godot/thirdparty/rvo2/rvo2_3d/RVOSimulator3d.cpp

/*
 * RVOSimulator.cpp
 * RVO2-3D Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <http://gamma.cs.unc.edu/RVO2/>
 */

#include "RVOSimulator3d.h"

#ifdef _OPENMP
#include <omp.h>
#endif

#include "Agent3d.h"
#include "KdTree3d.h"

namespace RVO3D {
	RVOSimulator3D::RVOSimulator3D() :{}

	RVOSimulator3D::RVOSimulator3D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) :{}

	RVOSimulator3D::~RVOSimulator3D()
	{}

	size_t RVOSimulator3D::getAgentNumAgentNeighbors(size_t agentNo) const
	{}

	size_t RVOSimulator3D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const
	{}

	size_t RVOSimulator3D::getAgentNumORCAPlanes(size_t agentNo) const
	{}

	const Plane &RVOSimulator3D::getAgentORCAPlane(size_t agentNo, size_t planeNo) const
	{}

	void RVOSimulator3D::removeAgent(size_t agentNo)
	{}

	size_t RVOSimulator3D::addAgent(const Vector3 &position)
	{}

	size_t RVOSimulator3D::addAgent(const Vector3 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
	{}

	void RVOSimulator3D::doStep()
	{}

	size_t RVOSimulator3D::getAgentMaxNeighbors(size_t agentNo) const
	{}

	float RVOSimulator3D::getAgentMaxSpeed(size_t agentNo) const
	{}

	float RVOSimulator3D::getAgentNeighborDist(size_t agentNo) const
	{}

	const Vector3 &RVOSimulator3D::getAgentPosition(size_t agentNo) const
	{}

	const Vector3 &RVOSimulator3D::getAgentPrefVelocity(size_t agentNo) const
	{}

	float RVOSimulator3D::getAgentRadius(size_t agentNo) const
	{}

	float RVOSimulator3D::getAgentTimeHorizon(size_t agentNo) const
	{}

	const Vector3 &RVOSimulator3D::getAgentVelocity(size_t agentNo) const
	{}

	float RVOSimulator3D::getGlobalTime() const
	{}

	size_t RVOSimulator3D::getNumAgents() const
	{}

	float RVOSimulator3D::getTimeStep() const
	{}

	void RVOSimulator3D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
	{}

	void RVOSimulator3D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors)
	{}

	void RVOSimulator3D::setAgentMaxSpeed(size_t agentNo, float maxSpeed)
	{}

	void RVOSimulator3D::setAgentNeighborDist(size_t agentNo, float neighborDist)
	{}

	void RVOSimulator3D::setAgentPosition(size_t agentNo, const Vector3 &position)
	{}

	void RVOSimulator3D::setAgentPrefVelocity(size_t agentNo, const Vector3 &prefVelocity)
	{}

	void RVOSimulator3D::setAgentRadius(size_t agentNo, float radius)
	{}

	void RVOSimulator3D::setAgentTimeHorizon(size_t agentNo, float timeHorizon)
	{}

	void RVOSimulator3D::setAgentVelocity(size_t agentNo, const Vector3 &velocity)
	{}

	void RVOSimulator3D::setTimeStep(float timeStep)
	{}
}