godot/thirdparty/icu4c/common/ubidiln.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1999-2015, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*   file name:  ubidiln.c
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 1999aug06
*   created by: Markus W. Scherer, updated by Matitiahu Allouche
*/

#include "cmemory.h"
#include "unicode/utypes.h"
#include "unicode/ustring.h"
#include "unicode/uchar.h"
#include "unicode/ubidi.h"
#include "ubidiimp.h"
#include "uassert.h"

/*
 * General remarks about the functions in this file:
 *
 * These functions deal with the aspects of potentially mixed-directional
 * text in a single paragraph or in a line of a single paragraph
 * which has already been processed according to
 * the Unicode 6.3 BiDi algorithm as defined in
 * https://www.unicode.org/reports/tr9/ , version 28,
 * also described in The Unicode Standard, Version 6.3.0 .
 *
 * This means that there is a UBiDi object with a levels
 * and a dirProps array.
 * paraLevel and direction are also set.
 * Only if the length of the text is zero, then levels==dirProps==nullptr.
 *
 * The overall directionality of the paragraph
 * or line is used to bypass the reordering steps if possible.
 * Even purely RTL text does not need reordering there because
 * the ubidi_getLogical/VisualIndex() functions can compute the
 * index on the fly in such a case.
 *
 * The implementation of the access to same-level-runs and of the reordering
 * do attempt to provide better performance and less memory usage compared to
 * a direct implementation of especially rule (L2) with an array of
 * one (32-bit) integer per text character.
 *
 * Here, the levels array is scanned as soon as necessary, and a vector of
 * same-level-runs is created. Reordering then is done on this vector.
 * For each run of text positions that were resolved to the same level,
 * only 8 bytes are stored: the first text position of the run and the visual
 * position behind the run after reordering.
 * One sign bit is used to hold the directionality of the run.
 * This is inefficient if there are many very short runs. If the average run
 * length is <2, then this uses more memory.
 *
 * In a further attempt to save memory, the levels array is never changed
 * after all the resolution rules (Xn, Wn, Nn, In).
 * Many functions have to consider the field trailingWSStart:
 * if it is less than length, then there is an implicit trailing run
 * at the paraLevel,
 * which is not reflected in the levels array.
 * This allows a line UBiDi object to use the same levels array as
 * its paragraph parent object.
 *
 * When a UBiDi object is created for a line of a paragraph, then the
 * paragraph's levels and dirProps arrays are reused by way of setting
 * a pointer into them, not by copying. This again saves memory and forbids to
 * change the now shared levels for (L1).
 */

/* handle trailing WS (L1) -------------------------------------------------- */

/*
 * setTrailingWSStart() sets the start index for a trailing
 * run of WS in the line. This is necessary because we do not modify
 * the paragraph's levels array that we just point into.
 * Using trailingWSStart is another form of performing (L1).
 *
 * To make subsequent operations easier, we also include the run
 * before the WS if it is at the paraLevel - we merge the two here.
 *
 * This function is called only from ubidi_setLine(), so pBiDi->paraLevel is
 * set correctly for the line even when contextual multiple paragraphs.
 */
static void
setTrailingWSStart(UBiDi *pBiDi) {}

/* ubidi_setLine ------------------------------------------------------------ */

U_CAPI void U_EXPORT2
ubidi_setLine(const UBiDi *pParaBiDi,
              int32_t start, int32_t limit,
              UBiDi *pLineBiDi,
              UErrorCode *pErrorCode) {}

U_CAPI UBiDiLevel U_EXPORT2
ubidi_getLevelAt(const UBiDi *pBiDi, int32_t charIndex) {}

U_CAPI const UBiDiLevel * U_EXPORT2
ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode) {}

U_CAPI void U_EXPORT2
ubidi_getLogicalRun(const UBiDi *pBiDi, int32_t logicalPosition,
                    int32_t *pLogicalLimit, UBiDiLevel *pLevel) {}

/* runs API functions ------------------------------------------------------- */

U_CAPI int32_t U_EXPORT2
ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode) {}

