godot/thirdparty/glslang/SPIRV/GLSL.ext.AMD.h

/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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*/

#ifndef GLSLextAMD_H
#define GLSLextAMD_H

static const int GLSLextAMDVersion =;
static const int GLSLextAMDRevision =;

// SPV_AMD_shader_ballot
static const char* const E_SPV_AMD_shader_ballot =;

enum ShaderBallotAMD {};

// SPV_AMD_shader_trinary_minmax
static const char* const E_SPV_AMD_shader_trinary_minmax =;

enum ShaderTrinaryMinMaxAMD {};

// SPV_AMD_shader_explicit_vertex_parameter
static const char* const E_SPV_AMD_shader_explicit_vertex_parameter =;

enum ShaderExplicitVertexParameterAMD {};

// SPV_AMD_gcn_shader
static const char* const E_SPV_AMD_gcn_shader =;

enum GcnShaderAMD {};

// SPV_AMD_gpu_shader_half_float
static const char* const E_SPV_AMD_gpu_shader_half_float =;

// SPV_AMD_texture_gather_bias_lod
static const char* const E_SPV_AMD_texture_gather_bias_lod =;

// SPV_AMD_gpu_shader_int16
static const char* const E_SPV_AMD_gpu_shader_int16 =;

// SPV_AMD_shader_image_load_store_lod
static const char* const E_SPV_AMD_shader_image_load_store_lod =;

// SPV_AMD_shader_fragment_mask
static const char* const E_SPV_AMD_shader_fragment_mask =;

// SPV_AMD_gpu_shader_half_float_fetch
static const char* const E_SPV_AMD_gpu_shader_half_float_fetch =;

#endif  // #ifndef GLSLextAMD_H