godot/thirdparty/recastnavigation/Recast/Include/Recast.h

//
// Copyright (c) 2009-2010 Mikko Mononen [email protected]
//
// This software is provided 'as-is', without any express or implied
// warranty.  In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
 
#ifndef RECAST_H
#define RECAST_H

/// The value of PI used by Recast.
static const float RC_PI =;

/// Used to ignore unused function parameters and silence any compiler warnings.
template<class T> void rcIgnoreUnused(const T&) {}

/// Recast log categories.
/// @see rcContext
enum rcLogCategory
{};

/// Recast performance timer categories.
/// @see rcContext
enum rcTimerLabel
{};

/// Provides an interface for optional logging and performance tracking of the Recast 
/// build process.
/// 
/// This class does not provide logging or timer functionality on its 
/// own.  Both must be provided by a concrete implementation 
/// by overriding the protected member functions.  Also, this class does not 
/// provide an interface for extracting log messages. (Only adding them.) 
/// So concrete implementations must provide one.
///
/// If no logging or timers are required, just pass an instance of this 
/// class through the Recast build process.
/// 
/// @ingroup recast
class rcContext
{};

/// A helper to first start a timer and then stop it when this helper goes out of scope.
/// @see rcContext
class rcScopedTimer
{};

/// Specifies a configuration to use when performing Recast builds.
/// @ingroup recast
struct rcConfig
{};

/// Defines the number of bits allocated to rcSpan::smin and rcSpan::smax.
static const int RC_SPAN_HEIGHT_BITS =;
/// Defines the maximum value for rcSpan::smin and rcSpan::smax.
static const int RC_SPAN_MAX_HEIGHT =;

/// The number of spans allocated per span spool.
/// @see rcSpanPool
static const int RC_SPANS_PER_POOL =;

/// Represents a span in a heightfield.
/// @see rcHeightfield
struct rcSpan
{};

/// A memory pool used for quick allocation of spans within a heightfield.
/// @see rcHeightfield
struct rcSpanPool
{};

/// A dynamic heightfield representing obstructed space.
/// @ingroup recast
struct rcHeightfield
{};

/// Provides information on the content of a cell column in a compact heightfield. 
struct rcCompactCell
{};

/// Represents a span of unobstructed space within a compact heightfield.
struct rcCompactSpan
{};

/// A compact, static heightfield representing unobstructed space.
/// @ingroup recast
struct rcCompactHeightfield
{};

/// Represents a heightfield layer within a layer set.
/// @see rcHeightfieldLayerSet
struct rcHeightfieldLayer
{};

/// Represents a set of heightfield layers.
/// @ingroup recast
/// @see rcAllocHeightfieldLayerSet, rcFreeHeightfieldLayerSet 
struct rcHeightfieldLayerSet
{};

/// Represents a simple, non-overlapping contour in field space.
struct rcContour
{};

/// Represents a group of related contours.
/// @ingroup recast
struct rcContourSet
{};

/// Represents a polygon mesh suitable for use in building a navigation mesh. 
/// @ingroup recast
struct rcPolyMesh
{};

/// Contains triangle meshes that represent detailed height data associated 
/// with the polygons in its associated polygon mesh object.
/// @ingroup recast
struct rcPolyMeshDetail
{};

/// @name Allocation Functions
/// Functions used to allocate and de-allocate Recast objects.
/// @see rcAllocSetCustom
/// @{

/// Allocates a heightfield object using the Recast allocator.
/// @return A heightfield that is ready for initialization, or null on failure.
/// @ingroup recast
/// @see rcCreateHeightfield, rcFreeHeightField
rcHeightfield* rcAllocHeightfield();

/// Frees the specified heightfield object using the Recast allocator.
/// @param[in]		heightfield	A heightfield allocated using #rcAllocHeightfield
/// @ingroup recast
/// @see rcAllocHeightfield
void rcFreeHeightField(rcHeightfield* heightfield);

/// Allocates a compact heightfield object using the Recast allocator.
/// @return A compact heightfield that is ready for initialization, or null on failure.
/// @ingroup recast
/// @see rcBuildCompactHeightfield, rcFreeCompactHeightfield
rcCompactHeightfield* rcAllocCompactHeightfield();

/// Frees the specified compact heightfield object using the Recast allocator.
/// @param[in]		compactHeightfield		A compact heightfield allocated using #rcAllocCompactHeightfield
/// @ingroup recast
/// @see rcAllocCompactHeightfield
void rcFreeCompactHeightfield(rcCompactHeightfield* compactHeightfield);

/// Allocates a heightfield layer set using the Recast allocator.
/// @return A heightfield layer set that is ready for initialization, or null on failure.
/// @ingroup recast
/// @see rcBuildHeightfieldLayers, rcFreeHeightfieldLayerSet
rcHeightfieldLayerSet* rcAllocHeightfieldLayerSet();

