godot/thirdparty/embree/kernels/geometry/quadi_intersector.h

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "quadi.h"
#include "quad_intersector_moeller.h"
#include "quad_intersector_pluecker.h"

namespace embree
{
  namespace isa
  {
    /*! Intersects M quads with 1 ray */
    template<int M, bool filter>
    struct QuadMiIntersector1Moeller
    {};

    /*! Intersects M triangles with K rays. */
    template<int M, int K, bool filter>
    struct QuadMiIntersectorKMoeller
    {};

    /*! Intersects M quads with 1 ray */
    template<int M, bool filter>
    struct QuadMiIntersector1Pluecker
    {};

    /*! Intersects M triangles with K rays. */
    template<int M, int K, bool filter>
    struct QuadMiIntersectorKPluecker
    {};

    /*! Intersects M motion blur quads with 1 ray */
    template<int M, bool filter>
    struct QuadMiMBIntersector1Moeller
    {};

    /*! Intersects M motion blur quads with K rays. */
    template<int M, int K, bool filter>
    struct QuadMiMBIntersectorKMoeller
    {};

    /*! Intersects M motion blur quads with 1 ray */
    template<int M, bool filter>
    struct QuadMiMBIntersector1Pluecker
    {};

    /*! Intersects M motion blur quads with K rays. */
    template<int M, int K, bool filter>
    struct QuadMiMBIntersectorKPluecker
    {};
  }
}