godot/drivers/gles3/storage/config.h

/**************************************************************************/
/*  config.h                                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/**************************************************************************/

#ifndef CONFIG_GLES3_H
#define CONFIG_GLES3_H

#ifdef GLES3_ENABLED

#include "core/config/project_settings.h"
#include "core/string/ustring.h"
#include "core/templates/hash_set.h"
#include "core/templates/vector.h"

#include "platform_gl.h"

#ifdef ANDROID_ENABLED
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
typedef void (*PFNEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum, void *);
#endif

namespace GLES3 {

class Config {};

} // namespace GLES3

#endif // GLES3_ENABLED

#endif // CONFIG_GLES3_H