/// Frees the specified heightfield layer set using the Recast allocator.
/// @param[in]		layerSet	A heightfield layer set allocated using #rcAllocHeightfieldLayerSet
/// @ingroup recast
/// @see rcAllocHeightfieldLayerSet
void rcFreeHeightfieldLayerSet(rcHeightfieldLayerSet* layerSet);

/// Allocates a contour set object using the Recast allocator.
/// @return A contour set that is ready for initialization, or null on failure.
/// @ingroup recast
/// @see rcBuildContours, rcFreeContourSet
rcContourSet* rcAllocContourSet();

/// Frees the specified contour set using the Recast allocator.
/// @param[in]		contourSet	A contour set allocated using #rcAllocContourSet
/// @ingroup recast
/// @see rcAllocContourSet
void rcFreeContourSet(rcContourSet* contourSet);

/// Allocates a polygon mesh object using the Recast allocator.
/// @return A polygon mesh that is ready for initialization, or null on failure.
/// @ingroup recast
/// @see rcBuildPolyMesh, rcFreePolyMesh
rcPolyMesh* rcAllocPolyMesh();

/// Frees the specified polygon mesh using the Recast allocator.
/// @param[in]		polyMesh	A polygon mesh allocated using #rcAllocPolyMesh
/// @ingroup recast
/// @see rcAllocPolyMesh
void rcFreePolyMesh(rcPolyMesh* polyMesh);

/// Allocates a detail mesh object using the Recast allocator.
/// @return A detail mesh that is ready for initialization, or null on failure.
/// @ingroup recast
/// @see rcBuildPolyMeshDetail, rcFreePolyMeshDetail
rcPolyMeshDetail* rcAllocPolyMeshDetail();

/// Frees the specified detail mesh using the Recast allocator.
/// @param[in]		detailMesh	A detail mesh allocated using #rcAllocPolyMeshDetail
/// @ingroup recast
/// @see rcAllocPolyMeshDetail
void rcFreePolyMeshDetail(rcPolyMeshDetail* detailMesh);

/// @}

/// Heightfield border flag.
/// If a heightfield region ID has this bit set, then the region is a border 
/// region and its spans are considered un-walkable.
/// (Used during the region and contour build process.)
/// @see rcCompactSpan::reg
static const unsigned short RC_BORDER_REG =;

/// Polygon touches multiple regions.
/// If a polygon has this region ID it was merged with or created
/// from polygons of different regions during the polymesh
/// build step that removes redundant border vertices. 
/// (Used during the polymesh and detail polymesh build processes)
/// @see rcPolyMesh::regs
static const unsigned short RC_MULTIPLE_REGS =;

/// Border vertex flag.
/// If a region ID has this bit set, then the associated element lies on
/// a tile border. If a contour vertex's region ID has this bit set, the 
/// vertex will later be removed in order to match the segments and vertices 
/// at tile boundaries.
/// (Used during the build process.)
/// @see rcCompactSpan::reg, #rcContour::verts, #rcContour::rverts
static const int RC_BORDER_VERTEX =;

/// Area border flag.
/// If a region ID has this bit set, then the associated element lies on
/// the border of an area.
/// (Used during the region and contour build process.)
/// @see rcCompactSpan::reg, #rcContour::verts, #rcContour::rverts
static const int RC_AREA_BORDER =;

/// Contour build flags.
/// @see rcBuildContours
enum rcBuildContoursFlags
{};

/// Applied to the region id field of contour vertices in order to extract the region id.
/// The region id field of a vertex may have several flags applied to it.  So the
/// fields value can't be used directly.
/// @see rcContour::verts, rcContour::rverts
static const int RC_CONTOUR_REG_MASK =;

/// An value which indicates an invalid index within a mesh.
/// @note This does not necessarily indicate an error.
/// @see rcPolyMesh::polys
static const unsigned short RC_MESH_NULL_IDX =;

/// Represents the null area.
/// When a data element is given this value it is considered to no longer be 
/// assigned to a usable area.  (E.g. It is un-walkable.)
static const unsigned char RC_NULL_AREA =;

/// The default area id used to indicate a walkable polygon. 
/// This is also the maximum allowed area id, and the only non-null area id 
/// recognized by some steps in the build process. 
static const unsigned char RC_WALKABLE_AREA =;

/// The value returned by #rcGetCon if the specified direction is not connected
/// to another span. (Has no neighbor.)
static const int RC_NOT_CONNECTED =;

/// @name General helper functions
/// @{

/// Swaps the values of the two parameters.
/// @param[in,out]	a	Value A
/// @param[in,out]	b	Value B
template<class T> inline void rcSwap(T& a, T& b) {}

/// Returns the minimum of two values.
/// @param[in]		a	Value A
/// @param[in]		b	Value B
/// @return The minimum of the two values.
template<class T> inline T rcMin(T a, T b) {}

/// Returns the maximum of two values.
/// @param[in]		a	Value A
/// @param[in]		b	Value B
/// @return The maximum of the two values.
template<class T> inline T rcMax(T a, T b) {}

/// Returns the absolute value.
/// @param[in]		a	The value.
/// @return The absolute value of the specified value.
template<class T> inline T rcAbs(T a) {}

