godot/thirdparty/icu4c/common/lsr.h

// © 2019 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

// lsr.h
// created: 2019may08 Markus W. Scherer

#ifndef __LSR_H__
#define __LSR_H__

#include "unicode/stringpiece.h"
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "cstring.h"

U_NAMESPACE_BEGIN

struct LSR final : public UMemory {};

U_NAMESPACE_END

#endif  // __LSR_H__