexAttribI4bv …
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i …
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv …
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
#define glVertexAttribI4sv …
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
#define glVertexAttribI4ubv …
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui …
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
#define glVertexAttribI4usv …
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer …
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
#define glVertexAttribP1ui …
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
#define glVertexAttribP1uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
#define glVertexAttribP2ui …
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
#define glVertexAttribP2uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
#define glVertexAttribP3ui …
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
#define glVertexAttribP3uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
#define glVertexAttribP4ui …
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
#define glVertexAttribP4uiv …
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer …
GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
#define glVertexP2ui …
GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
#define glVertexP2uiv …
GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
#define glVertexP3ui …
GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
#define glVertexP3uiv …
GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
#define glVertexP4ui …
GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
#define glVertexP4uiv …
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
#define glVertexPointer …
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport …
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync …
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
#define glWindowPos2d …
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
#define glWindowPos2dv …
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
#define glWindowPos2f …
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
#define glWindowPos2fv …
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
#define glWindowPos2i …
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
#define glWindowPos2iv …
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
#define glWindowPos2s …
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
#define glWindowPos2sv …
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
#define glWindowPos3d …
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
#define glWindowPos3dv …
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
#define glWindowPos3f …
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
#define glWindowPos3fv …
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
#define glWindowPos3i …
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
#define glWindowPos3iv …
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
#define glWindowPos3s …
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
#define glWindowPos3sv …
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
#define glActiveShaderProgram …
GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
#define glBindImageTexture …
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
#define glBindProgramPipeline …
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback …
GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
#define glBindVertexBuffer …
GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
#define glBlendBarrier …
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
#define glBlendEquationSeparatei …
GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
#define glBlendEquationi …
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
#define glBlendFuncSeparatei …
GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
#define glBlendFunci …
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf …
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
#define glCopyImageSubData …
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
#define glCreateShaderProgramv …
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
#define glDebugMessageCallback …
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
#define glDebugMessageControl …
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
#define glDebugMessageInsert …
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
#define glDeleteProgramPipelines …
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks …
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef …
GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
#define glDispatchCompute …
GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
#define glDispatchComputeIndirect …
GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
#define glDrawArraysIndirect …
GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
#define glDrawElementsIndirect …
GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
#define glFramebufferParameteri …
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
#define glGenProgramPipelines …
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks …
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
#define glGetDebugMessageLog …
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
#define glGetFramebufferParameteriv …
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
#define glGetGraphicsResetStatus …
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ …
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
#define glGetObjectLabel …
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel …
GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
#define glGetProgramInterfaceiv …
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog …
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
#define glGetProgramPipelineiv …
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
#define glGetProgramResourceIndex …
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
#define glGetProgramResourceLocation …
GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
#define glGetProgramResourceName …
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
#define glGetProgramResourceiv …
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat …
GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
#define glGetnUniformfv …
GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
#define glGetnUniformiv …
GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
#define glGetnUniformuiv …
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer …
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer …
GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
#define glIsProgramPipeline …
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback …
GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
#define glMemoryBarrier …
GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
#define glMemoryBarrierByRegion …
GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
#define glMinSampleShading …
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
#define glObjectLabel …
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
#define glObjectPtrLabel …
GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
#define glPatchParameteri …
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback …
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
#define glPopDebugGroup …
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
#define glPrimitiveBoundingBox …
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
#define glProgramUniform1f …
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
#define glProgramUniform1fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
#define glProgramUniform1i …
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
#define glProgramUniform1iv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
#define glProgramUniform1ui …
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
#define glProgramUniform1uiv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
#define glProgramUniform2f …
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
#define glProgramUniform2fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
#define glProgramUniform2i …
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
#define glProgramUniform2iv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
#define glProgramUniform2ui …
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
#define glProgramUniform2uiv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
#define glProgramUniform3f …
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
#define glProgramUniform3fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
#define glProgramUniform3i …
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
#define glProgramUniform3iv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
#define glProgramUniform3ui …
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
#define glProgramUniform3uiv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
#define glProgramUniform4f …
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
#define glProgramUniform4fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
#define glProgramUniform4i …
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
#define glProgramUniform4iv …
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
#define glProgramUniform4ui …
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
#define glProgramUniform4uiv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv …
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv …
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
#define glPushDebugGroup …
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
#define glReadnPixels …
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler …
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback …
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary …
GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
#define glTexBufferRange …
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D …
GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
#define glTexStorage2DMultisample …
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D …
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
#define glTexStorage3DMultisample …
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
#define glUseProgramStages …
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
#define glValidateProgramPipeline …
GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
#define glVertexAttribBinding …
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
#define glVertexAttribFormat …
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
#define glVertexAttribIFormat …
GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
#define glVertexBindingDivisor …
GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
#ifdef GLAD_GL
GLAD_API_CALL int gladLoaderLoadGL(void);
GLAD_API_CALL void gladLoaderUnloadGL(void);
#endif
#ifdef GLAD_GLES2
GLAD_API_CALL int gladLoaderLoadGLES2(void);
GLAD_API_CALL void gladLoaderUnloadGLES2(void);
#endif
#ifdef __cplusplus
}
#endif
#endif