/// Returns the square of the value.
/// @param[in]		a	The value.
/// @return The square of the value.
template<class T> inline T rcSqr(T a) {}

/// Clamps the value to the specified range.
/// @param[in]		value			The value to clamp.
/// @param[in]		minInclusive	The minimum permitted return value.
/// @param[in]		maxInclusive	The maximum permitted return value.
/// @return The value, clamped to the specified range.
template<class T> inline T rcClamp(T value, T minInclusive, T maxInclusive)
{}

/// Returns the square root of the value.
///  @param[in]		x	The value.
///  @return The square root of the vlaue.
float rcSqrt(float x);

/// @}
/// @name Vector helper functions.
/// @{

/// Derives the cross product of two vectors. (@p v1 x @p v2)
/// @param[out]		dest	The cross product. [(x, y, z)]
/// @param[in]		v1		A Vector [(x, y, z)]
/// @param[in]		v2		A vector [(x, y, z)]
inline void rcVcross(float* dest, const float* v1, const float* v2)
{}

/// Derives the dot product of two vectors. (@p v1 . @p v2)
/// @param[in]		v1	A Vector [(x, y, z)]
/// @param[in]		v2	A vector [(x, y, z)]
/// @return The dot product.
inline float rcVdot(const float* v1, const float* v2)
{}

/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
/// @param[out]		dest	The result vector. [(x, y, z)]
/// @param[in]		v1		The base vector. [(x, y, z)]
/// @param[in]		v2		The vector to scale and add to @p v1. [(x, y, z)]
/// @param[in]		s		The amount to scale @p v2 by before adding to @p v1.
inline void rcVmad(float* dest, const float* v1, const float* v2, const float s)
{}

/// Performs a vector addition. (@p v1 + @p v2)
/// @param[out]		dest	The result vector. [(x, y, z)]
/// @param[in]		v1		The base vector. [(x, y, z)]
/// @param[in]		v2		The vector to add to @p v1. [(x, y, z)]
inline void rcVadd(float* dest, const float* v1, const float* v2)
{}

/// Performs a vector subtraction. (@p v1 - @p v2)
/// @param[out]		dest	The result vector. [(x, y, z)]
/// @param[in]		v1		The base vector. [(x, y, z)]
/// @param[in]		v2		The vector to subtract from @p v1. [(x, y, z)]
inline void rcVsub(float* dest, const float* v1, const float* v2)
{}

/// Selects the minimum value of each element from the specified vectors.
/// @param[in,out]	mn	A vector.  (Will be updated with the result.) [(x, y, z)]
/// @param[in]		v	A vector. [(x, y, z)]
inline void rcVmin(float* mn, const float* v)
{}

/// Selects the maximum value of each element from the specified vectors.
/// @param[in,out]	mx	A vector.  (Will be updated with the result.) [(x, y, z)]
/// @param[in]		v	A vector. [(x, y, z)]
inline void rcVmax(float* mx, const float* v)
{}

/// Performs a vector copy.
/// @param[out]		dest	The result. [(x, y, z)]
/// @param[in]		v		The vector to copy. [(x, y, z)]
inline void rcVcopy(float* dest, const float* v)
{}

/// Returns the distance between two points.
/// @param[in]		v1	A point. [(x, y, z)]
/// @param[in]		v2	A point. [(x, y, z)]
/// @return The distance between the two points.
inline float rcVdist(const float* v1, const float* v2)
{}

/// Returns the square of the distance between two points.
/// @param[in]		v1	A point. [(x, y, z)]
/// @param[in]		v2	A point. [(x, y, z)]
/// @return The square of the distance between the two points.
inline float rcVdistSqr(const float* v1, const float* v2)
{}

/// Normalizes the vector.
/// @param[in,out]	v	The vector to normalize. [(x, y, z)]
inline void rcVnormalize(float* v)
{}

/// @}
/// @name Heightfield Functions
/// @see rcHeightfield
/// @{

/// Calculates the bounding box of an array of vertices.
/// @ingroup recast
/// @param[in]		verts		An array of vertices. [(x, y, z) * @p nv]
/// @param[in]		numVerts	The number of vertices in the @p verts array.
/// @param[out]		minBounds	The minimum bounds of the AABB. [(x, y, z)] [Units: wu]
/// @param[out]		maxBounds	The maximum bounds of the AABB. [(x, y, z)] [Units: wu]
void rcCalcBounds(const float* verts, int numVerts, float* minBounds, float* maxBounds);

/// Calculates the grid size based on the bounding box and grid cell size.
/// @ingroup recast
/// @param[in]		minBounds	The minimum bounds of the AABB. [(x, y, z)] [Units: wu]
/// @param[in]		maxBounds	The maximum bounds of the AABB. [(x, y, z)] [Units: wu]
/// @param[in]		cellSize	The xz-plane cell size. [Limit: > 0] [Units: wu]
/// @param[out]		sizeX		The width along the x-axis. [Limit: >= 0] [Units: vx]
/// @param[out]		sizeZ		The height along the z-axis. [Limit: >= 0] [Units: vx]
void rcCalcGridSize(const float* minBounds, const float* maxBounds, float cellSize, int* sizeX, int* sizeZ);

