godot/thirdparty/vulkan/patches/VMA-use-godot-vulkan.patch

diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
index 2307325d4e..ecb84094b9 100644
--- a/thirdparty/vulkan/vk_mem_alloc.h
+++ b/thirdparty/vulkan/vk_mem_alloc.h
@@ -122,12 +122,12 @@ for user-defined purpose without allocating any real GPU memory.
 See documentation chapter: \ref statistics.
 */
 
+#include "drivers/vulkan/godot_vulkan.h"
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
-#include <vulkan/vulkan.h>
 
 #if !defined(VMA_VULKAN_VERSION)
     #if defined(VK_VERSION_1_3)