#pragma once
#include "Vector2.hpp"
#include "BitmapRef.hpp"
namespace msdfgen {
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f);
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f);
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f);
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f);
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f);
void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f);
void simulate8bit(const BitmapRef<float, 1> &bitmap);
void simulate8bit(const BitmapRef<float, 3> &bitmap);
void simulate8bit(const BitmapRef<float, 4> &bitmap);
}