godot/thirdparty/icu4c/common/appendable.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2011-2012, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  appendable.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010dec07
*   created by: Markus W. Scherer
*/

#include "unicode/utypes.h"
#include "unicode/appendable.h"
#include "unicode/utf16.h"

U_NAMESPACE_BEGIN

Appendable::~Appendable() {}

UBool
Appendable::appendCodePoint(UChar32 c) {}

UBool
Appendable::appendString(const char16_t *s, int32_t length) {}

UBool
Appendable::reserveAppendCapacity(int32_t /*appendCapacity*/) {}

char16_t *
Appendable::getAppendBuffer(int32_t minCapacity,
                            int32_t /*desiredCapacityHint*/,
                            char16_t *scratch, int32_t scratchCapacity,
                            int32_t *resultCapacity) {}

// UnicodeStringAppendable is implemented in unistr.cpp.

U_NAMESPACE_END