godot/editor/editor_main_screen.cpp

/**************************************************************************/
/*  editor_main_screen.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_main_screen.h"

#include "core/io/config_file.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"

void EditorMainScreen::_notification(int p_what) {}

void EditorMainScreen::set_button_container(HBoxContainer *p_button_hb) {}

void EditorMainScreen::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const {}

void EditorMainScreen::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) {}

void EditorMainScreen::set_button_enabled(int p_index, bool p_enabled) {}

bool EditorMainScreen::is_button_enabled(int p_index) const {}

int EditorMainScreen::_get_current_main_editor() const {}

void EditorMainScreen::select_next() {}

void EditorMainScreen::select_prev() {}

void EditorMainScreen::select_by_name(const String &p_name) {}

void EditorMainScreen::select(int p_index) {}

int EditorMainScreen::get_selected_index() const {}

int EditorMainScreen::get_plugin_index(EditorPlugin *p_editor) const {}

EditorPlugin *EditorMainScreen::get_selected_plugin() const {}

VBoxContainer *EditorMainScreen::get_control() const {}

void EditorMainScreen::add_main_plugin(EditorPlugin *p_editor) {}

void EditorMainScreen::remove_main_plugin(EditorPlugin *p_editor) {}

EditorMainScreen::EditorMainScreen() {}