/**************************************************************************/ /* editor_main_screen.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_main_screen.h" #include "core/io/config_file.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/plugins/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" void EditorMainScreen::_notification(int p_what) { … } void EditorMainScreen::set_button_container(HBoxContainer *p_button_hb) { … } void EditorMainScreen::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const { … } void EditorMainScreen::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) { … } void EditorMainScreen::set_button_enabled(int p_index, bool p_enabled) { … } bool EditorMainScreen::is_button_enabled(int p_index) const { … } int EditorMainScreen::_get_current_main_editor() const { … } void EditorMainScreen::select_next() { … } void EditorMainScreen::select_prev() { … } void EditorMainScreen::select_by_name(const String &p_name) { … } void EditorMainScreen::select(int p_index) { … } int EditorMainScreen::get_selected_index() const { … } int EditorMainScreen::get_plugin_index(EditorPlugin *p_editor) const { … } EditorPlugin *EditorMainScreen::get_selected_plugin() const { … } VBoxContainer *EditorMainScreen::get_control() const { … } void EditorMainScreen::add_main_plugin(EditorPlugin *p_editor) { … } void EditorMainScreen::remove_main_plugin(EditorPlugin *p_editor) { … } EditorMainScreen::EditorMainScreen() { … }