godot/thirdparty/icu4c/common/unicode/localebuilder.h

// © 2018 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#ifndef __LOCALEBUILDER_H__
#define __LOCALEBUILDER_H__

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/locid.h"
#include "unicode/localematcher.h"
#include "unicode/stringpiece.h"
#include "unicode/uobject.h"

/**
 * \file
 * \brief C++ API: Builder API for Locale
 */

U_NAMESPACE_BEGIN
class CharString;

/**
 * <code>LocaleBuilder</code> is used to build instances of <code>Locale</code>
 * from values configured by the setters.  Unlike the <code>Locale</code>
 * constructors, the <code>LocaleBuilder</code> checks if a value configured by a
 * setter satisfies the syntax requirements defined by the <code>Locale</code>
 * class.  A <code>Locale</code> object created by a <code>LocaleBuilder</code> is
 * well-formed and can be transformed to a well-formed IETF BCP 47 language tag
 * without losing information.
 *
 * <p>The following example shows how to create a <code>Locale</code> object
 * with the <code>LocaleBuilder</code>.
 * <blockquote>
 * <pre>
 *     UErrorCode status = U_ZERO_ERROR;
 *     Locale aLocale = LocaleBuilder()
 *                          .setLanguage("sr")
 *                          .setScript("Latn")
 *                          .setRegion("RS")
 *                          .build(status);
 *     if (U_SUCCESS(status)) {
 *       // ...
 *     }
 * </pre>
 * </blockquote>
 *
 * <p>LocaleBuilders can be reused; <code>clear()</code> resets all
 * fields to their default values.
 *
 * <p>LocaleBuilder tracks errors in an internal UErrorCode. For all setters,
 * except setLanguageTag and setLocale, LocaleBuilder will return immediately
 * if the internal UErrorCode is in error state.
 * To reset internal state and error code, call clear method.
 * The setLanguageTag and setLocale method will first clear the internal
 * UErrorCode, then track the error of the validation of the input parameter
 * into the internal UErrorCode.
 *
 * @stable ICU 64
 */
class U_COMMON_API LocaleBuilder : public UObject {};

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif  // __LOCALEBUILDER_H__