godot/thirdparty/icu4c/common/charstr.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
*   Copyright (c) 2001-2015, International Business Machines
*   Corporation and others.  All Rights Reserved.
**********************************************************************
*   Date        Name        Description
*   11/19/2001  aliu        Creation.
*   05/19/2010  markus      Rewritten from scratch
**********************************************************************
*/

#ifndef CHARSTRING_H
#define CHARSTRING_H

#include "unicode/utypes.h"
#include "unicode/unistr.h"
#include "unicode/uobject.h"
#include "cmemory.h"

U_NAMESPACE_BEGIN

// Windows needs us to DLL-export the MaybeStackArray template specialization,
// but MacOS X cannot handle it. Same as in digitlst.h.
#if !U_PLATFORM_IS_DARWIN_BASED
template class U_COMMON_API MaybeStackArray<char, 40>;
#endif

/**
 * ICU-internal char * string class.
 * This class does not assume or enforce any particular character encoding.
 * Raw bytes can be stored. The string object owns its characters.
 * A terminating NUL is stored, but the class does not prevent embedded NUL characters.
 *
 * This class wants to be convenient but is also deliberately minimalist.
 * Please do not add methods if they only add minor convenience.
 * For example:
 *   cs.data()[5]='a';  // no need for setCharAt(5, 'a')
 */
class U_COMMON_API CharString : public UMemory {};

U_NAMESPACE_END

#endif
//eof