// Copyright (c) 2017-2024, The Khronos Group Inc. // Copyright (c) 2017-2019 Valve Corporation // Copyright (c) 2017-2019 LunarG, Inc. // Copyright (c) 2019 Collabora, Ltd. // // SPDX-License-Identifier: Apache-2.0 OR MIT // // Initial Author: Rylie Pavlik <[email protected]> // /*! * @file * * Additional functions along the lines of the standard library algorithms. */ #pragma once #include <algorithm> #include <vector> /// Like std::remove_if, except it works on associative containers and it actually removes this. /// /// The iterator stuff in here is subtle - .erase() invalidates only that iterator, but it returns a non-invalidated iterator to the /// next valid element which we can use instead of incrementing. template <typename T, typename Pred> static inline void map_erase_if(T &container, Pred &&predicate) { … } /*! * Moves all elements matching the predicate to the end of the vector then erases them. * * Combines the two parts of the erase-remove idiom to simplify things and avoid accidentally using the wrong erase overload. */ template <typename T, typename Alloc, typename Pred> static inline void vector_remove_if_and_erase(std::vector<T, Alloc> &vec, Pred &&predicate) { … }