godot/thirdparty/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.

NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms.  If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.

In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.

THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.

IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/

#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif

#include <sstream>
#include <cstdlib>
#include <cstring>
#include <cctype>
#include <climits>

#include "PpContext.h"
#include "PpTokens.h"

namespace glslang {

// Handle #define
int TPpContext::CPPdefine(TPpToken* ppToken)
{}

// Handle #undef
int TPpContext::CPPundef(TPpToken* ppToken)
{}

// Handle #else
/* Skip forward to appropriate spot.  This is used both
** to skip to a #endif after seeing an #else, AND to skip to a #else,
** #elif, or #endif after a #if/#ifdef/#ifndef/#elif test was false.
*/
int TPpContext::CPPelse(int matchelse, TPpToken* ppToken)
{}

// Call when there should be no more tokens left on a line.
int TPpContext::extraTokenCheck(int contextAtom, TPpToken* ppToken, int token)
{}

enum eval_prec {};

namespace {

    int op_logor(int a, int b) {}
    int op_logand(int a, int b) {}
    int op_or(int a, int b) {}
    int op_xor(int a, int b) {}
    int op_and(int a, int b) {}
    int op_eq(int a, int b) {}
    int op_ne(int a, int b) {}
    int op_ge(int a, int b) {}
    int op_le(int a, int b) {}
    int op_gt(int a, int b) {}
    int op_lt(int a, int b) {}
    int op_shl(int a, int b) {}
    int op_shr(int a, int b) {}
    int op_add(int a, int b) {}
    int op_sub(int a, int b) {}
    int op_mul(int a, int b) {}
    int op_div(int a, int b) {}
    int op_mod(int a, int b) {}
    int op_pos(int a) {}
    int op_neg(int a) {}
    int op_cmpl(int a) {}
    int op_not(int a) {}

struct TBinop {} binop[] =;

struct TUnop {} unop[] =;

} // anonymous namespace

#define NUM_ELEMENTS(A)

int TPpContext::eval(int token, int precedence, bool shortCircuit, int& res, bool& err, TPpToken* ppToken)
{}

// Expand macros, skipping empty expansions, to get to the first real token in those expansions.
int TPpContext::evalToToken(int token, bool shortCircuit, int& res, bool& err, TPpToken* ppToken)
{}

// Handle #if
int TPpContext::CPPif(TPpToken* ppToken)
{}

// Handle #ifdef
int TPpContext::CPPifdef(int defined, TPpToken* ppToken)
{}

// Handle #include ...
// TODO: Handle macro expansions for the header name
int TPpContext::CPPinclude(TPpToken* ppToken)
{}

// Handle #line
int TPpContext::CPPline(TPpToken* ppToken)
{}

// Handle #error
int TPpContext::CPPerror(TPpToken* ppToken)
{}

// Handle #pragma
int TPpContext::CPPpragma(TPpToken* ppToken)
{}

// #version: This is just for error checking: the version and profile are decided before preprocessing starts
int TPpContext::CPPversion(TPpToken* ppToken)
{}

// Handle #extension
int TPpContext::CPPextension(TPpToken* ppToken)
{}

int TPpContext::readCPPline(TPpToken* ppToken)
{}

// Context-dependent parsing of a #include <header-name>.
// Assumes no macro expansions etc. are being done; the name is just on the current input.
// Always creates a name and returns PpAtomicConstString, unless we run out of input.
int TPpContext::scanHeaderName(TPpToken* ppToken, char delimit)
{}

// Macro-expand a macro argument 'arg' to create 'expandedArg'.
// Does not replace 'arg'.
// Returns nullptr if no expanded argument is created.
TPpContext::TokenStream* TPpContext::PrescanMacroArg(TokenStream& arg, TPpToken* ppToken, bool newLineOkay)
{}

//
// Return the next token for a macro expansion, handling macro arguments,
// whose semantics are dependent on being adjacent to ##.
//
int TPpContext::tMacroInput::scan(TPpToken* ppToken)
{}

// return a textual zero, for scanning a macro that was never defined
int TPpContext::tZeroInput::scan(TPpToken* ppToken)
{}

//
// Check a token to see if it is a macro that should be expanded:
// - If it is, and defined, push a tInput that will produce the appropriate
//   expansion and return MacroExpandStarted.
// - If it is, but undefined, and expandUndef is requested, push a tInput
//   that will expand to 0 and return MacroExpandUndef.
// - Otherwise, there is no expansion, and there are two cases:
//   * It might be okay there is no expansion, and no specific error was
//     detected. Returns MacroExpandNotStarted.
//   * The expansion was started, but could not be completed, due to an error
//     that cannot be recovered from. Returns MacroExpandError.
//
MacroExpandResult TPpContext::MacroExpand(TPpToken* ppToken, bool expandUndef, bool newLineOkay)
{}

} // end namespace glslang