godot/thirdparty/glslang/glslang/MachineIndependent/IntermTraverse.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
// Copyright (c) 2002-2010 The ANGLE Project Authors.
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#include "../Include/intermediate.h"

namespace glslang {

//
// Traverse the intermediate representation tree, and
// call a node type specific function for each node.
// Done recursively through the member function Traverse().
// Node types can be skipped if their function to call is 0,
// but their subtree will still be traversed.
// Nodes with children can have their whole subtree skipped
// if preVisit is turned on and the type specific function
// returns false.
//
// preVisit, postVisit, and rightToLeft control what order
// nodes are visited in.
//

//
// Traversal functions for terminals are straightforward....
//
void TIntermMethod::traverse(TIntermTraverser*)
{}

void TIntermSymbol::traverse(TIntermTraverser *it)
{}

void TIntermConstantUnion::traverse(TIntermTraverser *it)
{}

const TString& TIntermSymbol::getAccessName() const {}

//
// Traverse a binary node.
//
void TIntermBinary::traverse(TIntermTraverser *it)
{}

//
// Traverse a unary node.  Same comments in binary node apply here.
//
void TIntermUnary::traverse(TIntermTraverser *it)
{}

//
// Traverse an aggregate node.  Same comments in binary node apply here.
//
void TIntermAggregate::traverse(TIntermTraverser *it)
{}

//
// Traverse a selection node.  Same comments in binary node apply here.
//
void TIntermSelection::traverse(TIntermTraverser *it)
{}

//
// Traverse a loop node.  Same comments in binary node apply here.
//
void TIntermLoop::traverse(TIntermTraverser *it)
{}

//
// Traverse a branch node.  Same comments in binary node apply here.
//
void TIntermBranch::traverse(TIntermTraverser *it)
{}

//
// Traverse a switch node.
//
void TIntermSwitch::traverse(TIntermTraverser* it)
{}

} // end namespace glslang