godot/thirdparty/icu4c/common/locresdata.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
*   Copyright (C) 1997-2012, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
*******************************************************************************
*   file name:  loclikely.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010feb25
*   created by: Markus W. Scherer
*
*   Code for miscellaneous locale-related resource bundle data access,
*   separated out from other .cpp files
*   that then do not depend on resource bundle code and this data.
*/

#include "unicode/utypes.h"
#include "unicode/putil.h"
#include "unicode/uloc.h"
#include "unicode/ures.h"
#include "charstr.h"
#include "cstring.h"
#include "ulocimp.h"
#include "uresimp.h"

/*
 * Lookup a resource bundle table item with fallback on the table level.
 * Regular resource bundle lookups perform fallback to parent locale bundles
 * and eventually the root bundle, but only for top-level items.
 * This function takes the name of a top-level table and of an item in that table
 * and performs a lookup of both, falling back until a bundle contains a table
 * with this item.
 *
 * Note: Only the opening of entire bundles falls back through the default locale
 * before root. Once a bundle is open, item lookups do not go through the
 * default locale because that would result in a mix of languages that is
 * unpredictable to the programmer and most likely useless.
 */
U_CAPI const char16_t * U_EXPORT2
uloc_getTableStringWithFallback(const char *path, const char *locale,
                              const char *tableKey, const char *subTableKey,
                              const char *itemKey,
                              int32_t *pLength,
                              UErrorCode *pErrorCode)
{}

namespace {

ULayoutType
_uloc_getOrientationHelper(const char* localeId,
                           const char* key,
                           UErrorCode& status)
{}

}  // namespace

U_CAPI ULayoutType U_EXPORT2
uloc_getCharacterOrientation(const char* localeId,
                             UErrorCode *status)
{}

/**
 * Get the layout line orientation for the specified locale.
 * 
 * @param localeID locale name
 * @param status Error status
 * @return an enum indicating the layout orientation for lines.
 */
U_CAPI ULayoutType U_EXPORT2
uloc_getLineOrientation(const char* localeId,
                        UErrorCode *status)
{}