godot/thirdparty/icu4c/common/mlbe.cpp

// © 2022 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

#include "unicode/utypes.h"

#if !UCONFIG_NO_BREAK_ITERATION

#include "cmemory.h"
#include "mlbe.h"
#include "uassert.h"
#include "ubrkimpl.h"
#include "unicode/resbund.h"
#include "unicode/udata.h"
#include "unicode/utf16.h"
#include "uresimp.h"
#include "util.h"
#include "uvectr32.h"

U_NAMESPACE_BEGIN

enum class ModelIndex {};

MlBreakEngine::MlBreakEngine(const UnicodeSet &digitOrOpenPunctuationOrAlphabetSet,
                             const UnicodeSet &closePunctuationSet, UErrorCode &status)
    :{}

MlBreakEngine::~MlBreakEngine() {}

int32_t MlBreakEngine::divideUpRange(UText *inText, int32_t rangeStart, int32_t rangeEnd,
                                     UVector32 &foundBreaks, const UnicodeString &inString,
                                     const LocalPointer<UVector32> &inputMap,
                                     UErrorCode &status) const {}

int32_t MlBreakEngine::evaluateBreakpoint(const UnicodeString &inString, int32_t *indexList,
                                          int32_t startIdx, int32_t numCodeUnits, int32_t numBreaks,
                                          UVector32 &boundary, UErrorCode &status) const {}

int32_t MlBreakEngine::initIndexList(const UnicodeString &inString, int32_t *indexList,
                                     UErrorCode &status) const {}

void MlBreakEngine::loadMLModel(UErrorCode &error) {}

void MlBreakEngine::initKeyValue(UResourceBundle *rb, const char *keyName, const char *valueName,
                                 Hashtable &model, UErrorCode &error) {}

U_NAMESPACE_END

#endif /* #if !UCONFIG_NO_BREAK_ITERATION */