U_CAPI UBiDiDirection U_EXPORT2
ubidi_getVisualRun(UBiDi *pBiDi, int32_t runIndex,
                   int32_t *pLogicalStart, int32_t *pLength)
{}

/* in trivial cases there is only one trivial run; called by ubidi_getRuns() */
static void
getSingleRun(UBiDi *pBiDi, UBiDiLevel level) {}

/* reorder the runs array (L2) ---------------------------------------------- */

/*
 * Reorder the same-level runs in the runs array.
 * Here, runCount>1 and maxLevel>=minLevel>=paraLevel.
 * All the visualStart fields=logical start before reordering.
 * The "odd" bits are not set yet.
 *
 * Reordering with this data structure lends itself to some handy shortcuts:
 *
 * Since each run is moved but not modified, and since at the initial maxLevel
 * each sequence of same-level runs consists of only one run each, we
 * don't need to do anything there and can predecrement maxLevel.
 * In many simple cases, the reordering is thus done entirely in the
 * index mapping.
 * Also, reordering occurs only down to the lowest odd level that occurs,
 * which is minLevel|1. However, if the lowest level itself is odd, then
 * in the last reordering the sequence of the runs at this level or higher
 * will be all runs, and we don't need the elaborate loop to search for them.
 * This is covered by ++minLevel instead of minLevel|=1 followed
 * by an extra reorder-all after the reorder-some loop.
 * About a trailing WS run:
 * Such a run would need special treatment because its level is not
 * reflected in levels[] if this is not a paragraph object.
 * Instead, all characters from trailingWSStart on are implicitly at
 * paraLevel.
 * However, for all maxLevel>paraLevel, this run will never be reordered
 * and does not need to be taken into account. maxLevel==paraLevel is only reordered
 * if minLevel==paraLevel is odd, which is done in the extra segment.
 * This means that for the main reordering loop we don't need to consider
 * this run and can --runCount. If it is later part of the all-runs
 * reordering, then runCount is adjusted accordingly.
 */
static void
reorderLine(UBiDi *pBiDi, UBiDiLevel minLevel, UBiDiLevel maxLevel) {}

/* compute the runs array --------------------------------------------------- */

static int32_t getRunFromLogicalIndex(UBiDi *pBiDi, int32_t logicalIndex) {}

/*
 * Compute the runs array from the levels array.
 * After ubidi_getRuns() returns true, runCount is guaranteed to be >0
 * and the runs are reordered.
 * Odd-level runs have visualStart on their visual right edge and
 * they progress visually to the left.
 * If option UBIDI_OPTION_INSERT_MARKS is set, insertRemove will contain the
 * sum of appropriate LRM/RLM_BEFORE/AFTER flags.
 * If option UBIDI_OPTION_REMOVE_CONTROLS is set, insertRemove will contain the
 * negative number of BiDi control characters within this run.
 */
U_CFUNC UBool
ubidi_getRuns(UBiDi *pBiDi, UErrorCode*) {}

static UBool
prepareReorder(const UBiDiLevel *levels, int32_t length,
               int32_t *indexMap,
               UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) {}

/* reorder a line based on a levels array (L2) ------------------------------ */

U_CAPI void U_EXPORT2
ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) {}

U_CAPI void U_EXPORT2
ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) {}

/* API functions for logical<->visual mapping ------------------------------- */

U_CAPI int32_t U_EXPORT2
ubidi_getVisualIndex(UBiDi *pBiDi, int32_t logicalIndex, UErrorCode *pErrorCode) {}

U_CAPI int32_t U_EXPORT2
ubidi_getLogicalIndex(UBiDi *pBiDi, int32_t visualIndex, UErrorCode *pErrorCode) {}

U_CAPI void U_EXPORT2
ubidi_getLogicalMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode) {}

U_CAPI void U_EXPORT2
ubidi_getVisualMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode) {}

U_CAPI void U_EXPORT2
ubidi_invertMap(const int32_t *srcMap, int32_t *destMap, int32_t length) {}