/// Initializes a new heightfield.
/// See the #rcConfig documentation for more information on the configuration parameters.
/// 
/// @see rcAllocHeightfield, rcHeightfield
/// @ingroup recast
/// 
/// @param[in,out]	context		The build context to use during the operation.
/// @param[in,out]	heightfield	The allocated heightfield to initialize.
/// @param[in]		sizeX		The width of the field along the x-axis. [Limit: >= 0] [Units: vx]
/// @param[in]		sizeZ		The height of the field along the z-axis. [Limit: >= 0] [Units: vx]
/// @param[in]		minBounds	The minimum bounds of the field's AABB. [(x, y, z)] [Units: wu]
/// @param[in]		maxBounds	The maximum bounds of the field's AABB. [(x, y, z)] [Units: wu]
/// @param[in]		cellSize	The xz-plane cell size to use for the field. [Limit: > 0] [Units: wu]
/// @param[in]		cellHeight	The y-axis cell size to use for field. [Limit: > 0] [Units: wu]
/// @returns True if the operation completed successfully.
bool rcCreateHeightfield(rcContext* context, rcHeightfield& heightfield, int sizeX, int sizeZ,
						 const float* minBounds, const float* maxBounds,
						 float cellSize, float cellHeight);

/// Sets the area id of all triangles with a slope below the specified value
/// to #RC_WALKABLE_AREA.
///
/// Only sets the area id's for the walkable triangles.  Does not alter the
/// area id's for un-walkable triangles.
/// 
/// See the #rcConfig documentation for more information on the configuration parameters.
/// 
/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
/// 
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		walkableSlopeAngle	The maximum slope that is considered walkable.
/// 									[Limits: 0 <= value < 90] [Units: Degrees]
/// @param[in]		verts				The vertices. [(x, y, z) * @p nv]
/// @param[in]		numVerts			The number of vertices.
/// @param[in]		tris				The triangle vertex indices. [(vertA, vertB, vertC) * @p nt]
/// @param[in]		numTris				The number of triangles.
/// @param[out]		triAreaIDs			The triangle area ids. [Length: >= @p nt]
void rcMarkWalkableTriangles(rcContext* context, float walkableSlopeAngle, const float* verts, int numVerts,
							 const int* tris, int numTris, unsigned char* triAreaIDs); 

/// Sets the area id of all triangles with a slope greater than or equal to the specified value to #RC_NULL_AREA.
/// 
/// Only sets the area id's for the un-walkable triangles.  Does not alter the
/// area id's for walkable triangles.
/// 
/// See the #rcConfig documentation for more information on the configuration parameters.
/// 
/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
/// 
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		walkableSlopeAngle	The maximum slope that is considered walkable.
/// 									[Limits: 0 <= value < 90] [Units: Degrees]
/// @param[in]		verts				The vertices. [(x, y, z) * @p nv]
/// @param[in]		numVerts			The number of vertices.
/// @param[in]		tris				The triangle vertex indices. [(vertA, vertB, vertC) * @p nt]
/// @param[in]		numTris				The number of triangles.
/// @param[out]		triAreaIDs			The triangle area ids. [Length: >= @p nt]
void rcClearUnwalkableTriangles(rcContext* context, float walkableSlopeAngle, const float* verts, int numVerts,
								const int* tris, int numTris, unsigned char* triAreaIDs); 

/// Adds a span to the specified heightfield.
/// 
/// The span addition can be set to favor flags. If the span is merged to
/// another span and the new @p spanMax is within @p flagMergeThreshold units
/// from the existing span, the span flags are merged.
/// 
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in,out]	heightfield			An initialized heightfield.
/// @param[in]		x					The column x index where the span is to be added.
/// 									[Limits: 0 <= value < rcHeightfield::width]
/// @param[in]		z					The column z index where the span is to be added.
/// 									[Limits: 0 <= value < rcHeightfield::height]
/// @param[in]		spanMin				The minimum height of the span. [Limit: < @p spanMax] [Units: vx]
/// @param[in]		spanMax				The maximum height of the span. [Limit: <= #RC_SPAN_MAX_HEIGHT] [Units: vx]
/// @param[in]		areaID				The area id of the span. [Limit: <= #RC_WALKABLE_AREA)
/// @param[in]		flagMergeThreshold	The merge threshold. [Limit: >= 0] [Units: vx]
/// @returns True if the operation completed successfully.
bool rcAddSpan(rcContext* context, rcHeightfield& heightfield,
	           int x, int z,
               unsigned short spanMin, unsigned short spanMax,
               unsigned char areaID, int flagMergeThreshold);

