godot/thirdparty/icu4c/common/locbased.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (c) 2004-2014, International Business Machines
* Corporation and others.  All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: January 16 2004
* Since: ICU 2.8
**********************************************************************
*/
#include "locbased.h"
#include "cstring.h"

U_NAMESPACE_BEGIN

Locale LocaleBased::getLocale(ULocDataLocaleType type, UErrorCode& status) const {}

const char* LocaleBased::getLocaleID(ULocDataLocaleType type, UErrorCode& status) const {}

void LocaleBased::setLocaleIDs(const char* validID, const char* actualID) {}

void LocaleBased::setLocaleIDs(const Locale& validID, const Locale& actualID) {}

U_NAMESPACE_END