godot/thirdparty/glslang/glslang/MachineIndependent/attribute.cpp

//
// Copyright (C) 2017 LunarG, Inc.
// Copyright (C) 2018 Google, Inc.
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#include "attribute.h"
#include "../Include/intermediate.h"
#include "ParseHelper.h"

namespace glslang {

// extract integers out of attribute arguments stored in attribute aggregate
bool TAttributeArgs::getInt(int& value, int argNum) const 
{}


// extract strings out of attribute arguments stored in attribute aggregate.
// convert to lower case if converToLower is true (for case-insensitive compare convenience)
bool TAttributeArgs::getString(TString& value, int argNum, bool convertToLower) const 
{}

// How many arguments were supplied?
int TAttributeArgs::size() const
{}

// Helper to get attribute const union.  Returns nullptr on failure.
const TConstUnion* TAttributeArgs::getConstUnion(TBasicType basicType, int argNum) const
{}

// Implementation of TParseContext parts of attributes
TAttributeType TParseContext::attributeFromName(const TString& name) const
{}

// Make an initial leaf for the grammar from a no-argument attribute
TAttributes* TParseContext::makeAttributes(const TString& identifier) const
{}

// Make an initial leaf for the grammar from a one-argument attribute
TAttributes* TParseContext::makeAttributes(const TString& identifier, TIntermNode* node) const
{}

// Merge two sets of attributes into a single set.
// The second argument is destructively consumed.
TAttributes* TParseContext::mergeAttributes(TAttributes* attr1, TAttributes* attr2) const
{}

//
// Selection attributes
//
void TParseContext::handleSelectionAttributes(const TAttributes& attributes, TIntermNode* node)
{}

//
// Switch attributes
//
void TParseContext::handleSwitchAttributes(const TAttributes& attributes, TIntermNode* node)
{}

//
// Loop attributes
//
void TParseContext::handleLoopAttributes(const TAttributes& attributes, TIntermNode* node)
{}


//
// Function attributes
//
void TParseContext::handleFunctionAttributes(const TSourceLoc& loc, const TAttributes& attributes)
{}

} // end namespace glslang