godot/thirdparty/harfbuzz/src/hb-priority-queue.hh

/*
 * Copyright © 2020  Google, Inc.
 *
 *  This is part of HarfBuzz, a text shaping library.
 *
 * Permission is hereby granted, without written agreement and without
 * license or royalty fees, to use, copy, modify, and distribute this
 * software and its documentation for any purpose, provided that the
 * above copyright notice and the following two paragraphs appear in
 * all copies of this software.
 *
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
 * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
 * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
 * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 *
 * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS
 * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
 * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
 *
 * Google Author(s): Garret Rieger
 */

#ifndef HB_PRIORITY_QUEUE_HH
#define HB_PRIORITY_QUEUE_HH

#include "hb.hh"
#include "hb-vector.hh"

/*
 * hb_priority_queue_t
 *
 * Priority queue implemented as a binary heap. Supports extract minimum
 * and insert operations.
 *
 * The priority queue is implemented as a binary heap, which is a complete
 * binary tree. The root of the tree is the minimum element. The heap
 * property is that the priority of a node is less than or equal to the
 * priority of its children. The heap is stored in an array, with the
 * children of node i stored at indices 2i + 1 and 2i + 2.
 */
template <typename K>
struct hb_priority_queue_t
{};

#endif /* HB_PRIORITY_QUEUE_HH */