godot/thirdparty/icu4c/common/bytestrieiterator.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2010-2012, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  bytestrieiterator.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010nov03
*   created by: Markus W. Scherer
*/

#include "unicode/utypes.h"
#include "unicode/bytestrie.h"
#include "unicode/stringpiece.h"
#include "charstr.h"
#include "uvectr32.h"

U_NAMESPACE_BEGIN

BytesTrie::Iterator::Iterator(const void *trieBytes, int32_t maxStringLength,
                              UErrorCode &errorCode)
        :{}

BytesTrie::Iterator::Iterator(const BytesTrie &trie, int32_t maxStringLength,
                              UErrorCode &errorCode)
        :{}

BytesTrie::Iterator::~Iterator() {}

BytesTrie::Iterator &
BytesTrie::Iterator::reset() {}

UBool
BytesTrie::Iterator::hasNext() const {}

UBool
BytesTrie::Iterator::next(UErrorCode &errorCode) {}

StringPiece
BytesTrie::Iterator::getString() const {}

UBool
BytesTrie::Iterator::truncateAndStop() {}

// Branch node, needs to take the first outbound edge and push state for the rest.
const uint8_t *
BytesTrie::Iterator::branchNext(const uint8_t *pos, int32_t length, UErrorCode &errorCode) {}

U_NAMESPACE_END