godot/thirdparty/icu4c/common/stringpiece.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
// Copyright (C) 2009-2013, International Business Machines
// Corporation and others. All Rights Reserved.
//
// Copyright 2004 and onwards Google Inc.
//
// Author: [email protected] (Wilson Hsieh)
//

#include "unicode/utypes.h"
#include "unicode/stringpiece.h"
#include "cstring.h"
#include "cmemory.h"

U_NAMESPACE_BEGIN

StringPiece::StringPiece(const char* str)
    :{}

StringPiece::StringPiece(const StringPiece& x, int32_t pos) {}

StringPiece::StringPiece(const StringPiece& x, int32_t pos, int32_t len) {}

void StringPiece::set(const char* str) {}

int32_t StringPiece::find(StringPiece needle, int32_t offset) {}

int32_t StringPiece::compare(StringPiece other) {}

U_EXPORT UBool U_EXPORT2
operator==(const StringPiece& x, const StringPiece& y) {}


const int32_t StringPiece::npos =;

U_NAMESPACE_END