/// Rasterizes a single triangle into the specified heightfield.
///
/// Calling this for each triangle in a mesh is less efficient than calling rcRasterizeTriangles
///
/// No spans will be added if the triangle does not overlap the heightfield grid.
///
/// @see rcHeightfield
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		v0					Triangle vertex 0 [(x, y, z)]
/// @param[in]		v1					Triangle vertex 1 [(x, y, z)]
/// @param[in]		v2					Triangle vertex 2 [(x, y, z)]
/// @param[in]		areaID				The area id of the triangle. [Limit: <= #RC_WALKABLE_AREA]
/// @param[in,out]	heightfield			An initialized heightfield.
/// @param[in]		flagMergeThreshold	The distance where the walkable flag is favored over the non-walkable flag.
/// 									[Limit: >= 0] [Units: vx]
/// @returns True if the operation completed successfully.
bool rcRasterizeTriangle(rcContext* context,
                         const float* v0, const float* v1, const float* v2,
                         unsigned char areaID, rcHeightfield& heightfield, int flagMergeThreshold = 1);

/// Rasterizes an indexed triangle mesh into the specified heightfield.
///
/// Spans will only be added for triangles that overlap the heightfield grid.
/// 
/// @see rcHeightfield
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		verts				The vertices. [(x, y, z) * @p nv]
/// @param[in]		numVerts			The number of vertices. (unused) TODO (graham): Remove in next major release
/// @param[in]		tris				The triangle indices. [(vertA, vertB, vertC) * @p nt]
/// @param[in]		triAreaIDs			The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
/// @param[in]		numTris				The number of triangles.
/// @param[in,out]	heightfield			An initialized heightfield.
/// @param[in]		flagMergeThreshold	The distance where the walkable flag is favored over the non-walkable flag. 
///										[Limit: >= 0] [Units: vx]
/// @returns True if the operation completed successfully.
bool rcRasterizeTriangles(rcContext* context,
                          const float* verts, int numVerts,
                          const int* tris, const unsigned char* triAreaIDs, int numTris,
                          rcHeightfield& heightfield, int flagMergeThreshold = 1);

/// Rasterizes an indexed triangle mesh into the specified heightfield.
///
/// Spans will only be added for triangles that overlap the heightfield grid.
/// 
/// @see rcHeightfield
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		verts				The vertices. [(x, y, z) * @p nv]
/// @param[in]		numVerts			The number of vertices. (unused) TODO (graham): Remove in next major release
/// @param[in]		tris				The triangle indices. [(vertA, vertB, vertC) * @p nt]
/// @param[in]		triAreaIDs			The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
/// @param[in]		numTris				The number of triangles.
/// @param[in,out]	heightfield			An initialized heightfield.
/// @param[in]		flagMergeThreshold	The distance where the walkable flag is favored over the non-walkable flag. 
/// 									[Limit: >= 0] [Units: vx]
/// @returns True if the operation completed successfully.
bool rcRasterizeTriangles(rcContext* context,
                          const float* verts, int numVerts,
                          const unsigned short* tris, const unsigned char* triAreaIDs, int numTris,
                          rcHeightfield& heightfield, int flagMergeThreshold = 1);

/// Rasterizes a triangle list into the specified heightfield.
///
/// Expects each triangle to be specified as three sequential vertices of 3 floats.
///
/// Spans will only be added for triangles that overlap the heightfield grid.
/// 
/// @see rcHeightfield
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		verts				The triangle vertices. [(ax, ay, az, bx, by, bz, cx, by, cx) * @p nt]
/// @param[in]		triAreaIDs			The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
/// @param[in]		numTris				The number of triangles.
/// @param[in,out]	heightfield			An initialized heightfield.
/// @param[in]		flagMergeThreshold	The distance where the walkable flag is favored over the non-walkable flag. 
/// 									[Limit: >= 0] [Units: vx]
/// @returns True if the operation completed successfully.
bool rcRasterizeTriangles(rcContext* context,
                          const float* verts, const unsigned char* triAreaIDs, int numTris,
                          rcHeightfield& heightfield, int flagMergeThreshold = 1);

/// Marks non-walkable spans as walkable if their maximum is within @p walkableClimb of a walkable neighbor.
///
/// Allows the formation of walkable regions that will flow over low lying 
/// objects such as curbs, and up structures such as stairways. 
/// 
/// Two neighboring spans are walkable if: <tt>rcAbs(currentSpan.smax - neighborSpan.smax) < waklableClimb</tt>
/// 
/// @warning Will override the effect of #rcFilterLedgeSpans.  So if both filters are used, call
/// #rcFilterLedgeSpans after calling this filter. 
///
/// @see rcHeightfield, rcConfig
/// 
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		walkableClimb	Maximum ledge height that is considered to still be traversable. 
/// 								[Limit: >=0] [Units: vx]
/// @param[in,out]	heightfield			A fully built heightfield.  (All spans have been added.)
void rcFilterLowHangingWalkableObstacles(rcContext* context, int walkableClimb, rcHeightfield& heightfield);

