/* ** Copyright (c) 2014-2017 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and/or associated documentation files (the "Materials"), ** to deal in the Materials without restriction, including without limitation ** the rights to use, copy, modify, merge, publish, distribute, sublicense, ** and/or sell copies of the Materials, and to permit persons to whom the ** Materials are furnished to do so, subject to the following conditions: ** ** The above copyright notice and this permission notice shall be included in ** all copies or substantial portions of the Materials. ** ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS ** IN THE MATERIALS. */ #ifndef GLSLextNV_H #define GLSLextNV_H enum BuiltIn; enum Decoration; enum Op; enum Capability; static const int GLSLextNVVersion = …; static const int GLSLextNVRevision = …; //SPV_NV_sample_mask_override_coverage const char* const E_SPV_NV_sample_mask_override_coverage = …; //SPV_NV_geometry_shader_passthrough const char* const E_SPV_NV_geometry_shader_passthrough = …; //SPV_NV_viewport_array2 const char* const E_SPV_NV_viewport_array2 = …; const char* const E_ARB_shader_viewport_layer_array = …; //SPV_NV_stereo_view_rendering const char* const E_SPV_NV_stereo_view_rendering = …; //SPV_NVX_multiview_per_view_attributes const char* const E_SPV_NVX_multiview_per_view_attributes = …; //SPV_NV_shader_subgroup_partitioned const char* const E_SPV_NV_shader_subgroup_partitioned = …; //SPV_NV_fragment_shader_barycentric const char* const E_SPV_NV_fragment_shader_barycentric = …; //SPV_NV_compute_shader_derivatives const char* const E_SPV_NV_compute_shader_derivatives = …; //SPV_NV_shader_image_footprint const char* const E_SPV_NV_shader_image_footprint = …; //SPV_NV_mesh_shader const char* const E_SPV_NV_mesh_shader = …; //SPV_NV_raytracing const char* const E_SPV_NV_ray_tracing = …; //SPV_NV_ray_tracing_motion_blur const char* const E_SPV_NV_ray_tracing_motion_blur = …; //SPV_NV_shading_rate const char* const E_SPV_NV_shading_rate = …; //SPV_NV_cooperative_matrix const char* const E_SPV_NV_cooperative_matrix = …; //SPV_NV_shader_sm_builtins const char* const E_SPV_NV_shader_sm_builtins = …; //SPV_NV_shader_execution_reorder const char* const E_SPV_NV_shader_invocation_reorder = …; //SPV_NV_displacement_micromap const char* const E_SPV_NV_displacement_micromap = …; //SPV_NV_shader_atomic_fp16_vector const char* const E_SPV_NV_shader_atomic_fp16_vector = …; #endif // #ifndef GLSLextNV_H