godot/thirdparty/icu4c/common/rbbisetb.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
//  rbbisetb.h
/*
**********************************************************************
*   Copyright (c) 2001-2005, International Business Machines
*   Corporation and others.  All Rights Reserved.
**********************************************************************
*/

#ifndef RBBISETB_H
#define RBBISETB_H

#include "unicode/utypes.h"

#if !UCONFIG_NO_BREAK_ITERATION

#include "unicode/ucptrie.h"
#include "unicode/umutablecptrie.h"
#include "unicode/uobject.h"
#include "rbbirb.h"
#include "uvector.h"

U_NAMESPACE_BEGIN

//
//  RBBISetBuilder   Derives the character categories used by the runtime RBBI engine
//                   from the Unicode Sets appearing in the source  RBBI rules, and
//                   creates the TRIE table used to map from Unicode to the
//                   character categories.
//


//
//  RangeDescriptor
//
//     Each of the non-overlapping character ranges gets one of these descriptors.
//     All of them are strung together in a linked list, which is kept in order
//     (by character)
//
class RangeDescriptor : public UMemory {};


//
//  RBBISetBuilder   Handles processing of Unicode Sets from RBBI rules.
//
//      Starting with the rules parse tree from the scanner,
//
//                   -  Enumerate the set of UnicodeSets that are referenced
//                      by the RBBI rules.
//                   -  compute a derived set of non-overlapping UnicodeSets
//                      that will correspond to columns in the state table for
//                      the RBBI execution engine.
//                   -  construct the trie table that maps input characters
//                      to set numbers in the non-overlapping set of sets.
//


class RBBISetBuilder : public UMemory {};



U_NAMESPACE_END

#endif /* #if !UCONFIG_NO_BREAK_ITERATION */

#endif