godot/thirdparty/icu4c/common/locbased.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (c) 2004-2014, International Business Machines
* Corporation and others.  All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: January 16 2004
* Since: ICU 2.8
**********************************************************************
*/
#ifndef LOCBASED_H
#define LOCBASED_H

#include "unicode/locid.h"
#include "unicode/uobject.h"

/**
 * Macro to declare a locale LocaleBased wrapper object for the given
 * object, which must have two members named `validLocale' and
 * `actualLocale' of size ULOC_FULLNAME_CAPACITY
 */
#define U_LOCALE_BASED(varname, objname)

U_NAMESPACE_BEGIN

/**
 * A utility class that unifies the implementation of getLocale() by
 * various ICU services.  This class is likely to be removed in the
 * ICU 3.0 time frame in favor of an integrated approach with the
 * services framework.
 * @since ICU 2.8
 */
class U_COMMON_API LocaleBased : public UMemory {};

inline LocaleBased::LocaleBased(char* validAlias, char* actualAlias) :{}

inline LocaleBased::LocaleBased(const char* validAlias,
                                const char* actualAlias) :{}

U_NAMESPACE_END

#endif