godot/thirdparty/icu4c/common/unisetspan.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 2007, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*   file name:  unisetspan.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2007mar01
*   created by: Markus W. Scherer
*/

#ifndef __UNISETSPAN_H__
#define __UNISETSPAN_H__

#include "unicode/utypes.h"
#include "unicode/uniset.h"

U_NAMESPACE_BEGIN

/*
 * Implement span() etc. for a set with strings.
 * Avoid recursion because of its exponential complexity.
 * Instead, try multiple paths at once and track them with an IndexList.
 */
class UnicodeSetStringSpan : public UMemory {};

UBool UnicodeSetStringSpan::needsStringSpanUTF16() {}

UBool UnicodeSetStringSpan::needsStringSpanUTF8() {}

UBool UnicodeSetStringSpan::contains(UChar32 c) const {}

U_NAMESPACE_END

#endif