godot/thirdparty/zstd/compress/zstd_fast.c

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 * All rights reserved.
 *
 * This source code is licensed under both the BSD-style license (found in the
 * LICENSE file in the root directory of this source tree) and the GPLv2 (found
 * in the COPYING file in the root directory of this source tree).
 * You may select, at your option, one of the above-listed licenses.
 */

#include "zstd_compress_internal.h"  /* ZSTD_hashPtr, ZSTD_count, ZSTD_storeSeq */
#include "zstd_fast.h"

static
ZSTD_ALLOW_POINTER_OVERFLOW_ATTR
void ZSTD_fillHashTableForCDict(ZSTD_matchState_t* ms,
                        const void* const end,
                        ZSTD_dictTableLoadMethod_e dtlm)
{}

static
ZSTD_ALLOW_POINTER_OVERFLOW_ATTR
void ZSTD_fillHashTableForCCtx(ZSTD_matchState_t* ms,
                        const void* const end,
                        ZSTD_dictTableLoadMethod_e dtlm)
{}

void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
                        const void* const end,
                        ZSTD_dictTableLoadMethod_e dtlm,
                        ZSTD_tableFillPurpose_e tfp)
{}


/**
 * If you squint hard enough (and ignore repcodes), the search operation at any
 * given position is broken into 4 stages:
 *
 * 1. Hash   (map position to hash value via input read)
 * 2. Lookup (map hash val to index via hashtable read)
 * 3. Load   (map index to value at that position via input read)
 * 4. Compare
 *
 * Each of these steps involves a memory read at an address which is computed
 * from the previous step. This means these steps must be sequenced and their
 * latencies are cumulative.
 *
 * Rather than do 1->2->3->4 sequentially for a single position before moving
 * onto the next, this implementation interleaves these operations across the
 * next few positions:
 *
 * R = Repcode Read & Compare
 * H = Hash
 * T = Table Lookup
 * M = Match Read & Compare
 *
 * Pos | Time -->
 * ----+-------------------
 * N   | ... M
 * N+1 | ...   TM
 * N+2 |    R H   T M
 * N+3 |         H    TM
 * N+4 |           R H   T M
 * N+5 |                H   ...
 * N+6 |                  R ...
 *
 * This is very much analogous to the pipelining of execution in a CPU. And just
 * like a CPU, we have to dump the pipeline when we find a match (i.e., take a
 * branch).
 *
 * When this happens, we throw away our current state, and do the following prep
 * to re-enter the loop:
 *
 * Pos | Time -->
 * ----+-------------------
 * N   | H T
 * N+1 |  H
 *
 * This is also the work we do at the beginning to enter the loop initially.
 */
FORCE_INLINE_TEMPLATE
ZSTD_ALLOW_POINTER_OVERFLOW_ATTR
size_t ZSTD_compressBlock_fast_noDict_generic(
        ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
        void const* src, size_t srcSize,
        U32 const mls, U32 const hasStep)
{}

#define ZSTD_GEN_FAST_FN(dictMode, mls, step)

ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()

ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()

size_t ZSTD_compressBlock_fast(
        ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
        void const* src, size_t srcSize)
{}

FORCE_INLINE_TEMPLATE
ZSTD_ALLOW_POINTER_OVERFLOW_ATTR
size_t ZSTD_compressBlock_fast_dictMatchState_generic(
        ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
        void const* src, size_t srcSize, U32 const mls, U32 const hasStep)
{}


ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()

size_t ZSTD_compressBlock_fast_dictMatchState(
        ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
        void const* src, size_t srcSize)
{}


static
ZSTD_ALLOW_POINTER_OVERFLOW_ATTR
size_t ZSTD_compressBlock_fast_extDict_generic(
        ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
        void const* src, size_t srcSize, U32 const mls, U32 const hasStep)
{}

ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()
ZSTD_GEN_FAST_FN()

size_t ZSTD_compressBlock_fast_extDict(
        ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
        void const* src, size_t srcSize)
{}