godot/thirdparty/msdfgen/core/Shape.h


#pragma once

#include <vector>
#include "Contour.h"
#include "Scanline.h"

namespace msdfgen {

// Threshold of the dot product of adjacent edge directions to be considered convergent.
#define MSDFGEN_CORNER_DOT_EPSILON
// The proportional amount by which a curve's control point will be adjusted to eliminate convergent corners.
#define MSDFGEN_DECONVERGENCE_FACTOR

/// Vector shape representation.
class Shape {};

}