godot/thirdparty/icu4c/common/localefallback_data.h

// © 2022 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
// Internal static data tables used by uresbund.cpp
// WARNING: This file is mechanically generated by the CLDR-to-ICU tool
// (see tools/cldr/cldr-to-icu/src/main/java/org/unicode/tool/cldrtoicu/generator/ResourcFallbackCodeGenerator.java).
// DO NOT HAND EDIT!!!

#ifdef INCLUDED_FROM_URESBUND_CPP

//======================================================================
// Default script table
const char scriptCodeChars[] =;

const char dsLocaleIDChars[] =;

const int32_t defaultScriptTable[] =;

//======================================================================
// Parent locale table
const char parentLocaleChars[] =;

const int32_t parentLocaleTable[] =;


#endif  // INCLUDED_FROM_URESBUND_CPP