/// Marks spans that are ledges as not-walkable.
///
/// A ledge is a span with one or more neighbors whose maximum is further away than @p walkableClimb
/// from the current span's maximum.
/// This method removes the impact of the overestimation of conservative voxelization 
/// so the resulting mesh will not have regions hanging in the air over ledges.
/// 
/// A span is a ledge if: <tt>rcAbs(currentSpan.smax - neighborSpan.smax) > walkableClimb</tt>
/// 
/// @see rcHeightfield, rcConfig
/// 
/// @ingroup recast
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		walkableHeight	Minimum floor to 'ceiling' height that will still allow the floor area to 
/// 								be considered walkable. [Limit: >= 3] [Units: vx]
/// @param[in]		walkableClimb	Maximum ledge height that is considered to still be traversable. 
/// 								[Limit: >=0] [Units: vx]
/// @param[in,out]	heightfield			A fully built heightfield.  (All spans have been added.)
void rcFilterLedgeSpans(rcContext* context, int walkableHeight, int walkableClimb, rcHeightfield& heightfield);

/// Marks walkable spans as not walkable if the clearance above the span is less than the specified height.
/// 
/// For this filter, the clearance above the span is the distance from the span's 
/// maximum to the next higher span's minimum. (Same grid column.)
/// 
/// @see rcHeightfield, rcConfig
/// @ingroup recast
/// 
/// @param[in,out]	context			The build context to use during the operation.
/// @param[in]		walkableHeight	Minimum floor to 'ceiling' height that will still allow the floor area to 
/// 								be considered walkable. [Limit: >= 3] [Units: vx]
/// @param[in,out]	heightfield		A fully built heightfield.  (All spans have been added.)
void rcFilterWalkableLowHeightSpans(rcContext* context, int walkableHeight, rcHeightfield& heightfield);

/// Returns the number of spans contained in the specified heightfield.
///  @ingroup recast
///  @param[in,out]	context		The build context to use during the operation.
///  @param[in]		heightfield	An initialized heightfield.
///  @returns The number of spans in the heightfield.
int rcGetHeightFieldSpanCount(rcContext* context, const rcHeightfield& heightfield);

/// @}
/// @name Compact Heightfield Functions
/// @see rcCompactHeightfield
/// @{

/// Builds a compact heightfield representing open space, from a heightfield representing solid space.
///
/// This is just the beginning of the process of fully building a compact heightfield.
/// Various filters may be applied, then the distance field and regions built.
/// E.g: #rcBuildDistanceField and #rcBuildRegions
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// @see rcAllocCompactHeightfield, rcHeightfield, rcCompactHeightfield, rcConfig
/// @ingroup recast
/// 
/// @param[in,out]	context				The build context to use during the operation.
/// @param[in]		walkableHeight		Minimum floor to 'ceiling' height that will still allow the floor area 
/// 									to be considered walkable. [Limit: >= 3] [Units: vx]
/// @param[in]		walkableClimb		Maximum ledge height that is considered to still be traversable. 
/// 									[Limit: >=0] [Units: vx]
/// @param[in]		heightfield			The heightfield to be compacted.
/// @param[out]		compactHeightfield	The resulting compact heightfield. (Must be pre-allocated.)
/// @returns True if the operation completed successfully.
bool rcBuildCompactHeightfield(rcContext* context, int walkableHeight, int walkableClimb,
							   const rcHeightfield& heightfield, rcCompactHeightfield& compactHeightfield);

/// Erodes the walkable area within the heightfield by the specified radius. 
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		radius	The radius of erosion. [Limits: 0 < value < 255] [Units: vx]
/// @param[in,out]	chf		The populated compact heightfield to erode.
/// @returns True if the operation completed successfully.
bool rcErodeWalkableArea(rcContext* ctx, int radius, rcCompactHeightfield& chf);

/// Applies a median filter to walkable area types (based on area id), removing noise.
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in,out]	chf		A populated compact heightfield.
/// @returns True if the operation completed successfully.
bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf);

/// Applies an area id to all spans within the specified bounding box. (AABB) 
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		bmin	The minimum of the bounding box. [(x, y, z)]
/// @param[in]		bmax	The maximum of the bounding box. [(x, y, z)]
/// @param[in]		areaId	The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
/// @param[in,out]	chf		A populated compact heightfield.
void rcMarkBoxArea(rcContext* ctx, const float* bmin, const float* bmax, unsigned char areaId,
				   rcCompactHeightfield& chf);

/// Applies the area id to the all spans within the specified convex polygon. 
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		verts	The vertices of the polygon [Fomr: (x, y, z) * @p nverts]
/// @param[in]		nverts	The number of vertices in the polygon.
/// @param[in]		hmin	The height of the base of the polygon.
/// @param[in]		hmax	The height of the top of the polygon.
/// @param[in]		areaId	The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
/// @param[in,out]	chf		A populated compact heightfield.
void rcMarkConvexPolyArea(rcContext* ctx, const float* verts, const int nverts,
						  const float hmin, const float hmax, unsigned char areaId,
						  rcCompactHeightfield& chf);

