godot/thirdparty/icu4c/common/rbbitblb.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
//  rbbitblb.h
//

/*
**********************************************************************
*   Copyright (c) 2002-2016, International Business Machines
*   Corporation and others.  All Rights Reserved.
**********************************************************************
*/

#ifndef RBBITBLB_H
#define RBBITBLB_H

#include "unicode/utypes.h"

#if !UCONFIG_NO_BREAK_ITERATION

#include "unicode/uobject.h"
#include "unicode/rbbi.h"
#include "rbbidata.h"
#include "rbbirb.h"
#include "rbbinode.h"


U_NAMESPACE_BEGIN

class RBBIRuleScanner;
class RBBIRuleBuilder;
class UVector32;

//
//  class RBBITableBuilder is part of the RBBI rule compiler.
//                         It builds the state transition table used by the RBBI runtime
//                         from the expression syntax tree generated by the rule scanner.
//
//                         This class is part of the RBBI implementation only.
//                         There is no user-visible public API here.
//

class RBBITableBuilder : public UMemory {};

//
//  RBBIStateDescriptor - The DFA is constructed as a set of these descriptors,
//                        one for each state.
class RBBIStateDescriptor : public UMemory {};



U_NAMESPACE_END

#endif /* #if !UCONFIG_NO_BREAK_ITERATION */

#endif