godot/thirdparty/glslang/SPIRV/Logger.cpp

//
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#include "Logger.h"

#include <algorithm>
#include <iterator>
#include <sstream>

namespace spv {

void SpvBuildLogger::tbdFunctionality(const std::string& f)
{}

void SpvBuildLogger::missingFunctionality(const std::string& f)
{}

std::string SpvBuildLogger::getAllMessages() const {}

} // end spv namespace