godot/drivers/gles3/environment/gi.cpp

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/*  gi.cpp                                                                */
/**************************************************************************/
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#ifdef GLES3_ENABLED

#include "gi.h"

usingnamespaceGLES3;

/* VOXEL GI API */

RID GI::voxel_gi_allocate() {}

void GI::voxel_gi_free(RID p_rid) {}

void GI::voxel_gi_initialize(RID p_rid) {}

void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {}

AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {}

Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const {}

Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {}

Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {}

Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {}

Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const {}

Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {}

void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {}

float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {}

void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {}

float GI::voxel_gi_get_propagation(RID p_voxel_gi) const {}

void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_range) {}

float GI::voxel_gi_get_energy(RID p_voxel_gi) const {}

void GI::voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) {}

float GI::voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const {}

void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_range) {}

float GI::voxel_gi_get_bias(RID p_voxel_gi) const {}

void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) {}

float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const {}

void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {}

bool GI::voxel_gi_is_interior(RID p_voxel_gi) const {}

void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {}

bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {}

uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {}

void GI::sdfgi_reset() {}

#endif // GLES3_ENABLED