/// Helper function to offset voncex polygons for rcMarkConvexPolyArea.
/// @ingroup recast
/// @param[in]		verts		The vertices of the polygon [Form: (x, y, z) * @p nverts]
/// @param[in]		nverts		The number of vertices in the polygon.
/// @param[in]		offset		How much to offset the polygon by. [Units: wu]
/// @param[out]		outVerts	The offset vertices (should hold up to 2 * @p nverts) [Form: (x, y, z) * return value]
/// @param[in]		maxOutVerts	The max number of vertices that can be stored to @p outVerts.
/// @returns Number of vertices in the offset polygon or 0 if too few vertices in @p outVerts.
int rcOffsetPoly(const float* verts, const int nverts, const float offset,
				 float* outVerts, const int maxOutVerts);

/// Applies the area id to all spans within the specified cylinder.
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		pos		The center of the base of the cylinder. [Form: (x, y, z)] 
/// @param[in]		r		The radius of the cylinder.
/// @param[in]		h		The height of the cylinder.
/// @param[in]		areaId	The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
/// @param[in,out]	chf	A populated compact heightfield.
void rcMarkCylinderArea(rcContext* ctx, const float* pos,
						const float r, const float h, unsigned char areaId,
						rcCompactHeightfield& chf);

/// Builds the distance field for the specified compact heightfield. 
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in,out]	chf		A populated compact heightfield.
/// @returns True if the operation completed successfully.
bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf);

/// Builds region data for the heightfield using watershed partitioning.
/// @ingroup recast
/// @param[in,out]	ctx				The build context to use during the operation.
/// @param[in,out]	chf				A populated compact heightfield.
/// @param[in]		borderSize		The size of the non-navigable border around the heightfield.
/// 								[Limit: >=0] [Units: vx]
/// @param[in]		minRegionArea	The minimum number of cells allowed to form isolated island areas.
/// 								[Limit: >=0] [Units: vx].
/// @param[in]		mergeRegionArea	Any regions with a span count smaller than this value will, if possible,
/// 								be merged with larger regions. [Limit: >=0] [Units: vx] 
/// @returns True if the operation completed successfully.
bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf, int borderSize, int minRegionArea, int mergeRegionArea);

/// Builds region data for the heightfield by partitioning the heightfield in non-overlapping layers.
/// @ingroup recast
/// @param[in,out]	ctx				The build context to use during the operation.
/// @param[in,out]	chf				A populated compact heightfield.
/// @param[in]		borderSize		The size of the non-navigable border around the heightfield.
///  								[Limit: >=0] [Units: vx]
/// @param[in]		minRegionArea	The minimum number of cells allowed to form isolated island areas.
///  								[Limit: >=0] [Units: vx].
/// @returns True if the operation completed successfully.
bool rcBuildLayerRegions(rcContext* ctx, rcCompactHeightfield& chf, int borderSize, int minRegionArea);

/// Builds region data for the heightfield using simple monotone partitioning.
/// @ingroup recast 
/// @param[in,out]	ctx				The build context to use during the operation.
/// @param[in,out]	chf				A populated compact heightfield.
/// @param[in]		borderSize		The size of the non-navigable border around the heightfield.
///  								[Limit: >=0] [Units: vx]
/// @param[in]		minRegionArea	The minimum number of cells allowed to form isolated island areas.
///  								[Limit: >=0] [Units: vx].
/// @param[in]		mergeRegionArea	Any regions with a span count smaller than this value will, if possible, 
///  								be merged with larger regions. [Limit: >=0] [Units: vx] 
/// @returns True if the operation completed successfully.
bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
							int borderSize, int minRegionArea, int mergeRegionArea);

/// Sets the neighbor connection data for the specified direction.
/// @param[in]		span			The span to update.
/// @param[in]		direction		The direction to set. [Limits: 0 <= value < 4]
/// @param[in]		neighborIndex	The index of the neighbor span.
inline void rcSetCon(rcCompactSpan& span, int direction, int neighborIndex)
{}

/// Gets neighbor connection data for the specified direction.
/// @param[in]		span		The span to check.
/// @param[in]		direction	The direction to check. [Limits: 0 <= value < 4]
/// @return The neighbor connection data for the specified direction, or #RC_NOT_CONNECTED if there is no connection.
inline int rcGetCon(const rcCompactSpan& span, int direction)
{}

/// Gets the standard width (x-axis) offset for the specified direction.
/// @param[in]		direction		The direction. [Limits: 0 <= value < 4]
/// @return The width offset to apply to the current cell position to move in the direction.
inline int rcGetDirOffsetX(int direction)
{}

// TODO (graham): Rename this to rcGetDirOffsetZ
/// Gets the standard height (z-axis) offset for the specified direction.
/// @param[in]		direction		The direction. [Limits: 0 <= value < 4]
/// @return The height offset to apply to the current cell position to move in the direction.
inline int rcGetDirOffsetY(int direction)
{}

/// Gets the direction for the specified offset. One of x and y should be 0.
/// @param[in]		offsetX		The x offset. [Limits: -1 <= value <= 1]
/// @param[in]		offsetZ		The z offset. [Limits: -1 <= value <= 1]
/// @return The direction that represents the offset.
inline int rcGetDirForOffset(int offsetX, int offsetZ)
{}

