godot/thirdparty/icu4c/common/uscript.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
*   Copyright (C) 1997-2014, International Business Machines
*   Corporation and others.  All Rights Reserved.
**********************************************************************
*
* File USCRIPT.C
*
* Modification History:
*
*   Date        Name        Description
*   07/06/2001    Ram         Creation.
******************************************************************************
*/

#include "unicode/uchar.h"
#include "unicode/uscript.h"
#include "unicode/uloc.h"
#include "charstr.h"
#include "cmemory.h"
#include "cstring.h"
#include "ulocimp.h"

static const UScriptCode JAPANESE[3] =;
static const UScriptCode KOREAN[2] =;
static const UScriptCode HAN_BOPO[2] =;

static int32_t
setCodes(const UScriptCode *src, int32_t length,
         UScriptCode *dest, int32_t capacity, UErrorCode *err) {}

static int32_t
setOneCode(UScriptCode script, UScriptCode *scripts, int32_t capacity, UErrorCode *err) {}

static int32_t
getCodesFromLocale(const char *locale,
                   UScriptCode *scripts, int32_t capacity, UErrorCode *err) {}

/* TODO: this is a bad API and should be deprecated, ticket #11141 */
U_CAPI int32_t  U_EXPORT2
uscript_getCode(const char* nameOrAbbrOrLocale,
                UScriptCode* fillIn,
                int32_t capacity,
                UErrorCode* err){}