/// @}
/// @name Layer, Contour, Polymesh, and Detail Mesh Functions
/// @see rcHeightfieldLayer, rcContourSet, rcPolyMesh, rcPolyMeshDetail
/// @{

/// Builds a layer set from the specified compact heightfield.
/// @ingroup recast
/// @param[in,out]	ctx				The build context to use during the operation.
/// @param[in]		chf				A fully built compact heightfield.
/// @param[in]		borderSize		The size of the non-navigable border around the heightfield. [Limit: >=0] 
///  								[Units: vx]
/// @param[in]		walkableHeight	Minimum floor to 'ceiling' height that will still allow the floor area 
///  								to be considered walkable. [Limit: >= 3] [Units: vx]
/// @param[out]		lset			The resulting layer set. (Must be pre-allocated.)
/// @returns True if the operation completed successfully.
bool rcBuildHeightfieldLayers(rcContext* ctx, const rcCompactHeightfield& chf, 
							  int borderSize, int walkableHeight,
							  rcHeightfieldLayerSet& lset);

/// Builds a contour set from the region outlines in the provided compact heightfield.
/// @ingroup recast
/// @param[in,out]	ctx			The build context to use during the operation.
/// @param[in]		chf			A fully built compact heightfield.
/// @param[in]		maxError	The maximum distance a simplified contour's border edges should deviate 
/// 							the original raw contour. [Limit: >=0] [Units: wu]
/// @param[in]		maxEdgeLen	The maximum allowed length for contour edges along the border of the mesh. 
/// 							[Limit: >=0] [Units: vx]
/// @param[out]		cset		The resulting contour set. (Must be pre-allocated.)
/// @param[in]		buildFlags	The build flags. (See: #rcBuildContoursFlags)
/// @returns True if the operation completed successfully.
bool rcBuildContours(rcContext* ctx, const rcCompactHeightfield& chf,
					 float maxError, int maxEdgeLen,
					 rcContourSet& cset, int buildFlags = RC_CONTOUR_TESS_WALL_EDGES);

/// Builds a polygon mesh from the provided contours.
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		cset	A fully built contour set.
/// @param[in]		nvp		The maximum number of vertices allowed for polygons generated during the 
/// 						contour to polygon conversion process. [Limit: >= 3] 
/// @param[out]		mesh	The resulting polygon mesh. (Must be re-allocated.)
/// @returns True if the operation completed successfully.
bool rcBuildPolyMesh(rcContext* ctx, const rcContourSet& cset, const int nvp, rcPolyMesh& mesh);

/// Merges multiple polygon meshes into a single mesh.
///  @ingroup recast
///  @param[in,out]	ctx		The build context to use during the operation.
///  @param[in]		meshes	An array of polygon meshes to merge. [Size: @p nmeshes]
///  @param[in]		nmeshes	The number of polygon meshes in the meshes array.
///  @param[in]		mesh	The resulting polygon mesh. (Must be pre-allocated.)
///  @returns True if the operation completed successfully.
bool rcMergePolyMeshes(rcContext* ctx, rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh);

/// Builds a detail mesh from the provided polygon mesh.
/// @ingroup recast
/// @param[in,out]	ctx				The build context to use during the operation.
/// @param[in]		mesh			A fully built polygon mesh.
/// @param[in]		chf				The compact heightfield used to build the polygon mesh.
/// @param[in]		sampleDist		Sets the distance to use when sampling the heightfield. [Limit: >=0] [Units: wu]
/// @param[in]		sampleMaxError	The maximum distance the detail mesh surface should deviate from 
/// 								heightfield data. [Limit: >=0] [Units: wu]
/// @param[out]		dmesh			The resulting detail mesh.  (Must be pre-allocated.)
/// @returns True if the operation completed successfully.
bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
						   float sampleDist, float sampleMaxError,
						   rcPolyMeshDetail& dmesh);

/// Copies the poly mesh data from src to dst.
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		src		The source mesh to copy from.
/// @param[out]		dst		The resulting detail mesh. (Must be pre-allocated, must be empty mesh.)
/// @returns True if the operation completed successfully.
bool rcCopyPolyMesh(rcContext* ctx, const rcPolyMesh& src, rcPolyMesh& dst);

/// Merges multiple detail meshes into a single detail mesh.
/// @ingroup recast
/// @param[in,out]	ctx		The build context to use during the operation.
/// @param[in]		meshes	An array of detail meshes to merge. [Size: @p nmeshes]
/// @param[in]		nmeshes	The number of detail meshes in the meshes array.
/// @param[out]		mesh	The resulting detail mesh. (Must be pre-allocated.)
/// @returns True if the operation completed successfully.
bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh);

/// @}

#endif // RECAST_H

///////////////////////////////////////////////////////////////////////////

// Due to the large amount of detail documentation for this file, 
// the content normally located at the end of the header file has been separated
// out to a file in /Docs/Extern.